rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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@ -3,6 +3,7 @@ D2X-Rebirth Changelog
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20070502
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--------
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main/gauges.c: resolved some overlapping HUD elements
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main/game.c: rev432 revisited - do not send multi De-Cloak packet in Demo Playback
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20070427
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--------
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@ -1171,7 +1171,7 @@ void do_cloak_stuff(void)
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if (Game_mode & GM_MULTI)
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multi_send_play_sound(SOUND_CLOAK_OFF, F1_0);
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maybe_drop_net_powerup(POW_CLOAK);
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if ( Newdemo_state == ND_STATE_RECORDING )
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if ( Newdemo_state == ND_STATE_PLAYBACK )
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multi_send_decloak(); // For demo recording
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#endif
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// mprintf((0, " --- You have been DE-CLOAKED! ---\n"));
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