reverting rev372 - fast movement noticed in DOS version was caused by too high FPS because of the different behaviour of FrameTime. Divisor in pitch time is correct to stay as close as possible to 30FPS behaviour

This commit is contained in:
zicodxx 2007-01-27 23:01:42 +00:00
parent 98fc9a1e00
commit 1897828dbc
2 changed files with 2 additions and 3 deletions

View file

@ -3,7 +3,6 @@ D2X-Rebirth Changelog
20070127
--------
main/credits: use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
main/kconfig.c: made pitching time as fast as heading time - compared with original Descent1 & 2
main/gamerend.c: corrected position of multi-message entry string
20070126

View file

@ -3461,9 +3461,9 @@ if (!keyd_pressed[ KEY_LALT ])
// ZICO - remove clamp for pitch and heading if mouselook on and no multiplayer game
if ((Config_control_type != 5) || !mouselook || (Game_mode & GM_MULTI) ) {
if (Controls.pitch_time > FrameTime ) Controls.pitch_time = FrameTime;
if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2;
if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime;
if (Controls.pitch_time < -FrameTime ) Controls.pitch_time = -FrameTime;
if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2;
if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime;
}
if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime;