* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer * Ported jukebox functionality to D2X
This commit is contained in:
parent
7ab0e53e2d
commit
324c0df6a1
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@ -1,5 +1,11 @@
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D2X-Rebirth Changelog
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20070918
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--------
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SConstruct, main/inferno.c, main/digi.h, arch/sdl/include/digi_audio.h, arch/sdl/include/digi_mixer_music.h, arch/sdl/include/digi_mixer.h, arch/sdl/digi.c, arch/sdl/digi_mixer.c, arch/sdl/digi_mixer_music.c, arch/sdl/digi_audio.c : huge refactoring of sound system using function pointers, to allow sound backend selection at runtime and provide a common interface (digi.c)
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include/args.h, main/args.c : handle SDL_mixer-specific args
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arch/sdl/jukebox.c, arch/sdl/jukebox.c, include/dl_list.h, misc/dl_list.c : added jukebox functionality
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20070913
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--------
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main/game.c, main/gamecntl.c, main/multi.c, main/network.c: Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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30
SConstruct
30
SConstruct
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@ -79,6 +79,8 @@ common_sources = [
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'arch/sdl/mouse.c',
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'arch/sdl/rbaudio.c',
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'arch/sdl/timer.c',
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'arch/sdl/digi.c',
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'arch/sdl/digi_audio.c',
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'iff/iff.c',
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'libmve/decoder8.c',
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'libmve/decoder16.c',
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@ -159,6 +161,7 @@ common_sources = [
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'main/weapon.c',
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'mem/mem.c',
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'misc/args.c',
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'misc/dl_list.c',
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'misc/error.c',
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'misc/hash.c',
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'misc/ignorecase.c',
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@ -247,18 +250,16 @@ arch_linux_sources = [
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'arch/linux/ukali.c',
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]
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# choosing a sound implementation for *nix
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common_sound_hmp2mid = [ 'misc/hmp2mid.c' ]
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arch_unix_sound_sdlmixer = [ 'arch/sdl/mixdigi.c', 'arch/sdl/mixmusic.c' ]
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arch_unix_sound_old = [ 'arch/sdl/digi.c' ]
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#arch_linux_sound_old = ['arch/linux/hmiplay.c' ]
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# SDL_mixer sound implementation
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arch_sdlmixer = [
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'misc/hmp2mid.c',
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'arch/sdl/digi_mixer.c',
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'arch/sdl/digi_mixer_music.c',
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'arch/sdl/jukebox.c'
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]
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if (sdlmixer == 1):
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common_sources += common_sound_hmp2mid
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arch_unix_sources += arch_unix_sound_sdlmixer
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else:
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arch_unix_sources += arch_unix_sound_old
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# arch_linux_sources += arch_linux_sound_old
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arch_linux_sources += arch_sdlmixer
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# for windows
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arch_win32_sources = [
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@ -318,12 +319,19 @@ env.ParseConfig('sdl-config --libs')
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env.Append(CPPFLAGS = ['-Wall', '-funsigned-char'])
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env.Append(CPPDEFINES = [('D2XMAJOR', '\\"' + str(D2XMAJOR) + '\\"'), ('D2XMINOR', '\\"' + str(D2XMINOR) + '\\"')])
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#env.Append(CPPDEFINES = [('VERSION', '\\"' + str(VERSION) + '\\"')])
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env.Append(CPPDEFINES = [('USE_SDLMIXER', sdlmixer)])
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#env.Append(CPPDEFINES = [('USE_SDLMIXER', sdlmixer)])
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env.Append(CPPDEFINES = ['NMONO', 'PIGGY_USE_PAGING', 'NETWORK', 'HAVE_NETIPX_IPX_H', 'NEWDEMO', '_REENTRANT'])
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env.Append(CPPPATH = ['include', 'main', 'arch/include'])
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generic_libs = ['SDL', 'physfs']
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sdlmixerlib = ['SDL_mixer']
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if sdlmixer:
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env.Append(CPPDEFINES = ['USE_SDLMIXER'])
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if (D2XMICRO):
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env.Append(CPPDEFINES = [('D2XMICRO', '\\"' + str(D2XMICRO) + '\\"')])
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# Get traditional compiler environment variables
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if os.environ.has_key('CC'):
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env['CC'] = os.environ['CC']
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28
arch/include/digi_audio.h
Normal file
28
arch/include/digi_audio.h
Normal file
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#ifndef __DIGI_AUDIO__
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#define __DIGI_AUDIO__
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#include "fix.h"
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int digi_audio_init();
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void digi_audio_reset();
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void digi_audio_close();
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void digi_audio_stop_all_channels();
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int digi_audio_start_sound(short, fix, int, int, int, int, int );
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int digi_audio_find_channel(int );
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int digi_audio_is_sound_playing(int );
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void digi_audio_set_max_channels(int );
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int digi_audio_get_max_channels();
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int digi_audio_is_channel_playing(int );
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void digi_audio_set_channel_volume(int, int );
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void digi_audio_set_channel_pan(int, int );
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void digi_audio_stop_sound(int );
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void digi_audio_end_sound(int );
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void digi_audio_play_midi_song( char *, char *, char *, int );
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void digi_audio_set_digi_volume(int);
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void digi_audio_set_midi_volume(int);
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void digi_audio_stop_current_song();
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void digi_audio_pause_midi();
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void digi_audio_resume_midi();
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void digi_audio_debug();
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#endif
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arch/include/digi_mixer.h
Normal file
28
arch/include/digi_mixer.h
Normal file
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#ifndef __DIGI_MIXER__
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#define __DIGI_MIXER__
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#include "fix.h"
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int digi_mixer_init();
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void digi_mixer_close();
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int digi_mixer_start_sound(short, fix, int, int, int, int, int);
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void digi_mixer_set_channel_volume(int, int);
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void digi_mixer_set_channel_pan(int, int);
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void digi_mixer_stop_sound(int);
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void digi_mixer_end_sound(int);
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int digi_mixer_find_channel(int);
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int digi_mixer_is_sound_playing(int);
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int digi_mixer_is_channel_playing(int);
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void digi_mixer_reset();
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void digi_set_max_channels(int);
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int digi_get_max_channels();
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void digi_mixer_stop_all_channels();
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void digi_mixer_play_midi_song(char *, char *, char *, int);
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void digi_mixer_set_midi_volume(int);
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void digi_mixer_set_digi_volume(int);
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void digi_mixer_stop_current_song();
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void digi_mixer_pause_midi();
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void digi_mixer_resume_midi();
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void digi_mixer_debug();
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#endif
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#ifndef _SDLMIXER_MUSIC_H
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#define _SDLMIXER_MUSIC_H
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void mix_play_music(char *filename, int loop);
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void mix_set_music_volume(int vol);
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void mix_play_music(char *, int);
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void mix_play_file(char *, char *, int);
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void mix_set_music_volume(int);
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void mix_stop_music();
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#endif
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15
arch/include/jukebox.h
Normal file
15
arch/include/jukebox.h
Normal file
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#ifndef __JUKEBOX_H__
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#define __JUKEBOX_H__
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void jukebox_load();
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void jukebox_play();
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void jukebox_stop();
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void jukebox_stop_hook();
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void jukebox_next();
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void jukebox_prev();
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char *jukebox_current();
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int jukebox_is_loaded();
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int jukebox_is_playing();
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void jukebox_list();
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#endif
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562
arch/sdl/digi.c
562
arch/sdl/digi.c
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/* $Id: digi.c,v 1.1.1.1 2006/03/17 19:53:41 zicodxx Exp $ */
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/*
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*
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* SDL digital audio support
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*
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*
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* Digital audio support
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* Library-independent stub for dynamic selection of sound system
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*/
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#ifdef HAVE_CONFIG_H
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#include <stdio.h>
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#include <string.h>
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#include <SDL/SDL.h>
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#include <digi.h>
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#include <digi_audio.h>
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#include "pstypes.h"
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#include "error.h"
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#include "mono.h"
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#include "fix.h"
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#include "vecmat.h"
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#include "gr.h" // needed for piggy.h
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#include "piggy.h"
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#include "digi.h"
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#include "sounds.h"
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#include "wall.h"
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#include "newdemo.h"
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#include "kconfig.h"
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//edited 05/17/99 Matt Mueller - added ifndef NO_ASM
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//added on 980905 by adb to add inline fixmul for mixer on i386
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#ifndef NO_ASM
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#ifdef __i386__
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#define do_fixmul(x,y) \
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({ \
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int _ax, _dx; \
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asm("imull %2\n\tshrdl %3,%1,%0" \
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: "=a"(_ax), "=d"(_dx) \
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: "rm"(y), "i"(16), "0"(x)); \
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_ax; \
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})
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extern inline fix fixmul(fix x, fix y) { return do_fixmul(x,y); }
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#endif
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#endif
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//end edit by adb
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//end edit -MM
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//changed on 980905 by adb to increase number of concurrent sounds
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#define MAX_SOUND_SLOTS 32
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//end changes by adb
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#ifdef GP2X
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#define SOUND_BUFFER_SIZE 64
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#else
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#define SOUND_BUFFER_SIZE 512
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#ifdef USE_SDLMIXER
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#include <digi_mixer.h>
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#endif
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#define MIN_VOLUME 10
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/* Sound system function pointers */
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/* This table is used to add two sound values together and pin
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* the value to avoid overflow. (used with permission from ARDI)
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* DPH: Taken from SDL/src/SDL_mixer.c.
