Data types correction
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D2X-Rebirth Changelog
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20071101
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--------
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main/collide.c, main/laser.c: Data types correction
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20071031
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--------
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arch/ogl/gr.c, main/multi.c, main/multi.h, main/network.c, main/state.c, main/state.h: Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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@ -1013,7 +1013,7 @@ void collide_robot_and_player( object * robot, object * playerobj, vms_vector *c
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{
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int steal_attempt = 0;
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int collision_seg;
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static int last_play_time=0;
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static fix last_play_time=0;
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if (robot->flags&OF_EXPLODING)
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return;
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@ -1143,7 +1143,7 @@ void apply_damage_to_controlcen(object *controlcen, fix damage, short who)
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void collide_player_and_controlcen( object * controlcen, object * playerobj, vms_vector *collision_point )
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{
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static int last_play_time=0;
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static fix last_play_time=0;
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if (playerobj->id == Player_num) {
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Control_center_been_hit = 1;
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@ -1792,7 +1792,7 @@ void collide_hostage_and_player( object * hostage, object * player, vms_vector *
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//##}
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void collide_player_and_player( object * player1, object * player2, vms_vector *collision_point ) {
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static int last_play_time=0;
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static fix last_play_time=0;
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if (last_play_time + (F1_0/50) < GameTime || last_play_time > GameTime) {
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last_play_time = GameTime;
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digi_link_sound_to_pos( SOUND_ROBOT_HIT_PLAYER, player1->segnum, 0, collision_point, 0, F1_0 );
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@ -526,7 +526,7 @@ void do_omega_stuff(object *parent_objp, vms_vector *firing_pos, object *weapon_
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int lock_objnum, firing_segnum;
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vms_vector goal_pos;
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int pnum = parent_objp->id;
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static int last_play_time=0;
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static fix last_play_time=0;
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if (pnum == Player_num) {
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// If charge >= min, or (some charge and zero energy), allow to fire.
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