prevent string placeholders in HUD Messages which may crash the game
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20070421
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--------
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main/hud.c: prevent string placeholders in HUD Messages which may crash the game
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20070420
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--------
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main/laser.c: made smart blobs easier to dodge
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@ -253,7 +253,7 @@ int PlayerMessage=1;
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// (message might not be drawn if previous message was same)
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int HUD_init_message_va(char * format, va_list args)
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{
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int temp;
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int temp, i;
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char *message = NULL;
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char *last_message=NULL;
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#if 0
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@ -273,6 +273,13 @@ int HUD_init_message_va(char * format, va_list args)
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message = &HUD_messages[hud_last][0];
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vsprintf(message,format,args);
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// clean message if necessary.
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// using placeholders may mess up message string and crash game(s).
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// block them also to prevent attacks from other clients.
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for (i = 0; i <= strlen(message); i++)
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if (message[i] == '%')
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message [i] = ' ';
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// Added by Leighton
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if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
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