rev432 revisited - do not send multi De-Cloak packet in Demo Playback

This commit is contained in:
zicodxx 2007-05-02 18:42:46 +00:00
parent 392f0209ad
commit 0a198ccc62
2 changed files with 2 additions and 1 deletions

View file

@ -3,6 +3,7 @@ D2X-Rebirth Changelog
20070502
--------
main/gauges.c: resolved some overlapping HUD elements
main/game.c: rev432 revisited - do not send multi De-Cloak packet in Demo Playback
20070427
--------

View file

@ -1171,7 +1171,7 @@ void do_cloak_stuff(void)
if (Game_mode & GM_MULTI)
multi_send_play_sound(SOUND_CLOAK_OFF, F1_0);
maybe_drop_net_powerup(POW_CLOAK);
if ( Newdemo_state == ND_STATE_RECORDING )
if ( Newdemo_state == ND_STATE_PLAYBACK )
multi_send_decloak(); // For demo recording
#endif
// mprintf((0, " --- You have been DE-CLOAKED! ---\n"));