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*/
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static const Uint8 mix8[] =
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{
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
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0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
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0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
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0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
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0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
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0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
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0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
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0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
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0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
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0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
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0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
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0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
|
||||
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
|
||||
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
|
||||
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
|
||||
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
|
||||
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
|
||||
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
|
||||
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
|
||||
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
};
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||||
int (*fptr_init)() = NULL;
|
||||
void (*fptr_close)() = NULL;
|
||||
void (*fptr_reset)() = NULL;
|
||||
|
||||
void (*fptr_set_channel_volume)(int, int) = NULL;
|
||||
void (*fptr_set_channel_pan)(int, int) = NULL;
|
||||
|
||||
//added/changed on 980905 by adb to make sfx volume work, on 990221 by adb changed F1_0 to F1_0 / 2
|
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#define SOUND_MAX_VOLUME (F1_0 / 2)
|
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int (*fptr_start_sound)(short, fix, int, int, int, int, int) = NULL;
|
||||
void (*fptr_stop_sound)(int) = NULL;
|
||||
void (*fptr_end_sound)(int) = NULL;
|
||||
|
||||
int (*fptr_find_channel)(int) = NULL;
|
||||
int (*fptr_is_sound_playing)(int) = NULL;
|
||||
int (*fptr_is_channel_playing)(int) = NULL;
|
||||
void (*fptr_stop_all_channels)() = NULL;
|
||||
void (*fptr_set_digi_volume)(int) = NULL;
|
||||
|
||||
void (*fptr_play_midi_song)(char *, char *, char *, int) = NULL;
|
||||
void (*fptr_set_midi_volume)(int) = NULL;
|
||||
void (*fptr_stop_current_song)() = NULL;
|
||||
void (*fptr_pause_midi)() = NULL;
|
||||
void (*fptr_resume_midi)() = NULL;
|
||||
|
||||
void digi_select_system(int n) {
|
||||
switch (n) {
|
||||
#ifdef USE_SDLMIXER
|
||||
case SDLMIXER_SYSTEM:
|
||||
printf("Using SDL_mixer library\n");
|
||||
fptr_init = digi_mixer_init;
|
||||
fptr_close = digi_mixer_close;
|
||||
fptr_reset = digi_mixer_reset;
|
||||
fptr_set_channel_volume = digi_mixer_set_channel_volume;
|
||||
fptr_set_channel_pan = digi_mixer_set_channel_pan;
|
||||
fptr_start_sound = digi_mixer_start_sound;
|
||||
fptr_stop_sound = digi_mixer_stop_sound;
|
||||
fptr_end_sound = digi_mixer_end_sound;
|
||||
fptr_find_channel = digi_mixer_find_channel;
|
||||
fptr_is_sound_playing = digi_mixer_is_sound_playing;
|
||||
fptr_is_channel_playing = digi_mixer_is_channel_playing;
|
||||
fptr_stop_all_channels = digi_mixer_stop_all_channels;
|
||||
fptr_play_midi_song = digi_mixer_play_midi_song;
|
||||
fptr_stop_current_song = digi_mixer_stop_current_song;
|
||||
fptr_pause_midi = digi_mixer_pause_midi;
|
||||
fptr_resume_midi = digi_mixer_resume_midi;
|
||||
fptr_set_midi_volume = digi_mixer_set_midi_volume;
|
||||
fptr_set_digi_volume = digi_mixer_set_digi_volume;
|
||||
break;
|
||||
#endif
|
||||
case SDLAUDIO_SYSTEM:
|
||||
default:
|
||||
printf("Using plain old SDL audio\n");
|
||||
fptr_init = digi_audio_init;
|
||||
fptr_close = digi_audio_close;
|
||||
fptr_reset = digi_audio_reset;
|
||||
fptr_set_channel_volume = digi_audio_set_channel_volume;
|
||||
fptr_set_channel_pan = digi_audio_set_channel_pan;
|
||||
fptr_start_sound = digi_audio_start_sound;
|
||||
fptr_stop_sound = digi_audio_stop_sound;
|
||||
fptr_end_sound = digi_audio_end_sound;
|
||||
fptr_find_channel = digi_audio_find_channel;
|
||||
fptr_is_sound_playing = digi_audio_is_sound_playing;
|
||||
fptr_is_channel_playing = digi_audio_is_channel_playing;
|
||||
fptr_stop_all_channels = digi_audio_stop_all_channels;
|
||||
fptr_play_midi_song = digi_audio_play_midi_song;
|
||||
fptr_stop_current_song = digi_audio_stop_current_song;
|
||||
fptr_pause_midi = digi_audio_pause_midi;
|
||||
fptr_resume_midi = digi_audio_resume_midi;
|
||||
fptr_set_midi_volume = digi_audio_set_midi_volume;
|
||||
fptr_set_digi_volume = digi_audio_set_digi_volume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Common digi functions */
|
||||
|
||||
int digi_sample_rate = SAMPLE_RATE_22K;
|
||||
int digi_volume = SOUND_MAX_VOLUME;
|
||||
//end edit by adb
|
||||
int midi_volume = SOUND_MAX_VOLUME;
|
||||
|
||||
static int digi_initialised = 0;
|
||||
|
||||
struct sound_slot {
|
||||
int soundno;
|
||||
int playing; // Is there a sample playing on this channel?
|
||||
int looped; // Play this sample looped?
|
||||
fix pan; // 0 = far left, 1 = far right
|
||||
fix volume; // 0 = nothing, 1 = fully on
|
||||
//changed on 980905 by adb from char * to unsigned char *
|
||||
unsigned char *samples;
|
||||
//end changes by adb
|
||||
unsigned int length; // Length of the sample
|
||||
unsigned int position; // Position we are at at the moment.
|
||||
int soundobj; // Which soundobject is on this channel
|
||||
int persistent; // This can't be pre-empted
|
||||
} SoundSlots[MAX_SOUND_SLOTS];
|
||||
|
||||
static SDL_AudioSpec WaveSpec;
|
||||
|
||||
static int digi_max_channels = 16;
|
||||
|
||||
static int next_channel = 0;
|
||||
|
||||
/* Audio mixing callback */
|
||||
//changed on 980905 by adb to cleanup, add pan support and optimize mixer
|
||||
static void audio_mixcallback(void *userdata, Uint8 *stream, int len)
|
||||
{
|
||||
Uint8 *streamend = stream + len;
|
||||
struct sound_slot *sl;
|
||||
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
memset(stream, 0x80, len); // fix "static" sound bug on Mac OS X
|
||||
|
||||
for (sl = SoundSlots; sl < SoundSlots + MAX_SOUND_SLOTS; sl++) {
|
||||
if (sl->playing) {
|
||||
Uint8 *sldata = sl->samples + sl->position, *slend = sl->samples + sl->length;
|
||||
Uint8 *sp = stream, s;
|
||||
signed char v;
|
||||
fix vl, vr;
|
||||
int x;
|
||||
|
||||
if ((x = sl->pan) & 0x8000) {
|
||||
vl = 0x20000 - x * 2;
|
||||
vr = 0x10000;
|
||||
} else {
|
||||
vl = 0x10000;
|
||||
vr = x * 2;
|
||||
}
|
||||
vl = fixmul(vl, (x = sl->volume));
|
||||
vr = fixmul(vr, x);
|
||||
while (sp < streamend) {
|
||||
if (sldata == slend) {
|
||||
if (!sl->looped) {
|
||||
sl->playing = 0;
|
||||
break;
|
||||
}
|
||||
sldata = sl->samples;
|
||||
}
|
||||
v = *(sldata++) - 0x80;
|
||||
s = *sp;
|
||||
*(sp++) = mix8[ s + fixmul(v, vl) + 0x80 ];
|
||||
s = *sp;
|
||||
*(sp++) = mix8[ s + fixmul(v, vr) + 0x80 ];
|
||||
}
|
||||
sl->position = sldata - sl->samples;
|
||||
}
|
||||
}
|
||||
}
|
||||
//end changes by adb
|
||||
|
||||
/* Initialise audio devices. */
|
||||
int digi_init()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO)<0) {
|
||||
Error("SDL audio initialisation failed: %s.",SDL_GetError());
|
||||
}
|
||||
|
||||
WaveSpec.freq = GameArg.SndDigiSampleRate;
|
||||
//added/changed by Sam Lantinga on 12/01/98 for new SDL version
|
||||
WaveSpec.format = AUDIO_U8;
|
||||
WaveSpec.channels = 2;
|
||||
//end this section addition/change - SL
|
||||
WaveSpec.samples = SOUND_BUFFER_SIZE;
|
||||
WaveSpec.callback = audio_mixcallback;
|
||||
|
||||
if ( SDL_OpenAudio(&WaveSpec, NULL) < 0 ) {
|
||||
//edited on 10/05/98 by Matt Mueller - should keep running, just with no sound.
