Commit graph

725 commits

Author SHA1 Message Date
zicodxx 3dd8b60118 Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected 2008-06-11 21:18:50 +00:00
zicodxx c61b18b576 Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer 2008-06-04 19:30:43 +00:00
zicodxx 3d1e2ed850 Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate 2008-06-01 12:53:03 +00:00
kreatordxx 846c9231ed allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted 2008-05-28 10:38:30 +00:00
zicodxx e19a1238de Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000 2008-05-25 08:19:31 +00:00
kreatordxx fd95b79cae Add audio CD support to D1X, fix associated bugs 2008-05-24 08:59:35 +00:00
zicodxx dcba6e84bd Added a new set of preset resolutions 2008-05-21 21:50:14 +00:00
zicodxx 264014081e Make Screenshots over backbuffer; Implmented filtered mouse delta reading 2008-05-21 13:58:27 +00:00
zicodxx 8632098a9f Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher 2008-05-19 21:58:49 +00:00
zicodxx 5d7dc33e0c Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height 2008-05-19 19:28:27 +00:00
zicodxx 8d6a5f125c Added support for another egistered D1 HOG with different patching order... damn you PARALLAX 2008-05-19 12:45:33 +00:00
zicodxx 0afae4e25c If a key combo is called which uses key of default wepaon binding, flush inputs 2008-05-19 11:31:15 +00:00
zicodxx 6f5d6fd2e2 Reworked keys for song changing a bit; Added Song control keys to help menu 2008-05-18 13:20:06 +00:00
kreatordxx a7d8f850a9 set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle 2008-05-18 07:13:07 +00:00
kreatordxx 6ff14e726c remember the last IP address entered for UDP instead of parsing -ip_hostaddr 2008-05-16 11:39:27 +00:00
kreatordxx bfbb7c50ad use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers 2008-05-10 10:46:34 +00:00
zicodxx e6ec09869e Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx 9709081498 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:11:30 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
kreatordxx acb56ca502 make sure it doesn't try to write to gamelog.txt after it's closed 2008-04-27 05:06:30 +00:00
kreatordxx a7d9bba643 get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx 5d19c11124 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx 410dadb7c9 Hack to force DOS-style newlines for _WIN32 in gamelog.txt 2008-04-21 23:03:18 +00:00
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 53ed00581b Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:52:58 +00:00
zicodxx 44682b4d8a Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:14:19 +00:00
zicodxx 9729e0adc3 Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
kreatordxx a62060bacf show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 2b94bf476a add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
zicodxx b4bbed6ed8 Do not actually blit movie frame if palette has been changed 2008-03-25 13:12:27 +00:00
zicodxx 3a747dbdee include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
zicodxx 96f1a961f6 Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
kreatordxx 932607cab4 allow hoard.ham to go in 'Data' subdirectory 2008-03-22 06:23:19 +00:00
kreatordxx 34046e15ac add prototypes for show_game_stats and network_do_join_game to fix warnings 2008-03-22 04:57:52 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
zicodxx 6479a897b2 Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 10f39559bf Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx 4d6d0dd246 fix bug where a Mac host crashes on starting a game 2008-02-24 06:40:56 +00:00
kreatordxx 0b4ec2d6ab make sure the right error message is shown if it can't open a demo 2008-02-24 06:37:34 +00:00
kreatordxx ba1203b822 use d_ memory functions in hmp2mid, since I already started to erroneously 2008-02-17 04:47:38 +00:00
kreatordxx 912bef3a8b make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00
kreatordxx 05a1904547 support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
zicodxx 46c229a572 Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx b6f477a398 Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS 2008-01-29 14:49:54 +00:00
