Removed line_spacing for not connected players in Netgame info screen

This commit is contained in:
zicodxx 2007-09-26 21:57:03 +00:00
parent f8d02edc55
commit baf266b648
2 changed files with 11 additions and 2 deletions

View file

@ -1,9 +1,16 @@
D2X-Rebirth Changelog
20070927
--------
main/gamerend.c: Removed line_spacing for not connected players in Netgame info screen
20070926
--------
main/gamerend.c, main/multi.c, main/network.c, main/network.h: Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
20070925
--------
main/gamecntl.c: Moved some game keys to not apply if Player_is_dead flag is set
main/gamerend.c, main/multi.c, main/network.c, main/network.h: Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
20070924
--------

View file

@ -267,9 +267,11 @@ void show_netplayerinfo()
// process players table
for (i=0; i<=MAX_PLAYERS; i++)
{
y+=line_spacing;
if (!Players[i].connected)
continue;
y+=line_spacing;
if (Game_mode & GM_TEAM)
color=get_team(i);
else