..
editor
removed deprecated Makefile stuff
2007-05-03 15:16:27 +00:00
old
initial import
2006-03-20 17:12:09 +00:00
ai.c
amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
2007-02-19 23:15:55 +00:00
ai.h
initial import
2006-03-20 17:12:09 +00:00
ai2.c
initial import
2006-03-20 17:12:09 +00:00
aipath.c
initial import
2006-03-20 17:12:09 +00:00
aistruct.h
initial import
2006-03-20 17:12:09 +00:00
automap.c
merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box
2007-04-01 05:06:35 +00:00
automap.h
initial import
2006-03-20 17:12:09 +00:00
bm.c
initial import
2006-03-20 17:12:09 +00:00
bm.h
initial import
2006-03-20 17:12:09 +00:00
bmread.c
initial import
2006-03-20 17:12:09 +00:00
bmread.h
initial import
2006-03-20 17:12:09 +00:00
cmd.c
initial import
2006-03-20 17:12:09 +00:00
cntrlcen.c
initial import
2006-03-20 17:12:09 +00:00
cntrlcen.h
initial import
2006-03-20 17:12:09 +00:00
collide.c
improved debris random stuff, added -persistentdebris feature
2007-02-10 23:19:21 +00:00
collide.h
improved debris random stuff, added -persistentdebris feature
2007-02-10 23:19:21 +00:00
config.c
removed -nocdrom argument, only use Redbook audio if specified with -redbook
2007-04-15 11:02:55 +00:00
config.h
make Joystick Deadzone save in PLX file (Thanks xatmes)
2007-03-04 15:41:11 +00:00
console.c
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
2007-04-09 02:41:45 +00:00
controls.c
initial import
2006-03-20 17:12:09 +00:00
controls.h
initial import
2006-03-20 17:12:09 +00:00
credits.c
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
2007-03-22 11:32:22 +00:00
credits.h
initial import
2006-03-20 17:12:09 +00:00
crypt.c
initial import
2006-03-20 17:12:09 +00:00
desc_id.h
initial import
2006-03-20 17:12:09 +00:00
descent.cfg
initial import
2006-03-20 17:12:09 +00:00
desw.h
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
2007-03-21 11:32:33 +00:00
digi.h
initial import
2006-03-20 17:12:09 +00:00
digiobj.c
initial import
2006-03-20 17:12:09 +00:00
dumpmine.c
initial import
2006-03-20 17:12:09 +00:00
effects.c
initial import
2006-03-20 17:12:09 +00:00
effects.h
initial import
2006-03-20 17:12:09 +00:00
endlevel.c
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
2007-05-13 01:57:04 +00:00
endlevel.h
initial import
2006-03-20 17:12:09 +00:00
escort.c
2007-04-14 20:18:57 +00:00
escort.h
initial import
2006-03-20 17:12:09 +00:00
fireball.c
improved debris random stuff, added -persistentdebris feature
2007-02-10 23:19:21 +00:00
fireball.h
initial import
2006-03-20 17:12:09 +00:00
fuelcen.c
initial import
2006-03-20 17:12:09 +00:00
fuelcen.h
initial import
2006-03-20 17:12:09 +00:00
fvi.c
initial import
2006-03-20 17:12:09 +00:00
fvi.h
initial import
2006-03-20 17:12:09 +00:00
fvi_a.h
initial import
2006-03-20 17:12:09 +00:00
game.c
rev432 revisited - do not send multi De-Cloak packet in Demo Playback
2007-05-02 18:42:46 +00:00
game.h
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
2007-04-01 02:14:38 +00:00
gamecntl.c
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2007-05-09 09:44:45 +00:00
gamefont.c
warning fixes for gcc 4.0
2006-12-24 09:15:37 +00:00
gamefont.h
initial import
2006-03-20 17:12:09 +00:00
gamemine.c
initial import
2006-03-20 17:12:09 +00:00
gamemine.h
initial import
2006-03-20 17:12:09 +00:00
gamepal.c
initial import
2006-03-20 17:12:09 +00:00
gamepal.h
initial import
2006-03-20 17:12:09 +00:00
gamerend.c
close menu with boxed message; improved palette reloading; fixed selected item for restore game dialog
2007-04-04 17:18:17 +00:00