zicodxx f971a49958 Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues 2008-01-24 22:26:43 +00:00
zicodxx d7b3c878ed Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
kreatordxx 0f9a1c23e5 rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention 2008-01-19 09:02:47 +00:00
kreatordxx ef6d9bfb0d if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before 2008-01-19 00:55:54 +00:00
zicodxx 64f760e4f0 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:32:06 +00:00
zicodxx 66ed0f62f1 Removed SDL Gammaramp code (obsolete); Improvements on Demo code 2008-01-13 13:27:58 +00:00
kreatordxx 65fc0eaad5 fix typo causing compiler error on bigendian computers 2008-01-13 00:36:04 +00:00
zicodxx 2f60e0ae31 Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
zicodxx a4c220c2e5 Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:46:15 +00:00
zicodxx 416403c2d6 Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
zicodxx acdcb77711 Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
zicodxx 62f6f40ab3 Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
zicodxx 24e25d966b Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU 2007-12-23 00:51:59 +00:00
zicodxx d2ca16d4c1 Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
zicodxx fc60cd575d Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
zicodxx 1639e0f1f5 Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
zicodxx df7a1ca071 Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx a5e460e66e Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
zicodxx 90225b5964 Data types correction 2007-11-01 18:49:28 +00:00
zicodxx 2d32bb7b3e Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
zicodxx 4f79a95a46 code cleaning 2007-10-30 00:01:55 +00:00
zicodxx c3b0baa1c3 Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx cab3ce124f Fixed cockpit_mode_save usage for Death sequence 2007-10-29 13:16:29 +00:00
zicodxx 4ee1ca5020 Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs 2007-10-28 21:52:10 +00:00
zicodxx cf27a22701 For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so 2007-10-28 21:34:20 +00:00
zicodxx 453cf2d609 Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
zicodxx 9577e61339 Small fixes; Code cleanup; Implemented PR-Screenshot feature 2007-10-18 14:44:02 +00:00
zicodxx 6923527b1a Removed -userdir switches from command-line and INI since it's not available anymore 2007-10-15 13:36:46 +00:00
zicodxx 567af2ae9a Reworked Pause-screen 2007-10-14 16:25:55 +00:00
zicodxx b334ff5b97 Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Reworked PHYSFSX_init and removed SysUserDir so we can finally read args without a hassle; Stored MAXIMUM_FPS in game.h - where it belongs to 2007-10-13 23:52:17 +00:00
zicodxx 81760cfc9e Increased Rear_view_leave_time to 0x4000 2007-10-12 14:25:58 +00:00
zicodxx 95533db358 Fixed some command-line options 2007-10-12 14:21:21 +00:00
zicodxx 487d3c55a9 Fixed port deformation while sending handshake 2007-10-12 14:02:34 +00:00
md2211 07245a0bc2 Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8. 2007-10-11 13:23:00 +00:00
zicodxx b371d65a19 Moved show_bomb_count() to work with new transparency cockpit layer; Fixed nm_draw_background() for scores and show_game_rules() 2007-10-09 10:15:58 +00:00
zicodxx 13631bd2c6 Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
zicodxx 3ef8539d83 Reset Rear_view at beginning and end of demo playback 2007-10-07 14:46:52 +00:00
zicodxx b31fd2367e Changed name for Window Boxes - preventing redundancy in Windows build 2007-10-07 14:05:18 +00:00
zicodxx 1b93499adb Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector 2007-10-07 13:42:21 +00:00
zicodxx f80b7223f6 Fixed size of kconfig_sub_table background; Fixed problems caused by use of load_stars() 2007-10-06 14:51:30 +00:00
zicodxx facee57d1f Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements 2007-10-05 23:47:16 +00:00
zicodxx f83dc0adb8 Moved -nomovies to System Options 2007-10-01 20:42:35 +00:00
zicodxx 5368e3b522 Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress 2007-10-01 10:05:02 +00:00