|
||||
Warning("\nError: Couldn't open audio: %s\n", SDL_GetError());
|
||||
//killed exit(2);
|
||||
return 1;
|
||||
//end edit -MM
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
atexit(digi_close);
|
||||
digi_initialised = 1;
|
||||
return 0;
|
||||
void digi_set_volume(int dvolume, int mvolume) {
|
||||
digi_volume = dvolume;
|
||||
midi_volume = mvolume;
|
||||
if (fptr_set_digi_volume) digi_set_digi_volume(dvolume);
|
||||
if (fptr_set_midi_volume) digi_set_midi_volume(mvolume);
|
||||
}
|
||||
|
||||
/* Toggle audio */
|
||||
void digi_reset() { }
|
||||
void digi_set_sample_rate(int r) { digi_sample_rate = r; }
|
||||
|
||||
/* Shut down audio */
|
||||
void digi_close()
|
||||
{
|
||||
if (!digi_initialised) return;
|
||||
digi_initialised = 0;
|
||||
#ifdef __MINGW32__
|
||||
SDL_Delay(500); // CloseAudio hangs if it's called too soon after opening?
|
||||
#endif
|
||||
SDL_CloseAudio();
|
||||
}
|
||||
/* Stub functions */
|
||||
|
||||
void digi_stop_all_channels()
|
||||
{
|
||||
int i;
|
||||
int digi_init() { return fptr_init(); }
|
||||
void digi_close() { fptr_close(); }
|
||||
void digi_reset() { fptr_reset(); }
|
||||
|
||||
for (i = 0; i < MAX_SOUND_SLOTS; i++)
|
||||
digi_stop_sound(i);
|
||||
}
|
||||
void digi_set_channel_volume(int channel, int volume) { fptr_set_channel_volume(channel, volume); }
|
||||
void digi_set_channel_pan(int channel, int pan) { fptr_set_channel_pan(channel, pan); }
|
||||
|
||||
int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj) { return fptr_start_sound(soundnum, volume, pan, looping, loop_start, loop_end, soundobj); }
|
||||
void digi_stop_sound(int channel) { fptr_stop_sound(channel); }
|
||||
void digi_end_sound(int channel) { fptr_end_sound(channel); }
|
||||
|
||||
extern void digi_end_soundobj(int channel);
|
||||
extern int SoundQ_channel;
|
||||
extern void SoundQ_end();
|
||||
int verify_sound_channel_free(int channel);
|
||||
int digi_find_channel(int soundno) { return fptr_find_channel(soundno); }
|
||||
int digi_is_sound_playing(int soundno) { return fptr_is_sound_playing(soundno); }
|
||||
int digi_is_channel_playing(int channel) { return fptr_is_channel_playing(channel); }
|
||||
void digi_stop_all_channels() { fptr_stop_all_channels(); }
|
||||
void digi_set_max_channels(int n) { }
|
||||
int digi_get_max_channels() { return 0; }
|
||||
void digi_set_digi_volume(int dvolume) { fptr_set_digi_volume(dvolume); }
|
||||
|
||||
// Volume 0-F1_0
|
||||
int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj)
|
||||
{
|
||||
int i, starting_channel;
|
||||
void digi_play_midi_song(char * filename, char * melodic_bank, char * drum_bank, int loop ) { fptr_play_midi_song(filename, melodic_bank, drum_bank, loop); }
|
||||
void digi_set_midi_volume(int mvolume) { fptr_set_midi_volume(mvolume); }
|
||||
void digi_stop_current_song() { fptr_stop_current_song(); }
|
||||
void digi_pause_midi() { fptr_pause_midi(); }
|
||||
void digi_resume_midi() { fptr_resume_midi(); }
|
||||
|
||||
if (!digi_initialised) return -1;
|
||||
|
||||
if (soundnum < 0) return -1;
|
||||
|
||||
Assert(GameSounds[soundnum].data != (void *)-1);
|
||||
|
||||
starting_channel = next_channel;
|
||||
|
||||
while(1)
|
||||
{
|
||||
if (!SoundSlots[next_channel].playing)
|
||||
break;
|
||||
|
||||
if (!SoundSlots[next_channel].persistent)
|
||||
break; // use this channel!
|
||||
|
||||
next_channel++;
|
||||
if (next_channel >= digi_max_channels)
|
||||
next_channel = 0;
|
||||
if (next_channel == starting_channel)
|
||||
{
|
||||
mprintf((1, "OUT OF SOUND CHANNELS!!!\n"));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (SoundSlots[next_channel].playing)
|
||||
{
|
||||
SoundSlots[next_channel].playing = 0;
|
||||
if (SoundSlots[next_channel].soundobj > -1)
|
||||
{
|
||||
digi_end_soundobj(SoundSlots[next_channel].soundobj);
|
||||
}
|
||||
if (SoundQ_channel == next_channel)
|
||||
SoundQ_end();
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
verify_sound_channel_free(next_channel);
|
||||
#endif
|
||||
|
||||
SoundSlots[next_channel].soundno = soundnum;
|
||||
SoundSlots[next_channel].samples = GameSounds[soundnum].data;
|
||||
SoundSlots[next_channel].length = GameSounds[soundnum].length;
|
||||
SoundSlots[next_channel].volume = fixmul(digi_volume, volume);
|
||||
SoundSlots[next_channel].pan = pan;
|
||||
SoundSlots[next_channel].position = 0;
|
||||
SoundSlots[next_channel].looped = looping;
|
||||
SoundSlots[next_channel].playing = 1;
|
||||
SoundSlots[next_channel].soundobj = soundobj;
|
||||
SoundSlots[next_channel].persistent = 0;
|
||||
if ((soundobj > -1) || (looping) || (volume > F1_0))
|
||||
SoundSlots[next_channel].persistent = 1;
|
||||
|
||||
i = next_channel;
|
||||
next_channel++;
|
||||
if (next_channel >= digi_max_channels)
|
||||
next_channel = 0;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
// Returns the channel a sound number is playing on, or
|
||||
// -1 if none.
|
||||
int digi_find_channel(int soundno)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return -1;
|
||||
|
||||
if (soundno < 0 )
|
||||
return -1;
|
||||
|
||||
if (GameSounds[soundno].data == NULL)
|
||||
{
|
||||
Int3();
|
||||
return -1;
|
||||
}
|
||||
|
||||
//FIXME: not implemented
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//added on 980905 by adb from original source to make sfx volume work
|
||||
void digi_set_digi_volume( int dvolume )
|
||||
{
|
||||
dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff);
|
||||
if ( dvolume > SOUND_MAX_VOLUME )
|
||||
digi_volume = SOUND_MAX_VOLUME;
|
||||
else if ( dvolume < 0 )
|
||||
digi_volume = 0;
|
||||
else
|
||||
digi_volume = dvolume;
|
||||
|
||||
if ( !digi_initialised ) return;
|
||||
|
||||
digi_sync_sounds();
|
||||
}
|
||||
//end edit by adb
|
||||
|
||||
void digi_set_volume( int dvolume, int mvolume )
|
||||
{
|
||||
digi_set_digi_volume(dvolume);
|
||||
digi_set_midi_volume(mvolume);
|
||||
// mprintf(( 1, "Volume: 0x%x and 0x%x\n", digi_volume, midi_volume ));
|
||||
}
|
||||
|
||||
int digi_is_sound_playing(int soundno)
|
||||
{
|
||||
int i;
|
||||
|
||||
soundno = digi_xlat_sound(soundno);
|
||||
|
||||
for (i = 0; i < MAX_SOUND_SLOTS; i++)
|
||||
//changed on 980905 by adb: added SoundSlots[i].playing &&
|
||||
if (SoundSlots[i].playing && SoundSlots[i].soundno == soundno)
|
||||
//end changes by adb
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//added on 980905 by adb to make sound channel setting work
|
||||
void digi_set_max_channels(int n) {
|
||||
digi_max_channels = n;
|
||||
|
||||
if ( digi_max_channels < 1 )
|
||||
digi_max_channels = 1;
|
||||
if (digi_max_channels > MAX_SOUND_SLOTS)
|
||||
digi_max_channels = MAX_SOUND_SLOTS;
|
||||
|
||||
if ( !digi_initialised ) return;
|
||||
|
||||
digi_stop_all_channels();
|
||||
}
|
||||
|
||||
int digi_get_max_channels() {
|
||||
return digi_max_channels;
|
||||
}
|
||||
// end edit by adb
|
||||
|
||||
int digi_is_channel_playing(int channel)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return 0;
|
||||
|
||||
return SoundSlots[channel].playing;
|
||||
}
|
||||
|
||||
void digi_set_channel_volume(int channel, int volume)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0);
|
||||
}
|
||||
|
||||
void digi_set_channel_pan(int channel, int pan)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].pan = pan;
|
||||
}
|
||||
|
||||
void digi_stop_sound(int channel)
|
||||
{
|
||||
SoundSlots[channel].playing=0;
|
||||
SoundSlots[channel].soundobj = -1;
|
||||
SoundSlots[channel].persistent = 0;
|
||||
}
|
||||
|
||||
void digi_end_sound(int channel)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].soundobj = -1;
|
||||
SoundSlots[channel].persistent = 0;
|
||||
}
|
||||
|
||||
|
||||
#ifndef _WIN32
|
||||
// MIDI stuff follows.
