Increased Rear_view_leave_time to 0x4000

This commit is contained in:
zicodxx 2007-10-12 14:25:58 +00:00
parent 95533db358
commit 81760cfc9e
2 changed files with 2 additions and 1 deletions

View file

@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h, main/ipclient.cpp: Fixed port deformation while sending handshake
d2x.ini, arch/sdl/digi.c, arch/sdl/digi_audio.c, main/inferno.c, main/menu.c, main/args.c: Fixed some command-line options
main/game.c: Increased Rear_view_leave_time to 0x4000
20071011
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@ -1342,7 +1342,7 @@ void show_help()
//temp function until Matt cleans up game sequencing
extern void temp_reset_stuff_on_level();
fix Rear_view_leave_time = 0x1000; // how long until we decide key is down (Used to be 0x4000)
fix Rear_view_leave_time = 0x4000; // how long until we decide key is down (Used to be 0x4000)
//deal with rear view - switch it on, or off, or whatever
void check_rear_view()