If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20070131
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main/object.c: If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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20070130
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d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, main/inferno.c, main/object.c: added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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@ -431,7 +431,7 @@ void draw_polygon_object(object *obj)
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#ifdef NETWORK
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if (Game_mode & GM_MULTI)
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if (Netgame.BrightPlayers)
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light = F1_0;
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light = F1_0*2;
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#endif
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//make robots brighter according to robot glow field
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