|
||||
void digi_set_midi_volume( int mvolume ) { }
|
||||
void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) {}
|
||||
|
||||
void digi_stop_current_song()
|
||||
{
|
||||
#ifdef HMIPLAY
|
||||
char buf[10];
|
||||
|
||||
sprintf(buf,"s");
|
||||
send_ipc(buf);
|
||||
#endif
|
||||
}
|
||||
void digi_pause_midi() {}
|
||||
void digi_resume_midi() {}
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
void digi_debug()
|
||||
{
|
||||
int i;
|
||||
int n_voices = 0;
|
||||
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
for (i = 0; i < digi_max_channels; i++)
|
||||
{
|
||||
if (digi_is_channel_playing(i))
|
||||
n_voices++;
|
||||
}
|
||||
|
||||
mprintf_at((0, 2, 0, "DIGI: Active Sound Channels: %d/%d (HMI says %d/32) ", n_voices, digi_max_channels, -1));
|
||||
//mprintf_at((0, 3, 0, "DIGI: Number locked sounds: %d ", digi_total_locks ));
|
||||
}
|
||||
#endif
|
||||
|
|
473
arch/sdl/digi_audio.c
Normal file
473
arch/sdl/digi_audio.c
Normal file
|
@ -0,0 +1,473 @@
|
|||
/* $Id: digi.c,v 1.1.1.1 2006/03/17 19:53:41 zicodxx Exp $ */
|
||||
/*
|
||||
*
|
||||
* SDL digital audio support
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <conf.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
#include <digi_audio.h>
|
||||
|
||||
#include "pstypes.h"
|
||||
#include "error.h"
|
||||
#include "mono.h"
|
||||
#include "fix.h"
|
||||
#include "vecmat.h"
|
||||
#include "gr.h"
|
||||
#include "piggy.h"
|
||||
#include "digi.h"
|
||||
#include "sounds.h"
|
||||
#include "wall.h"
|
||||
#include "newdemo.h"
|
||||
#include "kconfig.h"
|
||||
|
||||
//edited 05/17/99 Matt Mueller - added ifndef NO_ASM
|
||||
//added on 980905 by adb to add inline fixmul for mixer on i386
|
||||
#ifndef NO_ASM
|
||||
#ifdef __i386__
|
||||
#define do_fixmul(x,y) \
|
||||
({ \
|
||||
int _ax, _dx; \
|
||||
asm("imull %2\n\tshrdl %3,%1,%0" \
|
||||
: "=a"(_ax), "=d"(_dx) \
|
||||
: "rm"(y), "i"(16), "0"(x)); \
|
||||
_ax; \
|
||||
})
|
||||
extern inline fix fixmul(fix x, fix y) { return do_fixmul(x,y); }
|
||||
#endif
|
||||
#endif
|
||||
//end edit by adb
|
||||
//end edit -MM
|
||||
|
||||
//changed on 980905 by adb to increase number of concurrent sounds
|
||||
#define MAX_SOUND_SLOTS 32
|
||||
//end changes by adb
|
||||
#ifdef GP2X
|
||||
#define SOUND_BUFFER_SIZE 64
|
||||
#else
|
||||
#define SOUND_BUFFER_SIZE 512
|
||||
#endif
|
||||
|
||||
#define MIN_VOLUME 10
|
||||
|
||||
/* This table is used to add two sound values together and pin
|
||||
* the value to avoid overflow. (used with permission from ARDI)
|
||||
* DPH: Taken from SDL/src/SDL_mixer.c.
|
||||
*/
|
||||
static const Uint8 mix8[] =
|
||||
{
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
|
||||
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
|
||||
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
|
||||
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
|
||||
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
|
||||
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
|
||||
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
|
||||
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
|
||||
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
|
||||
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
|
||||
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
|
||||
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
|
||||
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
|
||||
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
|
||||
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
|
||||
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
|
||||
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
|
||||
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
|
||||
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
|
||||
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
|
||||
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
|
||||
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
|
||||
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
|
||||
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
};
|
||||
|
||||
static int digi_initialised = 0;
|
||||
|
||||
struct sound_slot {
|
||||
int soundno;
|
||||
int playing; // Is there a sample playing on this channel?
|
||||
int looped; // Play this sample looped?
|
||||
fix pan; // 0 = far left, 1 = far right
|
||||
fix volume; // 0 = nothing, 1 = fully on
|
||||
//changed on 980905 by adb from char * to unsigned char *
|
||||
unsigned char *samples;
|
||||
//end changes by adb
|
||||
unsigned int length; // Length of the sample
|
||||
unsigned int position; // Position we are at at the moment.
|
||||
int soundobj; // Which soundobject is on this channel
|
||||
int persistent; // This can't be pre-empted
|
||||
} SoundSlots[MAX_SOUND_SLOTS];
|
||||
|
||||
static SDL_AudioSpec WaveSpec;
|
||||
|
||||
static int digi_max_channels = 16;
|
||||
|
||||
static int next_channel = 0;
|
||||
|
||||
void digi_stop_sound(int channel);
|
||||
int digi_xlat_sound(int soundno);
|
||||
|
||||
/* Audio mixing callback */
|
||||
//changed on 980905 by adb to cleanup, add pan support and optimize mixer
|
||||
static void audio_mixcallback(void *userdata, Uint8 *stream, int len)
|
||||
{
|
||||
Uint8 *streamend = stream + len;
|
||||
struct sound_slot *sl;
|
||||
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
memset(stream, 0x80, len); // fix "static" sound bug on Mac OS X
|
||||
|
||||
for (sl = SoundSlots; sl < SoundSlots + MAX_SOUND_SLOTS; sl++) {
|
||||
if (sl->playing) {
|
||||
Uint8 *sldata = sl->samples + sl->position, *slend = sl->samples + sl->length;
|
||||
Uint8 *sp = stream, s;
|
||||
signed char v;
|
||||
fix vl, vr;
|
||||
int x;
|
||||
|
||||
if ((x = sl->pan) & 0x8000) {
|
||||
vl = 0x20000 - x * 2;
|
||||
vr = 0x10000;
|
||||
} else {
|
||||
vl = 0x10000;
|
||||
vr = x * 2;
|
||||
}
|
||||
vl = fixmul(vl, (x = sl->volume));
|
||||
vr = fixmul(vr, x);
|
||||
while (sp < streamend) {
|
||||
if (sldata == slend) {
|
||||
if (!sl->looped) {
|
||||
sl->playing = 0;
|
||||
break;
|
||||
}
|
||||
sldata = sl->samples;
|
||||
}
|
||||
v = *(sldata++) - 0x80;
|
||||
s = *sp;
|
||||
*(sp++) = mix8[ s + fixmul(v, vl) + 0x80 ];
|
||||
s = *sp;
|
||||
*(sp++) = mix8[ s + fixmul(v, vr) + 0x80 ];
|
||||
}
|
||||
sl->position = sldata - sl->samples;
|
||||
}
|
||||
}
|
||||
}
|
||||
//end changes by adb
|
||||
|
||||
/* Initialise audio devices. */
|
||||
int digi_audio_init()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO)<0) {
|
||||
Error("SDL audio initialisation failed: %s.",SDL_GetError());
|
||||
}
|
||||
|
||||
WaveSpec.freq = digi_sample_rate;
|
||||
//added/changed by Sam Lantinga on 12/01/98 for new SDL version
|
||||
WaveSpec.format = AUDIO_U8;
|
||||
WaveSpec.channels = 2;
|
||||
//end this section addition/change - SL
|
||||
WaveSpec.samples = SOUND_BUFFER_SIZE;
|
||||
WaveSpec.callback = audio_mixcallback;
|
||||
|
||||
if ( SDL_OpenAudio(&WaveSpec, NULL) < 0 ) {
|
||||
//edited on 10/05/98 by Matt Mueller - should keep running, just with no sound.
|
||||
Warning("\nError: Couldn't open audio: %s\n", SDL_GetError());
|
||||
//killed exit(2);
|
||||
return 1;
|
||||
//end edit -MM
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
|
||||
atexit(digi_close);
|
||||
digi_initialised = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Toggle audio */
|
||||
void digi_audio_reset() { }
|
||||
|
||||
/* Shut down audio */
|
||||
void digi_audio_close()
|
||||
{
|
||||
if (!digi_initialised) return;
|
||||
digi_initialised = 0;
|
||||
#ifdef __MINGW32__
|
||||
SDL_Delay(500); // CloseAudio hangs if it's called too soon after opening?
