turning detriangulation off by default; not really needed anymore and makes rendering nicer
This commit is contained in:
parent
0008295ff9
commit
50f87850c0
|
@ -93,7 +93,7 @@ ubyte object_rendered[MAX_OBJECTS];
|
|||
#define DEFAULT_RENDER_DEPTH 16
|
||||
int Render_depth=DEFAULT_RENDER_DEPTH; //how many segments deep to render
|
||||
|
||||
int Detriangulation_on = 1; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow
|
||||
int Detriangulation_on = 0; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow
|
||||
|
||||
#ifdef EDITOR
|
||||
int Render_only_bottom=0;
|
||||
|
|
Loading…
Reference in a new issue