From f6ffb1d78414f07fe236c385f5e21a8e15811c9f Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Wed, 31 Jan 2007 12:21:38 +0000 Subject: [PATCH] If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark --- dxx-changelog.txt | 4 ++++ main/object.c | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/dxx-changelog.txt b/dxx-changelog.txt index 0c9637590..2e34fe912 100755 --- a/dxx-changelog.txt +++ b/dxx-changelog.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20070131 +-------- +main/object.c: If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark + 20070130 -------- d2x.ini, arch/ogl/gr.c, arch/ogl/ogl.c, include/3d.h, main/inferno.c, main/object.c: added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency diff --git a/main/object.c b/main/object.c index 64913f834..2bc80d59b 100755 --- a/main/object.c +++ b/main/object.c @@ -431,7 +431,7 @@ void draw_polygon_object(object *obj) #ifdef NETWORK if (Game_mode & GM_MULTI) if (Netgame.BrightPlayers) - light = F1_0; + light = F1_0*2; #endif //make robots brighter according to robot glow field