gamesave.c
orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
2006-04-03 04:10:55 +00:00
gamesave.h
initial import
2006-03-20 17:12:09 +00:00
gameseg.c
disabled another Assert. commented with FIXME's - debugging if needed
2006-07-16 19:47:25 +00:00
gameseg.h
initial import
2006-03-20 17:12:09 +00:00
gameseq.c
moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL
2007-05-10 08:53:35 +00:00
gameseq.h
initial import
2006-03-20 17:12:09 +00:00
gamestat.h
initial import
2006-03-20 17:12:09 +00:00
gauges.c
resolved some overlapping HUD elements
2007-05-01 22:57:31 +00:00
gauges.h
initial import
2006-03-20 17:12:09 +00:00
hostage.c
initial import
2006-03-20 17:12:09 +00:00
hostage.h
initial import
2006-03-20 17:12:09 +00:00
hud.c
prevent string placeholders in HUD Messages which may crash the game
2007-04-21 08:27:21 +00:00
hudmsg.h
initial import
2006-03-20 17:12:09 +00:00
inferno.c
read -pilot arg with and without filename extension
2007-05-10 09:34:27 +00:00
inferno.h
initial import
2006-03-20 17:12:09 +00:00
inferno.ini
initial import
2006-03-20 17:12:09 +00:00
joydefs.c
initial import
2006-03-20 17:12:09 +00:00
joydefs.h
initial import
2006-03-20 17:12:09 +00:00
kconfig.c
increased offset to detect movement on Joystick axis for mapping function
2007-04-20 07:25:23 +00:00
kconfig.h
implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
2007-03-06 10:36:37 +00:00
kludge.c
initial import
2006-03-20 17:12:09 +00:00
kmatrix.c
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
2007-04-14 08:43:49 +00:00
kmatrix.h
initial import
2006-03-20 17:12:09 +00:00
laser.c
made smart blobs easier to dodge
2007-04-19 22:17:46 +00:00
laser.h
initial import
2006-03-20 17:12:09 +00:00
lighting.c
fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
2006-10-15 12:26:13 +00:00
lighting.h
initial import
2006-03-20 17:12:09 +00:00
link.bat
initial import
2006-03-20 17:12:09 +00:00
menu.c
removed -nocdrom argument, only use Redbook audio if specified with -redbook
2007-04-15 11:02:55 +00:00
menu.h
make sure Menu_pcx_name gets loaded correctly if resolution is lowres
2007-02-05 10:45:16 +00:00
mglobal.c
initial import
2006-03-20 17:12:09 +00:00
mission.c
set enhaced-flag a bit earlier so D1 missions do not get messed up after an enhanced mission had been played
2007-04-04 07:40:13 +00:00
mission.h
initial import
2006-03-20 17:12:09 +00:00
modem.h
initial import
2006-03-20 17:12:09 +00:00
morph.c
initial import
2006-03-20 17:12:09 +00:00
morph.h
initial import
2006-03-20 17:12:09 +00:00
movie.c
if movielib isn't found in requested resolution, do NOT select other version, since the game is unable to determinate to switch correctly - instead skip playback in that case
2007-05-11 09:23:47 +00:00
movie.h
since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
2007-02-08 15:36:56 +00:00
multi.c
forbid % to read into multi messages to not mess up the string
2007-04-15 16:33:04 +00:00
multi.h
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
2006-10-02 13:29:04 +00:00
multibot.c
initial import
2006-03-20 17:12:09 +00:00
multibot.h
initial import
2006-03-20 17:12:09 +00:00
netmisc.c
initial import
2006-03-20 17:12:09 +00:00
netmisc.h
initial import
2006-03-20 17:12:09 +00:00
network.c
palette reloading sets at every newmenu_close()
2007-04-02 05:42:59 +00:00
network.h
initial import
2006-03-20 17:12:09 +00:00
newdemo.c
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
2007-04-09 02:41:45 +00:00
newdemo.h
initial import
2006-03-20 17:12:09 +00:00
newmenu.c