zicodxx e955dff203 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 190ed46530 Removed some strlwr calls for -use_players_dir since it uses Uppercase letters 2007-09-28 15:12:55 +00:00
zicodxx baf266b648 Removed line_spacing for not connected players in Netgame info screen 2007-09-26 21:57:03 +00:00
zicodxx f8d02edc55 Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions 2007-09-26 18:32:00 +00:00
zicodxx 4bb97b0476 Moved some game keys to not apply if Player_is_dead flag is set 2007-09-24 21:25:47 +00:00
zicodxx 98fb90209b Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering 2007-09-24 08:05:56 +00:00
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx 02bad1ce39 Removed briefing text shadows code 2007-09-20 14:39:23 +00:00
zicodxx 9eb7dfc112 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
md2211 7c2945b5b8 Removed unnecessary debugging output 2007-09-18 19:57:49 +00:00
md2211 324c0df6a1 * Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
2007-09-18 13:37:39 +00:00
zicodxx 7ab0e53e2d Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen 2007-09-13 10:05:36 +00:00
zicodxx eb2c82b887 Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen 2007-09-08 11:11:41 +00:00
zicodxx cc61379226 Color names in Multi-messages to Player- or Team-color 2007-09-05 17:31:22 +00:00
zicodxx bb0b2b6929 Fixed embedded color strings 2007-09-03 11:21:00 +00:00
zicodxx 2960bd519c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
zicodxx 4c5a908268 HUD alignment improvements 2007-08-31 00:10:43 +00:00
zicodxx 2f97b95634 Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
zicodxx 7316f617a3 Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx 1e97e3a2c4 Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
zicodxx b35d8bc170 Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
zicodxx be2eff9ae3 Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
kreatordxx dfb133d378 allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
zicodxx a308f5e006 Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
zicodxx 91c393fb54 Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients 2007-08-20 21:33:26 +00:00
zicodxx 9215de7d52 doing pick_connected_segment in D1 way - more reliable 2007-08-16 18:01:52 +00:00
kreatordxx 61f1dc2227 moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures 2007-08-16 09:16:53 +00:00
zicodxx 0b52731342 changing free to d_free 2007-08-09 14:54:07 +00:00
zicodxx 7703e2b167 actually submitting memleak fix which should have gone in last revision 2007-08-09 14:43:56 +00:00
zicodxx cb654b41bf Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
zicodxx 1d2b2bb614 Fixes and improvements on -ip_hostaddr 2007-08-09 12:28:28 +00:00
zicodxx 0b523c15be Added -ip_hostaddr argument to specify a host IP address via command-line/INI 2007-08-08 21:11:51 +00:00
zicodxx e655c3115b Fixed excessive use of set_screen_mode; Menu fixes; Better way to determinate Scollboxes 2007-08-08 18:07:21 +00:00
zicodxx 19beaa08cd Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
zicodxx 77cb0fac31 Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
zicodxx 2bc4cd32bb Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
zicodxx 2434d100a8 FindArg cleanup - GL-Debug and SDL arguments 2007-07-23 18:13:49 +00:00
zicodxx faa6122a4a Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
zicodxx a9b6e1b5ff Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:52 +00:00
zicodxx 928a542b88 Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
zicodxx 196a1267ee Code cleanup and small fixes 2007-07-22 01:43:34 +00:00
zicodxx 860b964ee4 Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
zicodxx 6469faaafc Cleanups 2007-07-18 22:23:06 +00:00
zicodxx 8e2aa8ea2a Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
zicodxx 977084d457 Deletion of unused code 2007-07-16 02:46:47 +00:00
zicodxx 7d23cb6772 Cleaned up more FindArg's - Networking Options; Some fixes 2007-07-16 02:34:51 +00:00
zicodxx 3b7cac5e35 Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
zicodxx 88f986afe5 Fixing duplicated gr_toggle_fullscreen() 2007-07-15 21:55:00 +00:00
zicodxx 29ef28bef3 Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx a2a6959d39 Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
