draw spheres instead of pixels in draw_stars to show correctly in OGL
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D2X-Rebirth Changelog
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20070117
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--------
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main/endlevel.c: draw spheres instead of pixels in draw_stars to show correctly in OGL
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20070114
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--------
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main/hud.c: moved hudlog printf's so they do not spam stdout with redundant messages
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@ -1095,8 +1095,11 @@ void draw_stars()
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p.p3_flags &= ~PF_PROJECTED;
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g3_project_point(&p);
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#ifndef OGL
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gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
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#else
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g3_draw_sphere(&p,F1_0*3);
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#endif
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}
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}
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