If a key combo is called which uses key of default wepaon binding, flush inputs
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20080519
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--------
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main/gamecntl.c: If a key combo is called which uses key of default wepaon binding, flush inputs
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20080518
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--------
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include/physfsx.h, main/config.c: set "Jukebox" as the default jukebox path, for Mac OS 9 look for d2x.ini outside the app bundle
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@ -1312,6 +1312,7 @@ void HandleGameKey(int key)
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set_escort_special_goal(key);
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else
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HUD_init_message ("No Guide-Bot in Multiplayer!");
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game_flush_inputs();
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break;
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}
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@ -1335,6 +1336,7 @@ void HandleGameKey(int key)
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RefuseThisPlayer=1;
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HUD_init_message ("Player accepted!");
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RefuseTeam=1;
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game_flush_inputs();
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}
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break;
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case KEY_ALTED + KEY_2:
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@ -1343,6 +1345,7 @@ void HandleGameKey(int key)
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RefuseThisPlayer=1;
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HUD_init_message ("Player accepted!");
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RefuseTeam=2;
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game_flush_inputs();
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}
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break;
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#endif
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@ -1368,6 +1371,7 @@ void HandleGameKey(int key)
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#ifdef NETWORK
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case KEY_0 + KEY_ALTED:
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DropFlag ();
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game_flush_inputs();
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break;
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#endif
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