.. |
editor
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
old
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initial import
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2006-03-20 17:12:09 +00:00 |
ai.c
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initial import
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2006-03-20 17:12:09 +00:00 |
ai.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ai2.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aipath.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aistruct.h
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initial import
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2006-03-20 17:12:09 +00:00 |
automap.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
automap.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cmd.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.c
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.h
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initial import
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2006-03-20 17:12:09 +00:00 |
compbit.h
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initial import
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2006-03-20 17:12:09 +00:00 |
config.c
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initial import
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2006-03-20 17:12:09 +00:00 |
config.h
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initial import
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2006-03-20 17:12:09 +00:00 |
console.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.h
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initial import
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2006-03-20 17:12:09 +00:00 |
credits.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
credits.h
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initial import
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2006-03-20 17:12:09 +00:00 |
crypt.c
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initial import
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2006-03-20 17:12:09 +00:00 |
desc_id.h
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initial import
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2006-03-20 17:12:09 +00:00 |
descent.cfg
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initial import
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2006-03-20 17:12:09 +00:00 |
desw.h
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initial import
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2006-03-20 17:12:09 +00:00 |
digi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
digiobj.c
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initial import
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2006-03-20 17:12:09 +00:00 |
dumpmine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.h
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initial import
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2006-03-20 17:12:09 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
endlevel.h
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.c
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi_a.h
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initial import
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2006-03-20 17:12:09 +00:00 |
game.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
game.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamecntl.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
gamefont.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamerend.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
gamesave.c
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
gamesave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
gameseg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseq.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
gameseq.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamestat.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gauges.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
gauges.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.c
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hud.c
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initial import
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2006-03-20 17:12:09 +00:00 |
hudmsg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
inferno.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.ini
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.c
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kconfig.c
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
kconfig.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kludge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.h
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initial import
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2006-03-20 17:12:09 +00:00 |
laser.c
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initial import
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2006-03-20 17:12:09 +00:00 |
laser.h
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initial import
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2006-03-20 17:12:09 +00:00 |
lighting.c
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initial import
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2006-03-20 17:12:09 +00:00 |
lighting.h
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initial import
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2006-03-20 17:12:09 +00:00 |
link.bat
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initial import
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2006-03-20 17:12:09 +00:00 |
Makefile.am
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initial import
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2006-03-20 17:12:09 +00:00 |
Makefile.in
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initial import
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2006-03-20 17:12:09 +00:00 |
menu.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
menu.h
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initial import
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2006-03-20 17:12:09 +00:00 |
mglobal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.h
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initial import
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2006-03-20 17:12:09 +00:00 |
modem.h
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.c
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.h
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initial import
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2006-03-20 17:12:09 +00:00 |
movie.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
movie.h
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initial import
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2006-03-20 17:12:09 +00:00 |
multi.c
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initial import
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2006-03-20 17:12:09 +00:00 |
multi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
multibot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
multibot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.c
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.h
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initial import
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2006-03-20 17:12:09 +00:00 |
network.c
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
network.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newdemo.c
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initial import
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2006-03-20 17:12:09 +00:00 |
newdemo.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newmenu.c
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new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
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2006-09-04 22:24:09 +00:00 |
newmenu.h
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
object.c
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
object.h
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initial import
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2006-03-20 17:12:09 +00:00 |
paging.c
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initial import
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2006-03-20 17:12:09 +00:00 |
paging.h
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initial import
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2006-03-20 17:12:09 +00:00 |
physics.c
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
physics.h
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initial import
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2006-03-20 17:12:09 +00:00 |
piggy.c
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initial import
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2006-03-20 17:12:09 +00:00 |
piggy.h
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initial import
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2006-03-20 17:12:09 +00:00 |
player.c
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initial import
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2006-03-20 17:12:09 +00:00 |
player.h
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initial import
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2006-03-20 17:12:09 +00:00 |
playsave.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
playsave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
polyobj.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
polyobj.h
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.c
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.h
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initial import
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2006-03-20 17:12:09 +00:00 |
render.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
render.h
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initial import
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2006-03-20 17:12:09 +00:00 |
reorder.h
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
scorce.c
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initial import
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2006-03-20 17:12:09 +00:00 |
scores.c
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
scores.h
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initial import
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2006-03-20 17:12:09 +00:00 |
screens.h
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
segment.c
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initial import
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2006-03-20 17:12:09 +00:00 |
segment.h
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initial import
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2006-03-20 17:12:09 +00:00 |
segpoint.h
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.c
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.h
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initial import
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2006-03-20 17:12:09 +00:00 |
songs.c
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
songs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
sounds.h
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initial import
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2006-03-20 17:12:09 +00:00 |
state.c
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added forgotten ifdef so SDL compiles again
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2006-09-29 00:51:17 +00:00 |
state.h
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.c
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.h
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.c
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.h
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.h
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initial import
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2006-03-20 17:12:09 +00:00 |
text.c
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initial import
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2006-03-20 17:12:09 +00:00 |
text.h
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initial import
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2006-03-20 17:12:09 +00:00 |
textures.h
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initial import
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2006-03-20 17:12:09 +00:00 |
titles.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
titles.h
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initial import
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2006-03-20 17:12:09 +00:00 |
vclip.c
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initial import
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2006-03-20 17:12:09 +00:00 |
vclip.h
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initial import
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2006-03-20 17:12:09 +00:00 |
vers_id.h
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:11 +00:00 |
wall.c
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initial import
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2006-03-20 17:12:09 +00:00 |
wall.h
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.c
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.h
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initial import
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2006-03-20 17:12:09 +00:00 |