clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled

This commit is contained in:
zicodxx 2007-04-03 22:12:54 +00:00
parent 7433cfb44c
commit 6145aaa2c9
3 changed files with 3 additions and 0 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20070404
--------
main/gauges.c: fixing Alt-HUD Y-Offset for Multi-Games
main/newdemo.c, main/newmenu.c: clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled
20070403
--------

View file

@ -3233,6 +3233,7 @@ void newdemo_start_playback(char * filename)
Function_mode = FMODE_GAME;
Cockpit_3d_view[0] = CV_NONE; //turn off 3d views on cockpit
Cockpit_3d_view[1] = CV_NONE; //turn off 3d views on cockpit
HUD_clear_messages();
newdemo_playback_one_frame(); // this one loads new level
newdemo_playback_one_frame(); // get all of the objects to renderb game
}

View file

@ -207,6 +207,7 @@ void nm_draw_background1(char * filename)
gr_copy_palette(gr_palette, newpal, sizeof(gr_palette));
remap_fonts_and_menus(1);
}
gr_palette_load( gr_palette );
#ifndef OGL
show_fullscr(&nm_background1);
#else