From 6195a1bb18e3d4182171cd7f4270122086eda05a Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Thu, 18 Jan 2007 14:43:42 +0000 Subject: [PATCH] draw bomb count correctly in CM_FULL_SCREEN ... finally --- dxx-changelog.txt | 4 ++++ main/gauges.c | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/dxx-changelog.txt b/dxx-changelog.txt index 796150e43..9cf1dd4a2 100755 --- a/dxx-changelog.txt +++ b/dxx-changelog.txt @@ -1,5 +1,9 @@ D2X-Rebirth Changelog +20070118 +-------- +main/gauges.c: draw bomb count correctly in CM_FULL_SCREEN ... finally + 20070117 -------- main/endlevel.c: draw spheres instead of pixels in draw_stars to show correctly in OGL diff --git a/main/gauges.c b/main/gauges.c index fe5003c27..6427f4c13 100755 --- a/main/gauges.c +++ b/main/gauges.c @@ -1696,7 +1696,7 @@ void hud_show_weapons(void) old_ammo_count[1][VR_current_page] = Players[Player_num].secondary_ammo[Secondary_weapon]; } - show_bomb_count(grd_curcanv->cv_bitmap.bm_w-(3*GAME_FONT->ft_w+(FontHires?0:2)), y-3*Line_spacing,-1,1); + show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FONTSCALE_X(3*GAME_FONT->ft_w+(FontHires?0:2)), y-FONTSCALE_Y(3*Line_spacing),-1,1); } }