From 190ed465302845b3703e57381dcb30a889ad8e24 Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Fri, 28 Sep 2007 15:12:55 +0000 Subject: [PATCH] Removed some strlwr calls for -use_players_dir since it uses Uppercase letters --- CHANGELOG.txt | 4 ++++ main/gameseq.c | 2 ++ main/inferno.c | 1 - main/playsave.c | 2 -- 4 files changed, 6 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a4716317e..9c8f9b3b1 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20070928 +-------- +main/gameseq.c, main/inferno.c, main/playsave.c: Removed some strlwr calls for -use_players_dir since it uses Uppercase letters + 20070927 -------- main/gamerend.c: Removed line_spacing for not connected players in Netgame info screen diff --git a/main/gameseq.c b/main/gameseq.c index 442be519f..71a060aa0 100644 --- a/main/gameseq.c +++ b/main/gameseq.c @@ -683,6 +683,8 @@ try_again: if (text[0]==0) //null string goto try_again; + + strlwr(text); sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.plr" : "%s.plr", text ); if (PHYSFS_exists(filename)) diff --git a/main/inferno.c b/main/inferno.c index f6b0b9cba..b93640c5f 100644 --- a/main/inferno.c +++ b/main/inferno.c @@ -458,7 +458,6 @@ int main(int argc, char *argv[]) filename[j] = '\0'; } } - strlwr(filename); if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it strcat(filename,".plr"); if(cfexist(filename)) diff --git a/main/playsave.c b/main/playsave.c index f4323451c..b22d59298 100644 --- a/main/playsave.c +++ b/main/playsave.c @@ -497,7 +497,6 @@ int read_player_file() filename[strlen(filename) - 4] = 0; strcat(filename, ".plx"); - strlwr(filename); read_player_d2x(filename); return EZERO; @@ -584,7 +583,6 @@ int write_player_file() WriteConfigFile(); sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign); - strlwr(filename); write_player_d2x(filename); sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename);