moved hudlog printf's so they do not spam stdout with redundant messages

This commit is contained in:
zicodxx 2007-01-14 01:55:59 +00:00
parent 3431db5ab0
commit cfcd1e39f9
2 changed files with 17 additions and 13 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20070114
--------
main/hud.c: moved hudlog printf's so they do not spam stdout with redundant messages
20070113
--------
main/object.c: removing the !dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes

View file

@ -273,19 +273,6 @@ int HUD_init_message_va(char * format, va_list args)
message = &HUD_messages[hud_last][0];
vsprintf(message,format,args);
t=time(NULL);
lt=localtime(&t);
/* Produce a colorised version and send it to the console */
printf("%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
con_message[0] = CC_COLOR;
con_message[1] = HUD_color;
con_message[2] = '\0';
strcat(con_message, message);
con_printf(CON_NORMAL, "%s\n", con_message);
// Added by Leighton
if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
@ -315,6 +302,19 @@ int HUD_init_message_va(char * format, va_list args)
return 0; // ignore since it is the same as the last one
}
t=time(NULL);
lt=localtime(&t);
/* Produce a colorised version and send it to the console */
printf("%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
if (HUD_color == -1)
HUD_color = BM_XRGB(0,28,0);
con_message[0] = CC_COLOR;
con_message[1] = HUD_color;
con_message[2] = '\0';
strcat(con_message, message);
con_printf(CON_NORMAL, "%s\n", con_message);
hud_last = temp;
// Check if memory has been overwritten at this point.
if (strlen(message) >= HUD_MESSAGE_LENGTH)