|
||||
#endif
|
||||
SDL_CloseAudio();
|
||||
}
|
||||
|
||||
void digi_audio_stop_all_channels()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_SOUND_SLOTS; i++)
|
||||
digi_audio_stop_sound(i);
|
||||
}
|
||||
|
||||
|
||||
extern void digi_end_soundobj(int channel);
|
||||
extern int SoundQ_channel;
|
||||
extern void SoundQ_end();
|
||||
int verify_sound_channel_free(int channel);
|
||||
|
||||
// Volume 0-F1_0
|
||||
int digi_audio_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj)
|
||||
{
|
||||
int i, starting_channel;
|
||||
|
||||
if (!digi_initialised) return -1;
|
||||
|
||||
if (soundnum < 0) return -1;
|
||||
|
||||
Assert(GameSounds[soundnum].data != (void *)-1);
|
||||
|
||||
starting_channel = next_channel;
|
||||
|
||||
while(1)
|
||||
{
|
||||
if (!SoundSlots[next_channel].playing)
|
||||
break;
|
||||
|
||||
if (!SoundSlots[next_channel].persistent)
|
||||
break; // use this channel!
|
||||
|
||||
next_channel++;
|
||||
if (next_channel >= digi_max_channels)
|
||||
next_channel = 0;
|
||||
if (next_channel == starting_channel)
|
||||
{
|
||||
mprintf((1, "OUT OF SOUND CHANNELS!!!\n"));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (SoundSlots[next_channel].playing)
|
||||
{
|
||||
SoundSlots[next_channel].playing = 0;
|
||||
if (SoundSlots[next_channel].soundobj > -1)
|
||||
{
|
||||
digi_end_soundobj(SoundSlots[next_channel].soundobj);
|
||||
}
|
||||
if (SoundQ_channel == next_channel)
|
||||
SoundQ_end();
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
verify_sound_channel_free(next_channel);
|
||||
#endif
|
||||
|
||||
SoundSlots[next_channel].soundno = soundnum;
|
||||
SoundSlots[next_channel].samples = GameSounds[soundnum].data;
|
||||
SoundSlots[next_channel].length = GameSounds[soundnum].length;
|
||||
SoundSlots[next_channel].volume = fixmul(digi_volume, volume);
|
||||
SoundSlots[next_channel].pan = pan;
|
||||
SoundSlots[next_channel].position = 0;
|
||||
SoundSlots[next_channel].looped = looping;
|
||||
SoundSlots[next_channel].playing = 1;
|
||||
SoundSlots[next_channel].soundobj = soundobj;
|
||||
SoundSlots[next_channel].persistent = 0;
|
||||
if ((soundobj > -1) || (looping) || (volume > F1_0))
|
||||
SoundSlots[next_channel].persistent = 1;
|
||||
|
||||
i = next_channel;
|
||||
next_channel++;
|
||||
if (next_channel >= digi_max_channels)
|
||||
next_channel = 0;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
// Returns the channel a sound number is playing on, or
|
||||
// -1 if none.
|
||||
int digi_audio_find_channel(int soundno)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return -1;
|
||||
|
||||
if (soundno < 0 )
|
||||
return -1;
|
||||
|
||||
if (GameSounds[soundno].data == NULL)
|
||||
{
|
||||
Int3();
|
||||
return -1;
|
||||
}
|
||||
|
||||
//FIXME: not implemented
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
//added on 980905 by adb from original source to make sfx volume work
|
||||
void digi_audio_set_digi_volume( int dvolume )
|
||||
{
|
||||
dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff);
|
||||
if ( dvolume > SOUND_MAX_VOLUME )
|
||||
digi_volume = SOUND_MAX_VOLUME;
|
||||
else if ( dvolume < 0 )
|
||||
digi_volume = 0;
|
||||
else
|
||||
digi_volume = dvolume;
|
||||
|
||||
if ( !digi_initialised ) return;
|
||||
|
||||
digi_sync_sounds();
|
||||
}
|
||||
//end edit by adb
|
||||
|
||||
int digi_audio_is_sound_playing(int soundno)
|
||||
{
|
||||
int i;
|
||||
|
||||
soundno = digi_xlat_sound(soundno);
|
||||
|
||||
for (i = 0; i < MAX_SOUND_SLOTS; i++)
|
||||
//changed on 980905 by adb: added SoundSlots[i].playing &&
|
||||
if (SoundSlots[i].playing && SoundSlots[i].soundno == soundno)
|
||||
//end changes by adb
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//added on 980905 by adb to make sound channel setting work
|
||||
void digi_audio_set_max_channels(int n) {
|
||||
digi_max_channels = n;
|
||||
|
||||
if ( digi_max_channels < 1 )
|
||||
digi_max_channels = 1;
|
||||
if (digi_max_channels > MAX_SOUND_SLOTS)
|
||||
digi_max_channels = MAX_SOUND_SLOTS;
|
||||
|
||||
if ( !digi_initialised ) return;
|
||||
|
||||
digi_stop_all_channels();
|
||||
}
|
||||
|
||||
int digi_audio_get_max_channels() {
|
||||
return digi_max_channels;
|
||||
}
|
||||
// end edit by adb
|
||||
|
||||
int digi_audio_is_channel_playing(int channel)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return 0;
|
||||
|
||||
return SoundSlots[channel].playing;
|
||||
}
|
||||
|
||||
void digi_audio_set_channel_volume(int channel, int volume)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0);
|
||||
}
|
||||
|
||||
void digi_audio_set_channel_pan(int channel, int pan)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].pan = pan;
|
||||
}
|
||||
|
||||
void digi_audio_stop_sound(int channel)
|
||||
{
|
||||
SoundSlots[channel].playing=0;
|
||||
SoundSlots[channel].soundobj = -1;
|
||||
SoundSlots[channel].persistent = 0;
|
||||
}
|
||||
|
||||
void digi_audio_end_sound(int channel)
|
||||
{
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
if (!SoundSlots[channel].playing)
|
||||
return;
|
||||
|
||||
SoundSlots[channel].soundobj = -1;
|
||||
SoundSlots[channel].persistent = 0;
|
||||
}
|
||||
|
||||
|
||||
#ifndef _WIN32
|
||||
// MIDI stuff follows.
|
||||
void digi_audio_set_midi_volume( int mvolume ) { }
|
||||
void digi_audio_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) {}
|
||||
|
||||
void digi_audio_stop_current_song()
|
||||
{
|
||||
#ifdef HMIPLAY
|
||||
char buf[10];
|
||||
|
||||
sprintf(buf,"s");
|
||||
send_ipc(buf);
|
||||
#endif
|
||||
}
|
||||
void digi_audio_pause_midi() {}
|
||||
void digi_audio_resume_midi() {}
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
void digi_audio_debug()
|
||||
{
|
||||
int i;
|
||||
int n_voices = 0;
|
||||
|
||||
if (!digi_initialised)
|
||||
return;
|
||||
|
||||
for (i = 0; i < digi_max_channels; i++)
|
||||
{
|
||||
if (digi_is_channel_playing(i))
|
||||
n_voices++;
|
||||
}
|
||||
|
||||
mprintf_at((0, 2, 0, "DIGI: Active Sound Channels: %d/%d (HMI says %d/32) ", n_voices, digi_max_channels, -1));
|
||||
//mprintf_at((0, 3, 0, "DIGI: Number locked sounds: %d ", digi_total_locks ));
|
||||
}
|
||||
#endif
|
|
@ -20,27 +20,23 @@
|
|||
#include <SDL/SDL_audio.h>
|
||||
#include <SDL/SDL_mixer.h>
|
||||
|
||||
#include "mixmusic.h"
|
||||
#include "pstypes.h"
|
||||
#include "error.h"
|
||||
#include "mono.h"
|
||||
#include "sounds.h"
|
||||
#include "digi.h"
|
||||
#include "digi_mixer.h"
|
||||
#include "digi_mixer_music.h"
|
||||
#include "jukebox.h"
|
||||
|
||||
#include "fix.h"
|
||||
#include "gr.h" // needed for piggy.h
|
||||
#include "piggy.h"
|
||||
#include "digi.h"
|
||||
#include "sounds.h"
|
||||
#include "wall.h"
|
||||
#include "newdemo.h"
|
||||
#include "kconfig.h"
|
||||
|
||||
#define MIX_DIGI_DEBUG 0
|
||||
|
||||
#define MIX_OUTPUT_FREQUENCY 44100 // in 2006, we can afford it!