kreatordxx 1930a3b6b7 use EdiMacData, not SysMacData (compiler error) 2007-07-15 01:15:36 +00:00
zicodxx 8217e50e0c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
zicodxx 8efe1ea653 Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
zicodxx c006b42939 using gr_flip() with title screens 2007-06-29 19:57:18 +00:00
zicodxx 5726d030fe fixing compiler warning, show up HOARD textures in demo playback 2007-06-28 14:34:12 +00:00
zicodxx 0aa3fc1acf adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game 2007-06-16 08:14:00 +00:00
zicodxx cf14254e01 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx b5a5352a41 fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:52:14 +00:00
zicodxx ee7448eeac using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
zicodxx b7f02568c0 fixed more compiler warnings 2007-06-11 15:54:09 +00:00
zicodxx e22e079b56 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 5bcb0e1ed5 introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
kreatordxx 82a39224b9 fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00
zicodxx 5f26019972 improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
zicodxx f1134f0bc3 Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
kreatordxx ed025f3779 close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission 2007-05-27 05:48:16 +00:00
kreatordxx 5c7f38f8e2 add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog 2007-05-27 02:24:00 +00:00
kreatordxx 8348ed9bac make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6) 2007-05-22 11:06:19 +00:00
kreatordxx fd8471138f add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout 2007-05-21 11:24:27 +00:00
kreatordxx 977eaf742d allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout 2007-05-20 02:00:57 +00:00
zicodxx c2270758ef free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx 90ee584b28 make sure Game_window_w/h is always set to a valid value in every cockpit mode 2007-05-14 14:02:12 +00:00
zicodxx 046b534f3a fixed speeding bug in homing system 2007-05-14 13:45:11 +00:00
zicodxx f20ec1e42e Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
xatmes 373524ae14 main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
lting scale equals something logical.  Fixes explosions/attached sound when chas
ing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence
 when exiting a D1 level
2007-05-13 01:57:04 +00:00
zicodxx 5741e093c4 if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case 2007-05-11 09:23:47 +00:00
zicodxx e03925096d read -pilot arg with and without filename extension 2007-05-10 09:34:27 +00:00
zicodxx 0bc374acf9 moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL 2007-05-10 08:53:35 +00:00
zicodxx d758d1bda6 update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 9c7b97dfe7 removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully) 2007-05-05 23:25:32 +00:00
zicodxx e9017c4a02 fixed broken Textures for Custom levels caused by load_palette() call 2007-05-05 09:36:33 +00:00
zicodxx 49eaa12468 removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
zicodxx 0a198ccc62 rev432 revisited - do not send multi De-Cloak packet in Demo Playback 2007-05-02 18:42:46 +00:00
zicodxx 392f0209ad resolved some overlapping HUD elements 2007-05-01 22:57:31 +00:00
zicodxx 8b023aa928 re-added RealFrameTime assignment, lost in last revision (503). Should be removed some day however 2007-04-29 17:55:58 +00:00
zicodxx 236160666b removed FrameTime limiter since it is only messing if 150FPS or more is reached 2007-04-29 11:51:08 +00:00
zicodxx 8541d2d403 prevent string placeholders in HUD Messages which may crash the game 2007-04-21 08:27:21 +00:00
zicodxx d568b27777 increased offset to detect movement on Joystick axis for mapping function 2007-04-20 07:25:23 +00:00
zicodxx 082950e742 made smart blobs easier to dodge 2007-04-19 22:17:46 +00:00
zicodxx 9a7a7932ef forbid % to read into multi messages to not mess up the string 2007-04-15 16:33:04 +00:00
zicodxx f1d191f665 removed -nocdrom argument, only use Redbook audio if specified with -redbook 2007-04-15 11:02:55 +00:00
