resolved some overlapping HUD elements

This commit is contained in:
zicodxx 2007-05-01 22:57:31 +00:00
parent 8b023aa928
commit 392f0209ad
2 changed files with 6 additions and 2 deletions

View file

@ -1,5 +1,9 @@
D2X-Rebirth Changelog
20070502
--------
main/gauges.c: resolved some overlapping HUD elements
20070427
--------
main/game.c: removed FrameTime limiter since it is only messing if 150FPS or more is reached

View file

@ -924,7 +924,7 @@ void hud_show_score()
char score_str[20];
int w, h, aw;
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 40))
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
return;
gr_set_curfont( GAME_FONT );
@ -1766,7 +1766,7 @@ void hud_show_shield(void)
//draw the icons for number of lives
void hud_show_lives()
{
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 40))
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
return;
if (Game_mode & GM_MULTI) {