.. |
editor
|
clear up automake stuff, additions in DXX-COMPILE.TXT
|
2006-10-02 17:00:26 +00:00 |
old
|
initial import
|
2006-03-20 17:12:09 +00:00 |
ai.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
ai.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
ai2.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
aipath.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
aistruct.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
automap.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
automap.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
bm.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
bm.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
bmread.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
bmread.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
cmd.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
cntrlcen.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
cntrlcen.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
collide.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
collide.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
config.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
config.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
console.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
controls.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
controls.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
credits.c
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
credits.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
crypt.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
desc_id.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
descent.cfg
|
initial import
|
2006-03-20 17:12:09 +00:00 |
desw.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
digi.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
digiobj.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
dumpmine.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
effects.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
effects.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
endlevel.c
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:14:17 +00:00 |
endlevel.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
escort.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
escort.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fireball.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fireball.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fuelcen.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fuelcen.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fvi.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fvi.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
fvi_a.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
game.c
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:43:21 +00:00 |
game.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamecntl.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
gamefont.c
|
made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
|
2006-08-18 09:47:07 +00:00 |
gamefont.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamemine.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamemine.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamepal.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamepal.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamerend.c
|
scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
gamesave.c
|
orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
|
2006-04-03 04:10:55 +00:00 |
gamesave.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gameseg.c
|
disabled another Assert. commented with FIXME's - debugging if needed
|
2006-07-16 19:47:25 +00:00 |
gameseg.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gameseq.c
|
scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
gameseq.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gamestat.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
gauges.c
|
only free the gauge canvases when they exist
|
2006-10-02 13:10:20 +00:00 |
gauges.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
hostage.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
hostage.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
hud.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
hudmsg.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
inferno.c
|
move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
|
2006-10-02 13:55:58 +00:00 |
inferno.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
inferno.ini
|
initial import
|
2006-03-20 17:12:09 +00:00 |
joydefs.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
joydefs.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
kconfig.c
|
removed recharge-hack because fixed already
|
2006-09-29 01:14:27 +00:00 |
kconfig.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
kludge.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
kmatrix.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
kmatrix.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
laser.c
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
laser.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
lighting.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
lighting.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
link.bat
|
initial import
|
2006-03-20 17:12:09 +00:00 |
Makefile.am
|
initial import
|
2006-03-20 17:12:09 +00:00 |
menu.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
menu.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
mglobal.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
mission.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
mission.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
modem.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
morph.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
morph.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
movie.c
|
scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
|
2006-10-02 14:08:14 +00:00 |
movie.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
multi.c
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
multi.h
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
multibot.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
multibot.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
netmisc.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
netmisc.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
network.c
|
fixes for some menu glitches
|
2006-09-29 00:53:35 +00:00 |
network.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
newdemo.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
newdemo.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
newmenu.c
|
new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 106,111,113)
|
2006-09-04 22:24:09 +00:00 |
newmenu.h
|
made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
|
2006-08-18 09:47:07 +00:00 |
object.c
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
object.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
paging.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
paging.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
physics.c
|
allow asserting objet to none if player is dead; code reformatting
|
2006-03-21 14:01:57 +00:00 |
physics.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
piggy.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
piggy.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
player.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
player.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
playsave.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
playsave.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
polyobj.c
|
new code for ogl_offscreen_render, used it to reduce flickering in credits
|
2006-08-22 00:01:06 +00:00 |
polyobj.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
powerup.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
powerup.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
render.c
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:14:17 +00:00 |
render.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
reorder.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
robot.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
robot.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
scores.c
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
scores.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
screens.h
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:12:04 +00:00 |
segment.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
segment.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
slew.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
slew.h
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
songs.c
|
midi repeat improvements
|
2006-05-05 14:18:42 +00:00 |
songs.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
sounds.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
state.c
|
added forgotten ifdef so SDL compiles again
|
2006-09-29 00:51:17 +00:00 |
state.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
switch.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
switch.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
terrain.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
terrain.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
text.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
text.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
textures.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
titles.c
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
titles.h
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
vclip.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
vclip.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
vers_id.h
|
changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
|
2006-04-16 04:53:11 +00:00 |
wall.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
wall.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
weapon.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
weapon.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |