dxx-rebirth/main
2008-01-13 00:36:04 +00:00
..
editor * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ai.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
ai.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ai2.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
aipath.c Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
aistruct.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
automap.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
automap.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
bm.c allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout 2007-05-20 02:00:57 +00:00
bm.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
bmread.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
bmread.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cmd.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cntrlcen.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cntrlcen.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
collide.c Data types correction 2007-11-01 18:49:28 +00:00
collide.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
config.c Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
config.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
controls.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
controls.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
credits.c Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU 2007-12-23 00:51:59 +00:00
credits.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
crypt.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
desc_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
descent.cfg
desw.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digi.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digiobj.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
dumpmine.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
effects.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
effects.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
endlevel.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
endlevel.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
escort.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
escort.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fireball.c Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
fireball.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fuelcen.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
fuelcen.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi_a.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
game.c Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
game.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
gamecntl.c Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
gamefont.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamefont.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamemine.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamemine.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamepal.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
gamepal.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamerend.c Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
gamesave.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gamesave.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseg.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseg.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseq.c Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
gameseq.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamestat.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gauges.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
gauges.h Changed name for Window Boxes - preventing redundancy in Windows build 2007-10-07 14:05:18 +00:00
hostage.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hostage.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hud.c Fixed new redundancy HUD messages check - made it more strictly 2007-11-23 23:04:08 +00:00
hudmsg.h code cleaning 2007-10-30 00:01:55 +00:00
inferno.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
inferno.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
inferno.ini
joydefs.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
joydefs.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
kconfig.c Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
kconfig.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
kmatrix.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
kmatrix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
laser.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
laser.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
lighting.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
lighting.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
link.bat
menu.c Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
menu.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mglobal.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mission.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
mission.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
morph.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
morph.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
movie.c Enabled SDL_mixer sound backend for D2 movie playback. Works with SDL_mixer 1.2.8. 2007-10-11 13:23:00 +00:00
movie.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
multi.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multi.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multibot.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multibot.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
netdrv.c Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:46:15 +00:00
netpkt.c Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
netpkt.h Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
network.c fix typo causing compiler error on bigendian computers 2008-01-13 00:36:04 +00:00
network.h Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
newdemo.c Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space 2007-11-06 20:33:22 +00:00
newdemo.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
newmenu.c Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
newmenu.h Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
object.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
object.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
paging.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
paging.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physics.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
physics.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
piggy.c Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU 2007-12-23 00:51:59 +00:00
piggy.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
player.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
player.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
playsave.c Improvements for Cockpit mode save; Fixed -pilot switch 2007-10-08 10:40:21 +00:00
playsave.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
polyobj.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
polyobj.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
powerup.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
powerup.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
render.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
render.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
reorder.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
robot.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
robot.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
scores.c Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear 2007-12-17 22:45:45 +00:00
scores.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
screens.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segment.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segment.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segpoint.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
slew.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
slew.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
sounds.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
state.c Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
state.h Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
switch.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
switch.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
terrain.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
terrain.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
text.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
text.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
textures.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
titles.c Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
titles.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
udp.c Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
udp.h Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented 2008-01-02 15:36:51 +00:00
vclip.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vclip.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vers_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
wall.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
wall.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
weapon.c Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering 2007-09-24 08:05:56 +00:00
weapon.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00