From b8ea3bd6a2520fab481034b0df7192b04affba9d Mon Sep 17 00:00:00 2001 From: zicodxx <> Date: Wed, 1 Nov 2006 02:02:44 +0000 Subject: [PATCH] just turn off detriangulation for OGL --- main/render.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/main/render.c b/main/render.c index 26b592d1e..1249245be 100755 --- a/main/render.c +++ b/main/render.c @@ -92,8 +92,11 @@ ubyte object_rendered[MAX_OBJECTS]; #define DEFAULT_RENDER_DEPTH 16 int Render_depth=DEFAULT_RENDER_DEPTH; //how many segments deep to render - +#ifdef OGL int Detriangulation_on = 0; // 1 = allow rendering of triangulated side as a quad, 0 = don't allow +#else +int Detriangulation_on = 1; +#endif #ifdef EDITOR int Render_only_bottom=0;