Fixing duplicated gr_toggle_fullscreen()

This commit is contained in:
zicodxx 2007-07-15 21:55:00 +00:00
parent 29ef28bef3
commit 88f986afe5
4 changed files with 12 additions and 19 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20070716
--------
d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, arch/ogl/include/internal.h, arch/sdl/gr.c, include/args.h, include/gr.h, include/ogl_init.h, main/automap.c, main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c, main/gauges.c, main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c, main/titles.c, misc/args.c: Cleaned up more FindArg's - (most important) OpenGL Options
main/game.c: Fixing duplicated gr_toggle_fullscreen()
20070715
--------

View file

@ -32,10 +32,10 @@
;-menu<X>x<Y> Set menu-resolution to <X> by <Y> instead of game-resolution
;-aspect<Y>x<X> use specified aspect
;-hud <n> Set hud mode. 0=normal 1-3=new
;-persistentdebris Enable persistent debris
;-persistentdebris Enable persistent debris. Works in singleplayer only
;-window Run the game in a window
;-lowresmovies Play low resolution movies if available (for slow machines)
;-subtitles Turn on movie subtitles (English-only)
;-subtitles Turn on movie subtitles
OpenGL:

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@ -583,14 +583,6 @@ int set_screen_mode(int sm)
return 1;
}
int gr_toggle_fullscreen(void){
int i;
hud_message(MSGC_GAME_FEEDBACK, "toggling fullscreen mode %s",(i=gr_toggle_fullscreen())?"on":"off" );
key_flush();
return i;
}
static int timer_paused=0;
void stop_time()

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@ -197,9 +197,9 @@ void print_commandline_help()
printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution");
printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
printf( " -hud <n> %s\n", "Set hud mode. 0=normal 1-3=new");
printf( " -persistentdebris %s\n", "Enable persistent debris");
printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
printf( " -persistentdebris %s\n", "Enable persistent debris. Works in singleplayer only");
printf( " -lowresmovies %s\n", "Play low resolution movies if available (for slow machines)");
printf( " -subtitles %s\n", "Turn on movie subtitles");
#ifdef OGL
printf( "\n OpenGL:\n\n");
@ -227,15 +227,15 @@ void print_commandline_help()
#ifndef NDEBUG
printf( "\n Debug:\n\n");
printf( " -debug %s\n","Enable very verbose output");
printf( " -debug %s\n", "Enable very verbose output");
printf( " -Verbose %s\n", "Shows initialization steps for tech support");
printf( " -renderstats %s\n", "Enable renderstats info by default");
printf( " -norun %s\n","Bail out after initialization");
printf( " -nofade %s\n","Disable fades");
printf( " -norun %s\n","Bail out after initialization");
printf( " -text <file> %s\n","Specify alternate .tex file");
printf( " -norun %s\n", "Bail out after initialization");
printf( " -nofade %s\n", "Disable fades");
printf( " -norun %s\n", "Bail out after initialization");
printf( " -text <file> %s\n", "Specify alternate .tex file");
#ifndef RELEASE
printf( " -nomovies %s\n","Don't play movies");
printf( " -nomovies %s\n", "Don't play movies");
#endif // RELEASE
#ifdef SDL_VIDEO
printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");