zicodxx 5ba9f82e76 only draw copyright stuff if there is really the menu background (not being changed by draw_stars()) 2007-04-15 06:51:35 +00:00
zicodxx c8c866dddf removed use of VR_render_buffer (almost completly) 2007-04-14 20:57:48 +00:00
zicodxx a4077fd291 fixing D1 Secret Level routines (thanks to xatmes) 2007-04-14 20:44:09 +00:00
zicodxx 1eab13eb7b 2007-04-14 20:18:57 +00:00
zicodxx 6353ec121a making GuideBot Text color palette independent 2007-04-14 08:55:04 +00:00
zicodxx 898ad2913d introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage 2007-04-14 08:43:49 +00:00
kreatordxx 4ff4ddd0a3 include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
zicodxx 71c9c5d87a hide cursor after newmenu_get_filename() 2007-04-07 13:57:17 +00:00
kreatordxx 55bd12c349 remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
zicodxx dc5aabc757 close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog 2007-04-04 17:18:17 +00:00
zicodxx a274051958 improved Autodemo-feature - less code, activate AFTER pilot is selected to make sure resolution and player-file operations do not mess up 2007-04-04 10:24:03 +00:00
zicodxx 1f64ffb15b set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played 2007-04-04 07:40:13 +00:00
zicodxx bfc966693a extend show_help() with some netgame commands 2007-04-03 22:22:03 +00:00
zicodxx 6145aaa2c9 clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled 2007-04-03 22:12:54 +00:00
zicodxx 7433cfb44c fixing Alt-HUD Y-Offset for Multi-Games 2007-04-03 21:57:54 +00:00
zicodxx 9393e7ebe7 fixed seek errors and data types in newdemo_goto_end() 2007-04-03 20:53:45 +00:00
zicodxx 6f8fb1e1ed palette reloading sets at every newmenu_close() 2007-04-02 05:42:59 +00:00
kreatordxx 1504b538f3 merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box 2007-04-01 05:06:35 +00:00
kreatordxx 5e207b4eb5 remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!) 2007-04-01 02:14:38 +00:00
zicodxx 708371c331 moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly 2007-03-31 21:40:38 +00:00
zicodxx 0afa45ab41 a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:06:15 +00:00
zicodxx e71800847b a switch to disable timer_delay in calc_frame_time - may be used if game runs a bit choppy 2007-03-31 21:00:47 +00:00
zicodxx d38a3d1362 improved HAM support with enhanced-flag detection and fixed Extra-Movie init in load_mission(); close Extra-Movies according to movielib_files 2007-03-31 20:21:32 +00:00
kreatordxx a50d211aa4 move variable declarations to the top for non-gcc compilers (like MrC for MPW) 2007-03-31 00:37:58 +00:00
zicodxx c6d15d70e7 Addition/Fix for rev454: unbind Minus/Equal from Shrink/Grow window 2007-03-29 22:19:31 +00:00
zicodxx 02212354b1 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx c6e19652a6 unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support 2007-03-26 08:20:46 +00:00
zicodxx febaa9f672 allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout 2007-03-25 21:14:02 +00:00
zicodxx 0656621186 do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical) 2007-03-25 09:18:22 +00:00
kreatordxx 1919c79022 remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use) 2007-03-25 02:51:04 +00:00
kreatordxx 0c30130ca5 draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
zicodxx 443d2d67b8 must not allow single-buffering for OGL 2007-03-22 14:25:27 +00:00
zicodxx b41a8a437a Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kreatordxx 21c844b377 remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl 2007-03-21 12:35:35 +00:00
kreatordxx 751cbe1a91 add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
zicodxx c0643d8b23 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx 558977d846 make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
zicodxx 28f3d619c2 removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...) 2007-03-04 15:01:17 +00:00
zicodxx d5edbc0b2f improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires 2007-03-04 14:23:19 +00:00
zicodxx ee6a516c94 improved Error-handling for starting a mission, making the game not crash if Level file is not found 2007-03-04 11:54:32 +00:00
