just turn off detriangulation for OGL

This commit is contained in:
zicodxx 2006-11-01 02:02:44 +00:00
parent 1c821a4cea
commit b8ea3bd6a2

View file

@ -92,8 +92,11 @@ ubyte object_rendered[MAX_OBJECTS];
#define DEFAULT_RENDER_DEPTH 16
int Render_depth=DEFAULT_RENDER_DEPTH; //how many segments deep to render
#ifdef OGL
int Detriangulation_on = 0; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow
#else
int Detriangulation_on = 1;
#endif
#ifdef EDITOR
int Render_only_bottom=0;