|
||||
#define MIX_OUTPUT_FORMAT AUDIO_S16
|
||||
#define MIX_OUTPUT_CHANNELS 2
|
||||
|
||||
//MD2211 - added 2006/12/12 to correctly remember music volume
|
||||
static int midi_volume = F1_0;
|
||||
|
||||
//edited 05/17/99 Matt Mueller - added ifndef NO_ASM
|
||||
//added on 980905 by adb to add inline fixmul for mixer on i386
|
||||
#ifndef NO_ASM
|
||||
|
@ -60,26 +56,22 @@ extern inline fix fixmul(fix x, fix y) { return do_fixmul(x,y); }
|
|||
//end edit -MM
|
||||
|
||||
#define MAX_SOUND_SLOTS 64
|
||||
#define SOUND_BUFFER_SIZE 2048
|
||||
#define MIN_VOLUME 0
|
||||
|
||||
//added/changed on 980905 by adb to make sfx volume work, on 990221 by adb changed F1_0 to F1_0 / 2
|
||||
#define SOUND_MAX_VOLUME (F1_0 / 2)
|
||||
int digi_volume = SOUND_MAX_VOLUME;
|
||||
//end edit by adb
|
||||
#define SOUND_BUFFER_SIZE 4096
|
||||
#define MIN_VOLUME 10
|
||||
|
||||
static int digi_initialised = 0;
|
||||
static int digi_max_channels = MAX_SOUND_SLOTS;
|
||||
inline int fix2byte(fix f) { return (f / 256) % 256; }
|
||||
Mix_Chunk SoundChunks[MAX_SOUNDS];
|
||||
|
||||
|
||||
/* Initialise audio */
|
||||
int digi_init() {
|
||||
int digi_mixer_init() {
|
||||
digi_sample_rate = SAMPLE_RATE_44K;
|
||||
|
||||
if (MIX_DIGI_DEBUG) printf("digi_init %d (SDL_Mixer)\n", MAX_SOUNDS);
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) Error("SDL audio initialisation failed: %s.", SDL_GetError());
|
||||
|
||||
if (Mix_OpenAudio(MIX_OUTPUT_FREQUENCY, MIX_OUTPUT_FORMAT, MIX_OUTPUT_CHANNELS, SOUND_BUFFER_SIZE)) {
|
||||
if (Mix_OpenAudio(digi_sample_rate, MIX_OUTPUT_FORMAT, MIX_OUTPUT_CHANNELS, SOUND_BUFFER_SIZE)) {
|
||||
//edited on 10/05/98 by Matt Mueller - should keep running, just with no sound.
|
||||
printf("\nError: Couldn't open audio: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
|
@ -88,13 +80,18 @@ int digi_init() {
|
|||
Mix_AllocateChannels(digi_max_channels);
|
||||
Mix_Pause(0);
|
||||
|
||||
// Attempt to load jukebox
|
||||
jukebox_load();
|
||||
//jukebox_list();
|
||||
|
||||
atexit(digi_close);
|
||||
digi_initialised = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Shut down audio */
|
||||
void digi_close() {
|
||||
void digi_mixer_close() {
|
||||
if (!digi_initialised) return;
|
||||
digi_initialised = 0;
|
||||
Mix_CloseAudio();
|
||||
|
@ -109,14 +106,14 @@ void mixdigi_convert_sound(int i) {
|
|||
SDL_AudioCVT cvt;
|
||||
Uint8 *data = GameSounds[i].data;
|
||||
Uint32 dlen = GameSounds[i].length;
|
||||
int freq = GameArg.SndDigiSampleRate; //FIXME: assuming 22 KHz for now, but Descent 2 supports multiple sampling rates
|
||||
int freq = GameArg.SndDigiSampleRate;
|
||||
//int bits = GameSounds[i].bits;
|
||||
|
||||
if (SoundChunks[i].abuf) return; //proceed only if not converted yet
|
||||
|
||||
if (data) {
|
||||
if (MIX_DIGI_DEBUG) printf("converting %d (%d)\n", i, dlen);
|
||||
SDL_BuildAudioCVT(&cvt, AUDIO_U8, 1, freq, MIX_OUTPUT_FORMAT, MIX_OUTPUT_CHANNELS, MIX_OUTPUT_FREQUENCY);
|
||||
SDL_BuildAudioCVT(&cvt, AUDIO_U8, 1, freq, MIX_OUTPUT_FORMAT, MIX_OUTPUT_CHANNELS, digi_sample_rate);
|
||||
|
||||
cvt.buf = malloc(dlen * cvt.len_mult);
|
||||
cvt.len = dlen;
|
||||
|
@ -126,12 +123,12 @@ void mixdigi_convert_sound(int i) {
|
|||
SoundChunks[i].abuf = cvt.buf;
|
||||
SoundChunks[i].alen = dlen * cvt.len_mult;
|
||||
SoundChunks[i].allocated = 1;
|
||||
SoundChunks[i].volume = 128; // Max volume (SDL) = 128
|
||||
SoundChunks[i].volume = 128; // Max volume = 128
|
||||
}
|
||||
}
|
||||
|
||||
// Volume 0-F1_0
|
||||
int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj)
|
||||
int digi_mixer_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj)
|
||||
{
|
||||
if (!digi_initialised) return -1;
|
||||
Assert(GameSounds[soundnum].data != (void *)-1);
|
||||
|
@ -151,94 +148,87 @@ int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_
|
|||
return channel;
|
||||
}
|
||||
|
||||
void digi_set_channel_volume(int channel, int volume) {
|
||||
if (MIX_DIGI_DEBUG) printf("digi_set_channel_volume %d %d\n", channel, volume);
|
||||
void digi_mixer_set_channel_volume(int channel, int volume) {
|
||||
if (!digi_initialised) return;
|
||||
int mix_vol = fix2byte(volume);
|
||||
Mix_SetDistance(channel, 255-mix_vol);
|
||||
}
|
||||
|
||||
void digi_set_channel_pan(int channel, int pan) {
|
||||
void digi_mixer_set_channel_pan(int channel, int pan) {
|
||||
int mix_pan = fix2byte(pan);
|
||||
Mix_SetPanning(channel, 255-mix_pan, mix_pan);
|
||||
}
|
||||
|
||||
void digi_stop_sound(int channel) {
|
||||
void digi_mixer_stop_sound(int channel) {
|
||||
if (!digi_initialised) return;
|
||||
if (MIX_DIGI_DEBUG) printf("digi_stop_sound %d\n", channel);
|
||||
Mix_HaltChannel(channel);
|
||||
}
|
||||
|
||||
void digi_end_sound(int channel) {
|
||||
digi_stop_sound(channel);
|
||||
void digi_mixer_end_sound(int channel) {
|
||||
digi_mixer_stop_sound(channel);
|
||||
}
|
||||
|
||||
void digi_set_digi_volume( int dvolume )
|
||||
void digi_mixer_set_digi_volume( int dvolume )
|
||||
{
|
||||
digi_volume = dvolume;
|
||||
if (!digi_initialised) return;
|
||||
if (MIX_DIGI_DEBUG) printf("digi_set_digi_volume %d\n", dvolume);
|
||||
int mix_vol = fix2byte(dvolume);
|
||||
Mix_Volume(-1, mix_vol);
|
||||
Mix_Volume(-1, fix2byte(dvolume));
|
||||
}
|
||||
|
||||
//added on 980905 by adb from original source to make sfx volume work
|
||||
/*
|
||||
void digi_set_digi_volume( int dvolume )
|
||||
{
|
||||
dvolume = fixmuldiv( dvolume, SOUND_MAX_VOLUME, 0x7fff);
|
||||
if ( dvolume > SOUND_MAX_VOLUME )
|
||||
digi_volume = SOUND_MAX_VOLUME;
|
||||
else if ( dvolume < 0 )
|
||||
digi_volume = 0;
|
||||
else
|
||||
digi_volume = dvolume;
|
||||
|
||||
if ( !digi_initialised ) return;
|
||||
|
||||
digi_sync_sounds();
|
||||
}
|
||||
*/
|
||||
//end edit by adb
|
||||
|
||||
void digi_set_volume( int dvolume, int mvolume ) {
|
||||
if (MIX_DIGI_DEBUG) printf("digi_set_volume %d %d\n", dvolume, mvolume);
|
||||
digi_set_digi_volume(dvolume);
|
||||
digi_set_midi_volume(mvolume);
|
||||
void digi_mixer_set_midi_volume( int mvolume ) {
|
||||
midi_volume = mvolume;
|
||||
if (!digi_initialised) return;
|
||||
mix_set_music_volume(mvolume);
|
||||
}
|
||||
|
||||
int digi_find_channel(int soundno) { return 0; }
|
||||
int digi_is_sound_playing(int soundno) { return 0; }
|
||||
int digi_is_channel_playing(int channel) { return 0; }
|
||||
void digi_reset() {}
|
||||
void digi_stop_all_channels() {}
|
||||
void digi_mixer_set_volume( int dvolume, int mvolume ) {
|
||||
digi_mixer_set_digi_volume(dvolume);
|
||||
digi_mixer_set_midi_volume(mvolume);
|
||||
}
|
||||
|
||||
|
||||
int digi_mixer_find_channel(int soundno) { return 0; }
|
||||
int digi_mixer_is_sound_playing(int soundno) { return 0; }
|
||||
int digi_mixer_is_channel_playing(int channel) { return 0; }
|
||||
|
||||
void digi_mixer_reset() {}
|
||||
void digi_mixer_stop_all_channels() {}
|
||||
|
||||
extern void digi_end_soundobj(int channel);
|
||||
int verify_sound_channel_free(int channel);
|
||||
|
||||
//added on 980905 by adb to make sound channel setting work
|
||||
void digi_set_max_channels(int n) { digi_max_channels = n; }
|
||||
int digi_get_max_channels() { return digi_max_channels; }
|
||||
void digi_mixer_set_max_channels(int n) { }
|
||||
int digi_mixer_get_max_channels() { return digi_max_channels; }
|
||||
// end edit by adb
|
||||
|
||||
|
||||
// MIDI stuff follows.