zicodxx 8756f8f065 some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 1083d396f5 newdemo-related fixes 2007-02-28 20:43:10 +00:00
zicodxx 64749f0328 reverting rev429 - fixing GameTime as D2X does 2007-02-26 13:50:59 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx 0e78f2d4f0 reset GameTime properly if needed 2007-02-20 02:16:42 +00:00
zicodxx 2adab0807e amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
zicodxx aaaa7cb92f amd64 fix 2007-02-19 22:38:59 +00:00
zicodxx 97e1f497ed make 'Press any key ...'- and 'Demo recording' messages not overlap 2007-02-19 21:18:04 +00:00
zicodxx d773518061 block 'You already have'-messages in HudLog output 2007-02-19 15:21:53 +00:00
zicodxx 543dfd9f88 added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
zicodxx 83e332acf6 improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
zicodxx 5e3aa12b3d added -gl_voodoo to OpenGL command-line switches and INI 2007-02-09 15:34:10 +00:00
zicodxx 7c9f8bf7fe set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes 2007-02-09 12:38:21 +00:00
zicodxx a8d491f130 created offset for LOCK message string if demo record or playback 2007-02-08 17:34:34 +00:00
zicodxx b9e25ca7e5 position alignment for alt-hud2 to prevent overlay with extra views 2007-02-08 17:09:42 +00:00
zicodxx f9512e917c since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
zicodxx 1423ebb324 fixed demo playback Afterburner gauge and Primary weapon ammo info 2007-02-08 02:43:55 +00:00
zicodxx bfee9d219c close EXTRA_ROBOT_LIB correctly 2007-02-07 00:42:43 +00:00
zicodxx a09bf9b953 force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup 2007-02-06 19:23:33 +00:00
zicodxx 552cf239f3 fixed secret level name canvas 2007-02-05 13:03:53 +00:00
zicodxx 121602b660 make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
zicodxx 0e65fa0cac complete removal of broken Autosave feature 2007-02-02 18:57:42 +00:00
zicodxx 4edc974310 corrected Y alignment of hud_show_homing_warning 2007-02-02 10:17:34 +00:00
zicodxx f6ffb1d784 If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark 2007-01-31 12:21:38 +00:00
zicodxx b2dc083439 set movie resolution correctly when no parameter is given - referring to rev365 2007-01-30 01:44:26 +00:00
zicodxx f9788e5b5f added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency 2007-01-29 23:31:20 +00:00
zicodxx 6fb8e560e6 fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
zicodxx 1897828dbc reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
zicodxx 98fc9a1e00 corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
zicodxx 632cfa3633 made pitching time as fast as heading time - compared with original Descent1 & 2 2007-01-27 15:24:03 +00:00
zicodxx 9aad531b09 use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
zicodxx 52bb848084 improved credits scrolling - not that smooth anymore, but less CPU intense 2007-01-25 23:58:28 +00:00
zicodxx 87c42e791f don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score 2007-01-25 13:49:17 +00:00
zicodxx f72c060886 improved resolution-check method - removed old code 2007-01-25 13:01:39 +00:00
zicodxx d4de0c28d3 write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
zicodxx 895a4aaee4 made thief messages brighter 2007-01-22 11:58:30 +00:00
zicodxx c043e7b579 fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
zicodxx 184a7e133a fixed PRINTSCREEN key for WINDOWS 2007-01-22 10:52:01 +00:00
zicodxx 59270fc137 additional newline line in netgame menu - looks better 2007-01-20 14:17:18 +00:00
zicodxx 619de6e551 made short packets default on. long packets are still available but in general cause more problems than short 2007-01-20 13:48:19 +00:00
zicodxx 9f22ea1c0e corrected -maxfps switch: MAX_FPS is 80, not 100 2007-01-20 12:42:49 +00:00
zicodxx ab706d7ceb removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
zicodxx 1043cb9950 for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels 2007-01-20 12:07:02 +00:00
zicodxx 90fcd625da only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
zicodxx 7c9fde3780 prevent changing weapons if automap is active 2007-01-18 15:19:45 +00:00
zicodxx 84bf61baa8 fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
