corrected Y alignment of hud_show_homing_warning
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D2X-Rebirth Changelog
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20070202
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--------
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main/gauges.c: corrected Y alignment of hud_show_homing_warning
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20070131
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--------
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main/object.c: If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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@ -1208,16 +1208,16 @@ void hud_show_homing_warning(void)
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{
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if (Players[Player_num].homing_object_dist >= 0) {
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if (GameTime & 0x4000) {
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int x=0x8000, y=grd_curcanv->cv_h-Line_spacing;
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int x=0x8000, y=grd_curcanv->cv_h-FONTSCALE_Y(Line_spacing);
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if (weapon_box_user[0] != WBU_WEAPON || weapon_box_user[1] != WBU_WEAPON) {
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if (Cockpit_mode == CM_FULL_SCREEN && (weapon_box_user[0] != WBU_WEAPON || weapon_box_user[1] != WBU_WEAPON)) {
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int wy = (weapon_box_user[0] != WBU_WEAPON)?SW_y[0]:SW_y[1];
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y = min(y,(wy - Line_spacing - Game_window_y));
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y = min(y,(wy - FONTSCALE_Y(Line_spacing) - Game_window_y));
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}
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gr_set_curfont( GAME_FONT );
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gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
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gr_printf(x,FONTSCALE_Y(y),TXT_LOCK);
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gr_printf(x,y,TXT_LOCK);
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}
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}
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}
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