dxx-rebirth/main
2007-02-02 10:17:34 +00:00
..
editor clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
old initial import 2006-03-20 17:12:09 +00:00
ai.c initial import 2006-03-20 17:12:09 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c initial import 2006-03-20 17:12:09 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels 2007-01-20 12:07:02 +00:00
automap.h initial import 2006-03-20 17:12:09 +00:00
bm.c initial import 2006-03-20 17:12:09 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c initial import 2006-03-20 17:12:09 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c initial import 2006-03-20 17:12:09 +00:00
collide.h initial import 2006-03-20 17:12:09 +00:00
config.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
config.h re-activated Weapon Keys menu - aka D2X keys 2006-10-15 23:42:59 +00:00
console.c initial import 2006-03-20 17:12:09 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster 2007-01-27 02:48:36 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h initial import 2006-03-20 17:12:09 +00:00
digi.h initial import 2006-03-20 17:12:09 +00:00
digiobj.c initial import 2006-03-20 17:12:09 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c made thief messages brighter 2007-01-22 11:58:30 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c initial import 2006-03-20 17:12:09 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c initial import 2006-03-20 17:12:09 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c write screenshots to subdirectory 2007-01-25 10:30:33 +00:00
game.h initial import 2006-03-20 17:12:09 +00:00
gamecntl.c fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy 2007-01-29 15:55:57 +00:00
gamefont.c warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
gamefont.h initial import 2006-03-20 17:12:09 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c initial import 2006-03-20 17:12:09 +00:00
gamepal.h initial import 2006-03-20 17:12:09 +00:00
gamerend.c corrected position of multi-message entry string 2007-01-27 15:48:22 +00:00
gamesave.c orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves 2007-01-18 18:58:18 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c corrected Y alignment of hud_show_homing_warning 2007-02-02 10:17:34 +00:00
gauges.h initial import 2006-03-20 17:12:09 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c moved hudlog printf's so they do not spam stdout with redundant messages 2007-01-14 01:55:59 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c set movie resolution correctly when no parameter is given - referring to rev365 2007-01-30 01:44:26 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour 2007-01-27 23:01:42 +00:00
kconfig.h initial import 2006-03-20 17:12:09 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c fixed multi summary reactor lifetime refresh 2007-01-22 11:34:03 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c made Omega selectable even if it has no energy left and can't fire 2007-01-18 15:06:51 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
Makefile.am GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
menu.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
menu.h initial import 2006-03-20 17:12:09 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks 2006-12-31 01:51:01 +00:00
mission.h initial import 2006-03-20 17:12:09 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c removed mipmap for movies - makes not a real sense or effect 2007-01-13 14:14:56 +00:00
movie.h initial import 2006-03-20 17:12:09 +00:00
multi.c move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multi.h move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h initial import 2006-03-20 17:12:09 +00:00
network.c additional newline line in netgame menu - looks better 2007-01-20 14:17:18 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos 2007-01-12 16:58:00 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen 2007-01-10 00:50:36 +00:00
newmenu.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
object.c If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark 2007-01-31 12:21:38 +00:00
object.h fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe 2006-12-24 09:24:05 +00:00
playsave.h initial import 2006-03-20 17:12:09 +00:00
polyobj.c new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c removed inaccurate 4D hack 2007-01-20 12:29:57 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c initial import 2006-03-20 17:12:09 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c midi repeat improvements 2006-05-05 14:18:42 +00:00
songs.h initial import 2006-03-20 17:12:09 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
state.h initial import 2006-03-20 17:12:09 +00:00
switch.c initial import 2006-03-20 17:12:09 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
text.h initial import 2006-03-20 17:12:09 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles) 2006-12-25 12:52:38 +00:00
titles.h move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
wall.c last small hack for 4D effects... still does not work correctly and never will 2006-10-14 12:44:10 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
weapon.h initial import 2006-03-20 17:12:09 +00:00