dxx-rebirth/main
2007-03-24 04:37:33 +00:00
..
editor clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
old initial import 2006-03-20 17:12:09 +00:00
ai.c amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c initial import 2006-03-20 17:12:09 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
automap.h initial import 2006-03-20 17:12:09 +00:00
bm.c initial import 2006-03-20 17:12:09 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c initial import 2006-03-20 17:12:09 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
collide.h improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
config.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
config.h make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
console.c initial import 2006-03-20 17:12:09 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
digi.h initial import 2006-03-20 17:12:09 +00:00
digiobj.c initial import 2006-03-20 17:12:09 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c initial import 2006-03-20 17:12:09 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
game.h add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c 2007-03-21 11:32:33 +00:00
gamecntl.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
gamefont.c warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
gamefont.h initial import 2006-03-20 17:12:09 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c initial import 2006-03-20 17:12:09 +00:00
gamepal.h initial import 2006-03-20 17:12:09 +00:00
gamerend.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
gamesave.c orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
gauges.h initial import 2006-03-20 17:12:09 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kconfig.h implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers 2007-02-17 22:52:23 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
Makefile.am GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
menu.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
menu.h make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
mission.h initial import 2006-03-20 17:12:09 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
movie.h since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
multi.c move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multi.h move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h initial import 2006-03-20 17:12:09 +00:00
network.c improved create_name_canv(); cleaned up hud_show_weapons_mode(); fixed palette loading in RegisterPlayer(); only show newline in network_get_game_params() if MenuHires 2007-03-04 14:23:19 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c fixed demo playback Afterburner gauge and Primary weapon ammo info 2007-02-08 02:43:55 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
newmenu.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
object.c improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
object.h fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c make Joystick Deadzone save in PLX file (Thanks xatmes) 2007-03-04 15:41:11 +00:00
playsave.h initial import 2006-03-20 17:12:09 +00:00
polyobj.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later) 2007-03-24 04:37:33 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c initial import 2006-03-20 17:12:09 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c midi repeat improvements 2006-05-05 14:18:42 +00:00
songs.h initial import 2006-03-20 17:12:09 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c complete removal of broken Autosave feature 2007-02-02 18:57:42 +00:00
state.h initial import 2006-03-20 17:12:09 +00:00
switch.c initial import 2006-03-20 17:12:09 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
text.h initial import 2006-03-20 17:12:09 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
titles.h move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
wall.c last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
weapon.h initial import 2006-03-20 17:12:09 +00:00