.. |
editor
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
ai.c
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
ai.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ai2.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
aipath.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
aistruct.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
automap.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
automap.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
bm.c
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
bm.h
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
bmread.c
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
bmread.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
cmd.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
cntrlcen.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
cntrlcen.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
collide.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
collide.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
config.c
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
config.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
console.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
controls.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
controls.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
credits.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
credits.h
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
crypt.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
desc_id.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
descent.cfg
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initial import
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2006-03-20 17:12:09 +00:00 |
desw.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
digi.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
digiobj.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
dumpmine.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
effects.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
effects.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
endlevel.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
endlevel.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
escort.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
escort.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
fireball.c
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Fixed some memory problems; Adjusted timer_delay2 for robot briefings
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2007-11-23 21:14:57 +00:00 |
fireball.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
fuelcen.c
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
fuelcen.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
fvi.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
fvi.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
fvi_a.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
game.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
game.h
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
gamecntl.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gamefont.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
gamefont.h
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
gamemine.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gamemine.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gamepal.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gamepal.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gamerend.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gamesave.c
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
gamesave.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gameseg.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gameseg.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gameseq.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gameseq.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gamestat.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gauges.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
gauges.h
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
hostage.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hostage.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hud.c
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
hudmsg.h
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code cleaning
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2007-10-30 00:01:55 +00:00 |
inferno.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
inferno.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
inferno.ini
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initial import
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2006-03-20 17:12:09 +00:00 |
kconfig.c
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
kconfig.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
kmatrix.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
kmatrix.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
laser.c
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
laser.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
lighting.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
lighting.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
link.bat
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initial import
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2006-03-20 17:12:09 +00:00 |
menu.c
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
menu.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
mglobal.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
mission.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
mission.h
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
morph.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
morph.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
movie.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
movie.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
multi.c
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allow hoard.ham to go in 'Data' subdirectory
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2008-03-22 06:23:19 +00:00 |
multi.h
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
multibot.c
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
multibot.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
netdrv.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
netdrv_udp.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
netdrv_udp.h
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Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
netpkt.c
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use d_ memory functions in hmp2mid, since I already started to erroneously
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2008-02-17 04:47:38 +00:00 |
netpkt.h
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Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
network.c
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add prototypes for show_game_stats and network_do_join_game to fix warnings
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2008-03-22 04:57:52 +00:00 |
network.h
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Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
newdemo.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
newdemo.h
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
newmenu.c
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
newmenu.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
object.c
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
object.h
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
paging.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
paging.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
physics.c
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
physics.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
piggy.c
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support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
piggy.h
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support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
player.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
player.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
playsave.c
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
|
2008-03-23 13:03:42 +00:00 |
playsave.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
polyobj.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
polyobj.h
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* Removed executable flag on most files
|
2007-09-21 19:06:05 +00:00 |
powerup.c
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
powerup.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
render.c
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
render.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
robot.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
robot.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
scores.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
scores.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
screens.h
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
segment.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
segment.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
segpoint.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
slew.c
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
slew.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
songs.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
songs.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
sounds.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
state.c
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
state.h
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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2007-10-31 00:49:45 +00:00 |
switch.c
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
switch.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
terrain.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
terrain.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
texmerge.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
texmerge.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
text.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
text.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
textures.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
titles.c
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
titles.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
vclip.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
vclip.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
vers_id.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
wall.c
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
wall.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
weapon.c
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Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering
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2007-09-24 08:05:56 +00:00 |
weapon.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |