added game_flush_input() on automap calls to avaoid control irritations
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@ -1907,6 +1907,7 @@ void game()
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init_cockpit();
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last_drawn_cockpit[0] = -1;
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last_drawn_cockpit[1] = -1;
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game_flush_inputs();
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}
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if ( (Function_mode != FMODE_GAME) && Auto_demo && (Newdemo_state != ND_STATE_NORMAL) ) {
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