/* $Id: gamefont.c,v 1.1.1.1 2006/03/17 19:56:39 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Fonts for the game. * */ #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS static char rcsid[] = "$Id: gamefont.c,v 1.1.1.1 2006/03/17 19:56:39 zicodxx Exp $"; #endif #include #include "inferno.h" #include "gr.h" #include "gamefont.h" #include "args.h" char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0 "font1-1h.fnt", // Font 0 High-res "font2-1.fnt", // Font 1 "font2-1h.fnt", // Font 1 High-res "font2-2.fnt", // Font 2 "font2-2h.fnt", // Font 2 High-res "font2-3.fnt", // Font 3 "font2-3h.fnt", // Font 3 High-res "font3-1.fnt", // Font 4 "font3-1h.fnt", // Font 4 High-res }; grs_font *Gamefonts[MAX_FONTS]; int Gamefont_installed = 0; void gamefont_init() { int i; if (Gamefont_installed) return; Gamefont_installed = 1; for (i = 0; i < MAX_FONTS; i += 2) Gamefonts[i] = gr_init_font(Gamefont_filenames[i]); for (i = 1; i < MAX_FONTS; i += 2) { Gamefonts[i] = gr_init_font(Gamefont_filenames[i]); if (!Gamefonts[i]) HiresGFXAvailable = 0; } atexit(gamefont_close); } void gamefont_close() { int i; if (!Gamefont_installed) return; Gamefont_installed = 0; for (i = 0; i < MAX_FONTS; i++) { gr_close_font(Gamefonts[i]); Gamefonts[i] = NULL; } }