dxx-rebirth/main/gamefont.c
md2211 a0b4cac982 * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00

88 lines
2.3 KiB
C

/* $Id: gamefont.c,v 1.1.1.1 2006/03/17 19:56:39 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Fonts for the game.
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#ifdef RCS
static char rcsid[] = "$Id: gamefont.c,v 1.1.1.1 2006/03/17 19:56:39 zicodxx Exp $";
#endif
#include <stdlib.h>
#include "inferno.h"
#include "gr.h"
#include "gamefont.h"
#include "args.h"
char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0
"font1-1h.fnt", // Font 0 High-res
"font2-1.fnt", // Font 1
"font2-1h.fnt", // Font 1 High-res
"font2-2.fnt", // Font 2
"font2-2h.fnt", // Font 2 High-res
"font2-3.fnt", // Font 3
"font2-3h.fnt", // Font 3 High-res
"font3-1.fnt", // Font 4
"font3-1h.fnt", // Font 4 High-res
};
grs_font *Gamefonts[MAX_FONTS];
int Gamefont_installed = 0;
void gamefont_init()
{
int i;
if (Gamefont_installed)
return;
Gamefont_installed = 1;
for (i = 0; i < MAX_FONTS; i += 2)
Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
for (i = 1; i < MAX_FONTS; i += 2)
{
Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
if (!Gamefonts[i])
HiresGFXAvailable = 0;
}
atexit(gamefont_close);
}
void gamefont_close()
{
int i;
if (!Gamefont_installed)
return;
Gamefont_installed = 0;
for (i = 0; i < MAX_FONTS; i++)
{
gr_close_font(Gamefonts[i]);
Gamefonts[i] = NULL;
}
}