draw bomb count correctly in CM_FULL_SCREEN ... finally

This commit is contained in:
zicodxx 2007-01-18 14:43:42 +00:00
parent f7ae8684f6
commit 6195a1bb18
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20070118
--------
main/gauges.c: draw bomb count correctly in CM_FULL_SCREEN ... finally
20070117
--------
main/endlevel.c: draw spheres instead of pixels in draw_stars to show correctly in OGL

View file

@ -1696,7 +1696,7 @@ void hud_show_weapons(void)
old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon];
}
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-(3*GAME_FONT->ft_w+(FontHires?0:2)), y-3*Line_spacing,-1,1);
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FONTSCALE_X(3*GAME_FONT->ft_w+(FontHires?0:2)), y-FONTSCALE_Y(3*Line_spacing),-1,1);
}
}