|
||||
|
||||
#ifndef _WIN32
|
||||
void digi_set_midi_volume( int mvolume ) {
|
||||
midi_volume = mvolume;
|
||||
mix_set_music_volume(mvolume);
|
||||
}
|
||||
void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) {
|
||||
|
||||
void digi_mixer_play_midi_song(char * filename, char * melodic_bank, char * drum_bank, int loop ) {
|
||||
mix_set_music_volume(midi_volume);
|
||||
mix_play_music(filename, loop);
|
||||
|
||||
// quick hack to check if filename begins with "game" -- MD2211
|
||||
if (jukebox_is_loaded() && strstr(filename, "game") == filename) {
|
||||
// use jukebox
|
||||
jukebox_play();
|
||||
}
|
||||
else {
|
||||
// standard song playback
|
||||
mix_play_music(filename, loop);
|
||||
}
|
||||
}
|
||||
void digi_stop_current_song() {
|
||||
mix_stop_music();
|
||||
void digi_mixer_stop_current_song() {
|
||||
jukebox_stop(); //stops jukebox as well as standard music
|
||||
}
|
||||
#endif
|
||||
|
||||
void digi_pause_midi() {}
|
||||
void digi_resume_midi() {}
|
||||
void digi_mixer_pause_midi() {}
|
||||
void digi_mixer_resume_midi() {}
|
||||
|
||||
#ifndef NDEBUG
|
||||
void digi_debug() {}
|
||||
void digi_mixer_debug() {}
|
||||
#endif
|
||||
|
|
@ -66,6 +66,10 @@ void convert_hmp(char *filename, char *mid_filename) {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Plays a music given its name (regular game songs)
|
||||
*/
|
||||
|
||||
void mix_play_music(char *filename, int loop) {
|
||||
|
||||
loop *= -1;
|
||||
|
@ -152,6 +156,33 @@ void mix_play_music(char *filename, int loop) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Plays a music file from an absolute path (used by jukebox)
|
||||
*/
|
||||
|
||||
void mix_play_file(char *basedir, char *filename, int loop) {
|
||||
|
||||
int fn_buf_len = strlen(basedir) + strlen(filename) + 1;
|
||||
char real_filename[fn_buf_len];
|
||||
sprintf(real_filename, "%s%s", basedir, filename); // build absolute path
|
||||
|
||||
if ((current_music = Mix_LoadMUS(real_filename))) {
|
||||
if (Mix_PlayingMusic()) {
|
||||
// Fade-in effect sounds cleaner if we're already playing something
|
||||
Mix_FadeInMusic(current_music, loop, MUSIC_FADE_TIME);
|
||||
}
|
||||
else {
|
||||
Mix_PlayMusic(current_music, loop);
|
||||
}
|
||||
Mix_HookMusicFinished(music_done);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Music %s could not be loaded%s\n", filename, basedir);
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
}
|
||||
|
||||
void mix_set_music_volume(int vol) {
|
||||
printf("mix_set_music_volume %d\n", vol);
|
||||
Mix_VolumeMusic(vol);
|
158
arch/sdl/jukebox.c
Normal file
158
arch/sdl/jukebox.c
Normal file
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* DXX Rebirth "jukebox" code
|
||||
* MD 2211 <md2211@users.sourceforge.net>, 2007
|
||||
*/
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/dir.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "args.h"
|
||||
#include "dl_list.h"
|
||||
#include "hudmsg.h"
|
||||
#include "digi_mixer_music.h"
|
||||
#include "jukebox.h"
|
||||
|
||||
#define JUKEBOX_ARG "-jukebox"
|
||||
#define MUSIC_HUDMSG_MAXLEN 40
|
||||
#define JUKEBOX_HUDMSG_PLAYING "Now playing:"
|
||||
#define JUKEBOX_HUDMSG_STOPPED "Jukebox stopped"
|
||||
|
||||
static int jukebox_loaded = 0;
|
||||
static int jukebox_playing = 0;
|
||||
static char *jukebox_path;
|
||||
static dl_list *JukeboxSongs;
|
||||
char hud_msg_buf[MUSIC_HUDMSG_MAXLEN+4];
|
||||
|
||||
|
||||
char *select_prev_song(dl_list *list) {
|
||||
char *ret;
|
||||
if (dl_is_empty(list)) {
|
||||
ret = NULL;
|
||||
}
|
||||
else {
|
||||
if (list->first == list->current) {
|
||||
list->current = list->last;
|
||||
}
|
||||
else {
|
||||
dl_backward(list);
|
||||
}
|
||||
ret = (char *) list->current->data;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *select_next_song(dl_list *list) {
|
||||
char *ret;
|
||||
if (dl_is_empty(list)) {
|
||||
ret = NULL;
|
||||
}
|
||||
else {
|
||||
if (list->last == list->current) {
|
||||
list->current = list->first;
|
||||
}
|
||||
else {
|
||||
dl_forward(list);
|
||||
}
|
||||
ret = (char *) list->current->data;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* Filter for scandir(); selects MP3 and OGG, files, rejects the rest */
|
||||
int file_select_all(const struct dirent *entry) {
|
||||
char *fn = (char *) entry->d_name;
|
||||
char *ext = strrchr(fn, '.');
|
||||
int ext_ok = (ext != NULL && (!strcmp(ext, ".mp3") || !strcmp(ext, ".ogg")));
|
||||
|
||||
return strcmp(fn, ".") && strcmp(entry->d_name, "..") && ext_ok;
|
||||
|
||||
}
|
||||
|
||||
/* Loads music file names from a given directory */
|
||||
void jukebox_load() {
|
||||
int count, i, t;
|
||||
struct dirent **files;
|
||||
int (*file_select)(const struct dirent *) = file_select_all;
|
||||
|
||||
if (!jukebox_loaded) {
|
||||
t = FindArg(JUKEBOX_ARG);
|
||||
if (t > 0) {
|
||||
jukebox_path = Args[t+1];
|
||||
|
||||
JukeboxSongs = dl_init();
|
||||
count = scandir(jukebox_path, &files, file_select, alphasort);
|
||||
|
||||
printf("Jukebox: %d music file(s) found in %s\n", count, jukebox_path);
|
||||
|
||||
for (i=0; i<count; i++) dl_add(JukeboxSongs, files[i]->d_name);
|
||||
|
||||
jukebox_loaded = 1;
|
||||
}
|
||||
}
|
||||
else { printf("Jukebox already loaded\n"); }
|
||||
}
|
||||
|
||||
void jukebox_play() {
|
||||
if (!jukebox_loaded) return;
|
||||
char *music_filename = (char *) JukeboxSongs->current->data;
|
||||
|
||||
mix_play_file(jukebox_path, music_filename, 0);
|
||||
|
||||
// Formatting a pretty message
|
||||
if (strlen(music_filename) >= MUSIC_HUDMSG_MAXLEN) {
|
||||
strncpy(hud_msg_buf, music_filename, MUSIC_HUDMSG_MAXLEN);
|
||||
strcpy(hud_msg_buf+MUSIC_HUDMSG_MAXLEN, "...");
|
||||
hud_msg_buf[MUSIC_HUDMSG_MAXLEN+3] = '\0';
|
||||
} else {
|
||||
strcpy(hud_msg_buf, music_filename);
|
||||
}
|
||||
|
||||
hud_message(MSGC_GAME_FEEDBACK, "%s %s", JUKEBOX_HUDMSG_PLAYING, hud_msg_buf);
|
||||
jukebox_playing = 1;
|
||||
}
|
||||
|
||||
void jukebox_stop() {
|
||||
if (!jukebox_loaded) return;
|
||||
mix_stop_music();
|
||||
hud_message(MSGC_GAME_FEEDBACK, JUKEBOX_HUDMSG_STOPPED);
|
||||
jukebox_playing = 0;
|
||||
}
|
||||
|
||||
void jukebox_stop_hook() {
|
||||
if (!jukebox_loaded) return;
|
||||
if (jukebox_playing) jukebox_next();
|
||||
}
|
||||
|
||||
void jukebox_next() {
|
||||
if (!jukebox_loaded) return;
|
||||
select_next_song(JukeboxSongs);
|
||||
if (jukebox_playing) jukebox_play();
|
||||
}
|
||||
|
||||
void jukebox_prev() {
|
||||
if (!jukebox_loaded) return;
|
||||
select_prev_song(JukeboxSongs);
|
||||
if (jukebox_playing) jukebox_play();
|
||||
}
|
||||
|
||||
char *jukebox_current() {
|
||||
return JukeboxSongs->current->data;
|
||||
}
|
||||
|
||||
int jukebox_is_loaded() { return jukebox_loaded; }
|
||||
int jukebox_is_playing() { return jukebox_playing; }
