moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL

This commit is contained in:
zicodxx 2007-05-10 08:53:35 +00:00
parent 6c0a00ac07
commit 0bc374acf9
2 changed files with 4 additions and 3 deletions

View file

@ -4,6 +4,7 @@ D2X-Rebirth Changelog
--------
arch/ogl/gr.c, main/gamecntl.c, main/newmenu.c: update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
2d/tmerge.c, tmerge_a.asm: fixed Assembler Compile Build error
main/gameseq.c: moved load_palette() call in StartNewLevelSub() to show HOARD textures and bitmaps correctly in OGL
20070506
--------

View file

@ -1834,6 +1834,9 @@ void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag)
#endif
init_player_stats_level(secret_flag);
load_palette(Current_level_palette,0,1);
gr_palette_load(gr_palette);
#ifdef NETWORK
if ((Game_mode & GM_MULTI_COOP) && Network_rejoined)
{
@ -1856,9 +1859,6 @@ void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag)
set_screen_mode(SCREEN_GAME);
load_palette(Current_level_palette,0,1);
gr_palette_load(gr_palette);
init_cockpit();
init_robots_for_level();
init_ai_objects();