Removed some strlwr calls for -use_players_dir since it uses Uppercase letters

This commit is contained in:
zicodxx 2007-09-28 15:12:55 +00:00
parent baf266b648
commit 190ed46530
4 changed files with 6 additions and 3 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20070928
--------
main/gameseq.c, main/inferno.c, main/playsave.c: Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
20070927
--------
main/gamerend.c: Removed line_spacing for not connected players in Netgame info screen

View file

@ -683,6 +683,8 @@ try_again:
if (text[0]==0) //null string
goto try_again;
strlwr(text);
sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.plr" : "%s.plr", text );
if (PHYSFS_exists(filename))

View file

@ -458,7 +458,6 @@ int main(int argc, char *argv[])
filename[j] = '\0';
}
}
strlwr(filename);
if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it
strcat(filename,".plr");
if(cfexist(filename))

View file

@ -497,7 +497,6 @@ int read_player_file()
filename[strlen(filename) - 4] = 0;
strcat(filename, ".plx");
strlwr(filename);
read_player_d2x(filename);
return EZERO;
@ -584,7 +583,6 @@ int write_player_file()
WriteConfigFile();
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign);
strlwr(filename);
write_player_d2x(filename);
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
file = PHYSFSX_openWriteBuffered(filename);