|
||||
|
||||
void jukebox_list() {
|
||||
dl_item *curr;
|
||||
if (!jukebox_loaded) return;
|
||||
if (dl_is_empty(JukeboxSongs)) {
|
||||
printf("* No songs have been found\n");
|
||||
}
|
||||
else {
|
||||
for (curr = JukeboxSongs->first; curr != NULL; curr = curr->next) {
|
||||
printf("* %s\n", (char *) curr->data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,6 +62,9 @@ typedef struct Arg
|
|||
int SndNoMusic;
|
||||
int SndDigiSampleRate;
|
||||
int SndEnableRedbook;
|
||||
int SndSdlMixer;
|
||||
char *SndExternalMusic;
|
||||
char *SndJukebox;
|
||||
float GfxAspectX;
|
||||
float GfxAspectY;
|
||||
int GfxGaugeHudMode;
|
||||
|
|
30
include/dl_list.h
Normal file
30
include/dl_list.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
* Doubly-linked list implementation
|
||||
* MD 2211 <md2211@users.sourceforge.net>, 2007
|
||||
*/
|
||||
|
||||
#ifndef __DL_LIST__
|
||||
#define __DL_LIST__
|
||||
|
||||
struct dl_list_elem {
|
||||
void *data;
|
||||
struct dl_list_elem *prev;
|
||||
struct dl_list_elem *next;
|
||||
};
|
||||
|
||||
typedef struct dl_list_elem dl_item;
|
||||
|
||||
typedef struct {
|
||||
struct dl_list_elem *first;
|
||||
struct dl_list_elem *last;
|
||||
struct dl_list_elem *current;
|
||||
} dl_list;
|
||||
|
||||
dl_list *dl_init();
|
||||
void dl_add(dl_list *, void *);
|
||||
void dl_remove(dl_list *, dl_item *);
|
||||
int dl_is_empty(dl_list *);
|
||||
int dl_forward(dl_list *);
|
||||
int dl_backward(dl_list *);
|
||||
|
||||
#endif
|
19
main/digi.h
19
main/digi.h
|
@ -42,9 +42,6 @@ typedef struct digi_sound {
|
|||
} digi_sound;
|
||||
#endif
|
||||
|
||||
#define SAMPLE_RATE_11K 11025
|
||||
#define SAMPLE_RATE_22K 22050
|
||||
|
||||
|
||||
|
||||
#ifdef __DJGPP__
|
||||
|
@ -125,4 +122,20 @@ extern void digi_stop_looping_sound();
|
|||
// Plays a queued voice sound.
|
||||
extern void digi_start_sound_queued( short soundnum, fix volume );
|
||||
|
||||
// Following declarations are for the runtime switching system
|
||||
|
||||
#define SAMPLE_RATE_11K 11025
|
||||
#define SAMPLE_RATE_22K 22050
|
||||
#define SAMPLE_RATE_44K 44100
|
||||
|
||||
#define SDLMIXER_SYSTEM 1
|
||||
#define SDLAUDIO_SYSTEM 2
|
||||
|
||||
#define SOUND_MAX_VOLUME F1_0 // was (F1_0 / 2)
|
||||
|
||||
extern int digi_volume;
|
||||
extern int midi_volume;
|
||||
extern int digi_sample_rate;
|
||||
void digi_select_system(int);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -99,6 +99,8 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|||
#include "rbaudio.h"
|
||||
#include "switch.h"
|
||||
#include "escort.h"
|
||||
//MD2211
|
||||
#include "jukebox.h"
|
||||
|
||||
//#define TEST_TIMER 1 //if this is set, do checking on timer
|
||||
|
||||
|
@ -1259,6 +1261,27 @@ int HandleSystemKey(int key)
|
|||
break;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_SDLMIXER
|
||||
/*
|
||||
* Jukebox hotkeys -- MD2211, 2007
|
||||
* ==============================================
|
||||
*/
|
||||
case KEY_ALTED + KEY_SHIFTED + KEY_F9:
|
||||
jukebox_play();
|
||||
break;
|
||||
case KEY_ALTED + KEY_SHIFTED + KEY_F10:
|
||||
jukebox_stop();
|
||||
break;
|
||||
case KEY_ALTED + KEY_SHIFTED + KEY_F11:
|
||||
jukebox_prev();
|
||||
break;
|
||||
case KEY_ALTED + KEY_SHIFTED + KEY_F12:
|
||||
jukebox_next();
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
||||
//added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
|
||||
#if 0
|
||||
case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
|
||||
|
|
|
@ -354,8 +354,15 @@ int main(int argc, char *argv[])
|
|||
|
||||
key_init();
|
||||
|
||||
if (!GameArg.SndNoSound)
|
||||
if (!GameArg.SndNoSound) {
|
||||
digi_select_system(
|
||||
GameArg.SndSdlMixer || GameArg.SndExternalMusic || GameArg.SndJukebox ?
|
||||
SDLMIXER_SYSTEM : SDLAUDIO_SYSTEM
|
||||
);
|
||||
digi_init();
|
||||
}
|
||||
|
||||
printf("trace 2\n");
|
||||
|
||||
if (!GameArg.CtlNoMouse)
|
||||
d_mouse_init();
|
||||
|
@ -395,13 +402,19 @@ int main(int argc, char *argv[])
|
|||
con_printf(CON_DEBUG, "Initializing font system...\n" );
|
||||
gamefont_init(); // must load after palette data loaded.
|
||||
|
||||
printf("trace 3\n");
|
||||
|
||||
con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
|
||||
init_movies(); //init movie libraries
|
||||
|
||||
printf("trace 4\n");
|
||||
|
||||
show_titles();
|
||||
|
||||
set_screen_mode(SCREEN_MENU);
|
||||
|
||||
printf("trace 5\n");
|
||||
|
||||
con_printf( CON_DEBUG , "\nDoing bm_init..." );
|
||||
#ifdef EDITOR
|
||||
if (!bm_init_use_tbl())
|
||||
|
|
|
@ -235,6 +235,12 @@ void ReadCmdArgs(void)
|
|||
else
|
||||
GameArg.SndEnableRedbook = 0;
|
||||
|
||||
#ifdef USE_SDLMIXER
|
||||
GameArg.SndSdlMixer = FindArg("-sdlmixer");
|
||||
GameArg.SndJukebox = (t = FindArg("-jukebox") ? Args[t+1] : NULL);
|
||||
GameArg.SndExternalMusic = (t = FindArg("-music_ext") ? Args[t+1] : NULL);
|
||||
#endif
|
||||
|
||||
// Graphics Options
|
||||
|
||||
if ((t=FindResArg("aspect", &y, &x)))
|
||||
|
|
64
misc/dl_list.c
Normal file
64
misc/dl_list.c
Normal file
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Doubly-linked list implementation with position marker
|
||||
* MD 2211 <md2211@users.sourceforge.net>, 2007
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "dl_list.h"
|
||||
|
||||
dl_list *dl_init() {
|
||||
dl_list *list = malloc(sizeof(dl_list));
|
||||
list->first = NULL;
|
||||
list->last = NULL;
|
||||
list->current = NULL;
|
||||
return list;
|
||||
}
|
||||
|
||||
void dl_add(dl_list *list, void *data) {
|
||||
dl_item *item;
|
||||
item = malloc(sizeof(dl_item));
|
||||
item->data = data;
|
||||
item->prev = list->last;
|
||||
item->next = NULL;
|
||||
|
||||
if (list->last != NULL) {
|
||||
list->last->next = item;
|
||||
}
|
||||
if (list->first == NULL) {
|
||||
list->first = item;
|
||||
list->current = item;
|
||||
}
|
||||
list->last = item;
|
||||
}
|
||||
|
||||
void dl_remove(dl_list *list, dl_item *item) {
|
||||
if (list->current == item) list->current = item->prev;
|
||||
|
||||
if (list->first == item) list->first = item->next;
|
||||
else item->prev->next = item->next;
|
||||
|
||||
if (list->last == item) list->last = item->prev;
|
||||
else item->next->prev = item->prev;
|
||||
|
||||
free(item);
|
||||
}
|
||||
|
||||
int dl_is_empty(dl_list *list) {
|
||||
return (list->first == NULL);
|
||||
}
|
||||
|
||||
int dl_forward(dl_list *list) {
|
||||
if (!dl_is_empty(list) && list->current->next != NULL) {
|
||||
list->current = list->current->next;
|
||||
return 1;
|
||||
}
|
||||
else return 0;
|
||||
}
|
||||
|
||||
int dl_backward(dl_list *list) {
|
||||
if (!dl_is_empty(list) && list->current->prev != NULL) {
|
||||
list->current = list->current->prev;
|
||||
return 1;
|
||||
}
|
||||
else return 0;
|
||||
}
|
Loading…
Reference in a new issue