update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2007-05-09 09:44:45 +00:00
newmenu.h
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
2007-04-09 02:41:45 +00:00
object.c
improved DepthTest, fixing Clipping bugs
2007-02-26 13:32:00 +00:00
object.h
fixed compiler warnings in object header
2006-10-20 23:33:26 +00:00
paging.c
initial import
2006-03-20 17:12:09 +00:00
paging.h
initial import
2006-03-20 17:12:09 +00:00
physics.c
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
2006-12-19 02:25:50 +00:00
physics.h
initial import
2006-03-20 17:12:09 +00:00
piggy.c
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
2006-12-19 02:25:50 +00:00
piggy.h
initial import
2006-03-20 17:12:09 +00:00
player.c
initial import
2006-03-20 17:12:09 +00:00
player.h
initial import
2006-03-20 17:12:09 +00:00
playsave.c
include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
2007-04-09 02:41:45 +00:00
playsave.h
initial import
2006-03-20 17:12:09 +00:00
polyobj.c
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
2007-03-22 11:32:22 +00:00
polyobj.h
initial import
2006-03-20 17:12:09 +00:00
powerup.c
initial import
2006-03-20 17:12:09 +00:00
powerup.h
initial import
2006-03-20 17:12:09 +00:00
render.c
removed inaccurate 4D hack
2007-01-20 12:29:57 +00:00
render.h
initial import
2006-03-20 17:12:09 +00:00
reorder.h
initial import
2006-03-20 17:12:09 +00:00
robot.c
initial import
2006-03-20 17:12:09 +00:00
robot.h
initial import
2006-03-20 17:12:09 +00:00
scores.c
introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage
2007-04-14 08:43:49 +00:00
scores.h
initial import
2006-03-20 17:12:09 +00:00
screens.h
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
2007-04-05 13:23:44 +00:00
segment.c
initial import
2006-03-20 17:12:09 +00:00
segment.h
initial import
2006-03-20 17:12:09 +00:00
segpoint.h
initial import
2006-03-20 17:12:09 +00:00
slew.c
initial import
2006-03-20 17:12:09 +00:00
slew.h
fix error when building editor with RELEASE (d2x-cvs takeover)
2006-10-02 13:07:06 +00:00
songs.c
removed -nocdrom argument, only use Redbook audio if specified with -redbook
2007-04-15 11:02:55 +00:00
songs.h
initial import
2006-03-20 17:12:09 +00:00
sounds.h
initial import
2006-03-20 17:12:09 +00:00
state.c
complete removal of broken Autosave feature
2007-02-02 18:57:42 +00:00
state.h
initial import
2006-03-20 17:12:09 +00:00
switch.c
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
2007-05-13 01:57:04 +00:00
switch.h
initial import
2006-03-20 17:12:09 +00:00
terrain.c
initial import
2006-03-20 17:12:09 +00:00
terrain.h
initial import
2006-03-20 17:12:09 +00:00
texmerge.c
initial import
2006-03-20 17:12:09 +00:00
texmerge.h
initial import
2006-03-20 17:12:09 +00:00
text.c
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
2006-12-19 02:25:50 +00:00
text.h
initial import
2006-03-20 17:12:09 +00:00
textures.h
initial import
2006-03-20 17:12:09 +00:00
titles.c
removed unnecessary gr_set_mode() call causing annoying resolution change (hopefully)
2007-05-05 23:25:32 +00:00
titles.h
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
2006-10-02 13:51:05 +00:00
vclip.c
initial import
2006-03-20 17:12:09 +00:00
vclip.h
initial import
2006-03-20 17:12:09 +00:00
vers_id.h
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
2006-10-10 09:53:58 +00:00
wall.c
do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
2007-03-25 09:18:22 +00:00
wall.h
initial import
2006-03-20 17:12:09 +00:00
weapon.c
fixed suddenly broken special chars
2007-01-18 15:09:12 +00:00
weapon.h
initial import
2006-03-20 17:12:09 +00:00