dxx-rebirth/main
2006-10-02 17:53:29 +00:00
..
editor clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
old initial import 2006-03-20 17:12:09 +00:00
ai.c initial import 2006-03-20 17:12:09 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c initial import 2006-03-20 17:12:09 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
automap.h initial import 2006-03-20 17:12:09 +00:00
bm.c initial import 2006-03-20 17:12:09 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c initial import 2006-03-20 17:12:09 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c initial import 2006-03-20 17:12:09 +00:00
collide.h initial import 2006-03-20 17:12:09 +00:00
config.c initial import 2006-03-20 17:12:09 +00:00
config.h initial import 2006-03-20 17:12:09 +00:00
console.c initial import 2006-03-20 17:12:09 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h initial import 2006-03-20 17:12:09 +00:00
digi.h initial import 2006-03-20 17:12:09 +00:00
digiobj.c initial import 2006-03-20 17:12:09 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c initial import 2006-03-20 17:12:09 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c initial import 2006-03-20 17:12:09 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c initial import 2006-03-20 17:12:09 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
game.h initial import 2006-03-20 17:12:09 +00:00
gamecntl.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
gamefont.c made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
gamefont.h initial import 2006-03-20 17:12:09 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c initial import 2006-03-20 17:12:09 +00:00
gamepal.h initial import 2006-03-20 17:12:09 +00:00
gamerend.c scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
gamesave.c orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
gauges.h initial import 2006-03-20 17:12:09 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c initial import 2006-03-20 17:12:09 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
kconfig.h initial import 2006-03-20 17:12:09 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c initial import 2006-03-20 17:12:09 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
Makefile.am initial import 2006-03-20 17:12:09 +00:00
menu.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
menu.h initial import 2006-03-20 17:12:09 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c initial import 2006-03-20 17:12:09 +00:00
mission.h initial import 2006-03-20 17:12:09 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
movie.h initial import 2006-03-20 17:12:09 +00:00
multi.c move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multi.h move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h initial import 2006-03-20 17:12:09 +00:00
network.c fixes for some menu glitches 2006-09-29 00:53:35 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c initial import 2006-03-20 17:12:09 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
newmenu.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
object.c fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
object.h initial import 2006-03-20 17:12:09 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:01:57 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c initial import 2006-03-20 17:12:09 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
playsave.h initial import 2006-03-20 17:12:09 +00:00
polyobj.c new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c initial import 2006-03-20 17:12:09 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c midi repeat improvements 2006-05-05 14:18:42 +00:00
songs.h initial import 2006-03-20 17:12:09 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
state.h initial import 2006-03-20 17:12:09 +00:00
switch.c initial import 2006-03-20 17:12:09 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c initial import 2006-03-20 17:12:09 +00:00
text.h initial import 2006-03-20 17:12:09 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
titles.h move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:11 +00:00
wall.c initial import 2006-03-20 17:12:09 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c initial import 2006-03-20 17:12:09 +00:00
weapon.h initial import 2006-03-20 17:12:09 +00:00