draw bomb count correctly in CM_FULL_SCREEN ... finally
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D2X-Rebirth Changelog
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20070118
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--------
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main/gauges.c: draw bomb count correctly in CM_FULL_SCREEN ... finally
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20070117
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--------
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main/endlevel.c: draw spheres instead of pixels in draw_stars to show correctly in OGL
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@ -1696,7 +1696,7 @@ void hud_show_weapons(void)
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old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon];
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}
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show_bomb_count(grd_curcanv->cv_bitmap.bm_w-(3*GAME_FONT->ft_w+(FontHires?0:2)), y-3*Line_spacing,-1,1);
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show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FONTSCALE_X(3*GAME_FONT->ft_w+(FontHires?0:2)), y-FONTSCALE_Y(3*Line_spacing),-1,1);
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}
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}
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