Commit graph

47 commits

Author SHA1 Message Date
zicodxx 534c8c61eb getting rid of inferno sound hacks 2006-10-02 17:53:29 +00:00
zicodxx 7b8399bfc6 clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
zicodxx f841d7a5a3 compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
zicodxx 3731293caf scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH 2006-10-02 14:08:14 +00:00
zicodxx 5262199e48 move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover) 2006-10-02 13:55:58 +00:00
zicodxx 018149feae move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
zicodxx 53f6775376 move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
zicodxx 117af93ffc fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
zicodxx a9fc885ce4 only free the gauge canvases when they exist 2006-10-02 13:10:20 +00:00
zicodxx eb3d6caa71 fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
zicodxx d2a1542c77 saving config files in home directory 2006-10-02 12:53:08 +00:00
zicodxx 69cba85987 since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode 2006-09-29 13:43:21 +00:00
zicodxx 63b6012a1a removed recharge-hack because fixed already 2006-09-29 01:14:27 +00:00
zicodxx a86ae94762 scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again 2006-09-29 00:57:57 +00:00
zicodxx 70babf8723 setting default resolutions for movies in SDL 2006-09-29 00:54:55 +00:00
zicodxx db1c4a1ac4 fixes for some menu glitches 2006-09-29 00:53:35 +00:00
zicodxx 5e3cdcc995 added forgotten ifdef so SDL compiles again 2006-09-29 00:51:17 +00:00
zicodxx 0505a25026 new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113) 2006-09-04 22:24:09 +00:00
zicodxx 6bec053b4b some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
zicodxx ea299609ea some fixes for fixedfont 2006-08-22 22:16:58 +00:00
zicodxx 76707efea7 new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
zicodxx a522685568 made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
zicodxx 7e3d272f62 show borders in SDL and OGL, optimized and cleaned 2006-08-07 00:27:18 +00:00
zicodxx 46b070f11d made 22k sounds default 2006-07-16 19:56:32 +00:00
zicodxx 5a633e1328 disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
zicodxx 633efcaee7 rejected -nod2xmenu feature 2006-07-16 19:39:56 +00:00
zicodxx e2c3d14008 corrected command-line output in inferno.c 2006-07-16 10:59:18 +00:00
zicodxx e84d026639 added game_flush_input() on automap calls to avaoid control irritations 2006-07-11 17:37:39 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 1081f38953 added variable aspect function, changed cmd-help, changed ini file 2006-05-06 09:44:44 +00:00
zicodxx a43384d92a midi repeat improvements 2006-05-05 14:18:42 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx e61170a950 in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line 2006-04-21 13:56:02 +00:00
zicodxx 91e7d2fb07 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:11 +00:00
zicodxx 7a26d08501 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:44 +00:00
zicodxx 4124ce33f7 more adjustments; NUM_LINES and first_line_offset 2006-04-14 19:04:17 +00:00
zicodxx 1d7a46148e increased first_line_offset to keep lines in canvas at very high resolutions 2006-04-14 18:09:59 +00:00
zicodxx baae055b56 for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence 2006-04-14 10:26:12 +00:00
zicodxx 4664ea8bea added 16to10 support 2006-04-08 18:54:35 +00:00
zicodxx 394cd7fe63 added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini 2006-04-08 15:12:26 +00:00
zicodxx 4789f14679 possible menu text sring length increased to 255 to support longer path entries for missiondir 2006-04-05 18:31:09 +00:00
zicodxx 2d1c7c02d7 added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:40 +00:00
zicodxx ce7a413236 orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
zicodxx 1efc38b725 not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view 2006-03-27 18:49:09 +00:00
zicodxx 98cf9981ed adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting 2006-03-26 13:50:17 +00:00
zicodxx e8ff0a2dd5 allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:01:57 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00