Reset Rear_view at beginning and end of demo playback
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@ -4,6 +4,7 @@ D2X-Rebirth Changelog
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--------
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main/collide.c, main/laser.c: Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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arch/ogl/ogl.c, main/gauges.h: Changed name for Window Boxes - preventing redundancy in Windows build
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main/newdemo.c: Reset Rear_view at beginning and end of demo playback
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20071006
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--------
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@ -1434,6 +1434,8 @@ int newdemo_read_demo_start(int rnd_demo)
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sbyte c, energy, shield;
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char text[128], current_mission[9];
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Rear_view=0;
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nd_read_byte(&c);
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if ((c != ND_EVENT_START_DEMO) || nd_bad_read) {
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newmenu_item m[1];
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@ -3259,6 +3261,7 @@ void newdemo_stop_playback()
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#endif
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strncpy(Players[Player_num].callsign, nd_save_callsign, CALLSIGN_LEN);
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Cockpit_mode = Newdemo_old_cockpit;
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Rear_view=0;
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Game_mode = GM_GAME_OVER;
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Function_mode = FMODE_MENU;
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longjmp(LeaveGame,0); // Exit game loop
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