zicodxx
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4edc974310
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corrected Y alignment of hud_show_homing_warning
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2007-02-02 10:17:34 +00:00 |
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zicodxx
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f6ffb1d784
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If bright ships are enabled cast F1_0*2 light instead of F1_0 which is too dark
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2007-01-31 12:21:38 +00:00 |
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zicodxx
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b2dc083439
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set movie resolution correctly when no parameter is given - referring to rev365
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2007-01-30 01:44:26 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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6fb8e560e6
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fixed energy->shield transfer message output showing 'No transfer: Shields already at max' everytime if there is enough energy
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2007-01-29 15:55:57 +00:00 |
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zicodxx
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1897828dbc
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reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour
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2007-01-27 23:01:42 +00:00 |
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zicodxx
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98fc9a1e00
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corrected position of multi-message entry string
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2007-01-27 15:48:22 +00:00 |
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zicodxx
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632cfa3633
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made pitching time as fast as heading time - compared with original Descent1 & 2
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2007-01-27 15:24:03 +00:00 |
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zicodxx
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9aad531b09
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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52bb848084
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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87c42e791f
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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f72c060886
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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895a4aaee4
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made thief messages brighter
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2007-01-22 11:58:30 +00:00 |
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zicodxx
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c043e7b579
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
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184a7e133a
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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59270fc137
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additional newline line in netgame menu - looks better
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2007-01-20 14:17:18 +00:00 |
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zicodxx
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619de6e551
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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9f22ea1c0e
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corrected -maxfps switch: MAX_FPS is 80, not 100
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2007-01-20 12:42:49 +00:00 |
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zicodxx
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ab706d7ceb
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removed inaccurate 4D hack
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2007-01-20 12:29:57 +00:00 |
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zicodxx
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1043cb9950
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey; adjusted level name alignment in secret levels
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2007-01-20 12:07:02 +00:00 |
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zicodxx
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90fcd625da
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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7c9fde3780
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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84bf61baa8
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fixed suddenly broken special chars
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2007-01-18 15:09:12 +00:00 |
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zicodxx
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93245db50e
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made Omega selectable even if it has no energy left and can't fire
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2007-01-18 15:06:51 +00:00 |
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zicodxx
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6195a1bb18
|
draw bomb count correctly in CM_FULL_SCREEN ... finally
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2007-01-18 14:43:42 +00:00 |
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zicodxx
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f7ae8684f6
|
draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:38 +00:00 |
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zicodxx
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cfcd1e39f9
|
moved hudlog printf's so they do not spam stdout with redundant messages
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2007-01-14 01:55:59 +00:00 |
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zicodxx
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3431db5ab0
|
also use ALT-F9/F10 for demo playback
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2007-01-13 14:20:48 +00:00 |
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zicodxx
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8ef450e17c
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removed mipmap for movies - makes not a real sense or effect
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2007-01-13 14:14:56 +00:00 |
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zicodxx
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442e669dc5
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do not select weapon if guide-bot shortcut has done and weapon key is mapped from 0 to 9
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2007-01-13 13:51:47 +00:00 |
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zicodxx
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1724fff7ce
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removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
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2007-01-13 13:18:42 +00:00 |
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zicodxx
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563fe826be
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removed timer_delay from DoJasonInterpolate - caused slowdowns in some demos
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2007-01-12 16:58:00 +00:00 |
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zicodxx
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2b80efdce9
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fixed canvas stuff to show summary correctly in OGL, added new strings for CTF and HOARD, code cleanup
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2007-01-12 14:21:05 +00:00 |
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zicodxx
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ef1a1de34b
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen
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2007-01-10 00:50:36 +00:00 |
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kreatordxx
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901f66e6e9
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allow an add-on mission to override the built-in hog file, such as the use of custom MIDI tracks
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2006-12-31 01:51:01 +00:00 |
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kreatordxx
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812b641a51
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if a Descent 2 hog file is not available, generate an error, not a warning
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2006-12-31 00:09:49 +00:00 |
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kreatordxx
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c557b38bbf
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fix a memory leak that occurs when listing the search paths
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2006-12-31 00:00:44 +00:00 |
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kreatordxx
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83574d83b7
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update version info, use DESCENT_VERSION instead of PACKAGE_NAME
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2006-12-26 03:42:13 +00:00 |
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kreatordxx
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ed899e7b5e
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fix crash where loading screen function is called before video mode is set (when SDL Video is used as well as -notitles)
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2006-12-25 12:52:38 +00:00 |
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kreatordxx
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3cb7e16496
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make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe
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2006-12-24 09:24:05 +00:00 |
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kreatordxx
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d698e87960
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warning fixes for gcc 4.0
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2006-12-24 09:15:37 +00:00 |
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kreatordxx
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21ec5934ce
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use strncpy instead of snprintf, MPW on Mac OS 9 doesn't have snprintf
|
2006-12-24 09:01:10 +00:00 |
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kreatordxx
|
8c773a79f5
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only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
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2006-12-24 07:43:11 +00:00 |
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kreatordxx
|
38e2a3cb0b
|
small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
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2006-12-23 09:12:27 +00:00 |
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zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
|
2006-11-02 01:24:10 +00:00 |
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zicodxx
|
b8ea3bd6a2
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just turn off detriangulation for OGL
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2006-11-01 02:02:44 +00:00 |
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zicodxx
|
1c821a4cea
|
adding the checktime FindArg
|
2006-10-31 21:15:47 +00:00 |
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zicodxx
|
999780ff58
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
|
2006-10-31 15:46:06 +00:00 |
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