zicodxx 93245db50e made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
zicodxx 6195a1bb18 draw bomb count correctly in CM_FULL_SCREEN ... finally 2007-01-18 14:43:42 +00:00
zicodxx f7ae8684f6 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
zicodxx cfcd1e39f9 moved hudlog printf's so they do not spam stdout with redundant messages 2007-01-14 01:55:59 +00:00
zicodxx 3431db5ab0 also use ALT-F9/F10 for demo playback 2007-01-13 14:20:48 +00:00
zicodxx 8ef450e17c removed mipmap for movies - makes not a real sense or effect 2007-01-13 14:14:56 +00:00
zicodxx 442e669dc5 do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9 2007-01-13 13:51:47 +00:00
zicodxx 1724fff7ce removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes 2007-01-13 13:18:42 +00:00
zicodxx 563fe826be removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos 2007-01-12 16:58:00 +00:00
zicodxx 2b80efdce9 fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup 2007-01-12 14:21:05 +00:00
zicodxx ef1a1de34b joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
kreatordxx 901f66e6e9 allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks 2006-12-31 01:51:01 +00:00
kreatordxx 812b641a51 if a Descent 2 hog file is not available, generate an error, not a warning 2006-12-31 00:09:49 +00:00
kreatordxx c557b38bbf fix a memory leak that occurs when listing the search paths 2006-12-31 00:00:44 +00:00
kreatordxx 83574d83b7 update version info, use DESCENT_VERSION instead of PACKAGE_NAME 2006-12-26 03:42:13 +00:00
kreatordxx ed899e7b5e fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles) 2006-12-25 12:52:38 +00:00
kreatordxx 3cb7e16496 make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe 2006-12-24 09:24:05 +00:00
kreatordxx d698e87960 warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
kreatordxx 21ec5934ce use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf 2006-12-24 09:01:10 +00:00
kreatordxx 8c773a79f5 only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS) 2006-12-24 07:43:11 +00:00
kreatordxx 38e2a3cb0b small brace tidy up to allow a source code editor to list all the functions (from D2X CVS) 2006-12-23 09:12:27 +00:00
zicodxx 3d3188473b GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
zicodxx 8cc35e82c7 command-line to set glScissor off if needed 2006-11-02 01:24:10 +00:00
zicodxx b8ea3bd6a2 just turn off detriangulation for OGL 2006-11-01 02:02:44 +00:00
zicodxx 1c821a4cea adding the checktime FindArg 2006-10-31 21:15:47 +00:00
zicodxx 999780ff58 moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs 2006-10-31 15:46:06 +00:00
zicodxx 2dda3e9d8e make sliding use sensitivity - corrected superjoy 2006-10-31 15:11:22 +00:00
zicodxx 61a1768af4 make sliding use sensitivity 2006-10-31 15:07:17 +00:00
zicodxx 86eda83f03 removing -cockpit and -hiresfont parameters which actually belong to D1X-Rebirth 2006-10-31 12:48:31 +00:00
zicodxx 50f87850c0 turning detriangulation off by default; not really needed anymore and makes rendering nicer 2006-10-29 01:01:29 +00:00
zicodxx 449fef5dbc using global variable for sp-mouselook to save CPU usage 2006-10-21 09:23:52 +00:00
zicodxx 4d2a589c20 fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
zicodxx 8cb08cd86f removed calibrate joystick line from help menu 2006-10-20 22:41:48 +00:00
zicodxx 44bdbbb6e9 introducing draw_wbu_border to draw rounded weapon boxes with glScissor 2006-10-20 16:38:04 +00:00
zicodxx 947503af25 adjusted credits scroll speed with MenuHires 2006-10-20 15:09:45 +00:00
zicodxx f32434bdbb cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument 2006-10-18 12:53:34 +00:00
zicodxx 097bbbf81a fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL 2006-10-16 23:22:32 +00:00
zicodxx 26e2bf1d0c re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
zicodxx fd2090c761 fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
zicodxx 09faf2d35f last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
zicodxx a3c30f28d1 don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother 2006-10-13 10:00:15 +00:00
zicodxx f218c61513 fixes for alt huds 2006-10-12 23:08:33 +00:00
