If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark

This commit is contained in:
zicodxx 2007-01-31 12:21:38 +00:00
parent 143033c288
commit f6ffb1d784
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20070131
--------
main/object.c: If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
20070130
--------
d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, main/inferno.c, main/object.c: added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency

View file

@ -431,7 +431,7 @@ void draw_polygon_object(object *obj)
#ifdef NETWORK
if (Game_mode & GM_MULTI)
if (Netgame.BrightPlayers)
light = F1_0;
light = F1_0*2;
#endif
//make robots brighter according to robot glow field