zicodxx 0333ef39ea make scrolling smoother by changing time_delay 2006-10-12 22:48:55 +00:00
zicodxx 356b79e814 aligned 'press any key...' message on hud 2006-10-12 10:07:20 +00:00
zicodxx f93a4d8841 improved 4D room detection 2006-10-11 19:10:00 +00:00
zicodxx 18974b921a re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame 2006-10-10 23:42:33 +00:00
zicodxx 794a6f72a8 improved code to show scaled movies 2006-10-10 23:35:42 +00:00
zicodxx 844c1cf845 corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
zicodxx a1dcf39e3b if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
zicodxx 9bf8ea2b69 made file extension for TXB files lowercase to match filename case itself. makes easier to use external files 2006-10-10 00:47:10 +00:00
zicodxx fd609ae169 introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
zicodxx fb5445e09a print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
zicodxx b25b1ab4cd cleaned up options menu and removed 'd1x options' because not really necessary anymore 2006-10-08 17:54:32 +00:00
zicodxx 09ae63542c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
zicodxx eb7bbce734 code cleanup 2006-10-07 21:45:20 +00:00
zicodxx 349de39d89 don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view 2006-10-07 14:21:12 +00:00
zicodxx c251074930 added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
zicodxx 61b237c0ec made mouse movement (x,y) independent of fps 2006-10-06 11:24:19 +00:00
zicodxx df6aea93dc removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor) 2006-10-06 00:15:20 +00:00
zicodxx 534c8c61eb getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
zicodxx d2a1542c77 saving config files in home directory 2006-10-02 12:53:08 +00:00
zicodxx 69cba85987 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 70babf8723 setting default resolutions for movies in SDL 2006-09-29 00:54:55 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 5e3cdcc995 added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
zicodxx 0505a25026 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx ea299609ea some fixes for fixedfont 2006-08-22 22:16:58 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx 7e3d272f62 show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:27:18 +00:00
zicodxx 46b070f11d made 22k sounds default 2006-07-16 19:56:32 +00:00
zicodxx 5a633e1328 disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
zicodxx 633efcaee7 rejected -nod2xmenu feature 2006-07-16 19:39:56 +00:00
zicodxx e2c3d14008 corrected command-line output in inferno.c 2006-07-16 10:59:18 +00:00
zicodxx e84d026639 added game_flush_input() on automap calls to avaoid control irritations 2006-07-11 17:37:39 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx a43384d92a midi repeat improvements 2006-05-05 14:18:42 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx e61170a950 in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line 2006-04-21 13:56:02 +00:00
zicodxx 91e7d2fb07 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:11 +00:00
zicodxx 7a26d08501 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:44 +00:00
zicodxx 4124ce33f7 more adjustments; NUM_LINES and first_line_offset 2006-04-14 19:04:17 +00:00
zicodxx 1d7a46148e increased first_line_offset to keep lines in canvas at very high resolutions 2006-04-14 18:09:59 +00:00
zicodxx baae055b56 for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence 2006-04-14 10:26:12 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 394cd7fe63 added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini 2006-04-08 15:12:26 +00:00
zicodxx 4789f14679 possible menu text sring length increased to 255 to support longer path entries for missiondir 2006-04-05 18:31:09 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx ce7a413236 orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
zicodxx 1efc38b725 not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view 2006-03-27 18:49:09 +00:00
zicodxx 98cf9981ed adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting 2006-03-26 13:50:17 +00:00
zicodxx e8ff0a2dd5 allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:01:57 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00