dxx-rebirth/main
2006-10-10 23:35:14 +00:00
..
editor clear up automake stuff, additions in DXX-COMPILE.TXT 2006-10-02 17:00:26 +00:00
old initial import 2006-03-20 17:12:09 +00:00
ai.c initial import 2006-03-20 17:12:09 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c initial import 2006-03-20 17:12:09 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
automap.h initial import 2006-03-20 17:12:09 +00:00
bm.c initial import 2006-03-20 17:12:09 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c initial import 2006-03-20 17:12:09 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c initial import 2006-03-20 17:12:09 +00:00
collide.h initial import 2006-03-20 17:12:09 +00:00
config.c initial import 2006-03-20 17:12:09 +00:00
config.h added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
console.c initial import 2006-03-20 17:12:09 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c code cleanup 2006-10-07 21:45:20 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h initial import 2006-03-20 17:12:09 +00:00
digi.h initial import 2006-03-20 17:12:09 +00:00
digiobj.c initial import 2006-03-20 17:12:09 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c initial import 2006-03-20 17:12:09 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c initial import 2006-03-20 17:12:09 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c initial import 2006-03-20 17:12:09 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor) 2006-10-06 00:15:20 +00:00
game.h initial import 2006-03-20 17:12:09 +00:00
gamecntl.c introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops) 2006-10-09 21:44:24 +00:00
gamefont.c made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
gamefont.h initial import 2006-03-20 17:12:09 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c initial import 2006-03-20 17:12:09 +00:00
gamepal.h initial import 2006-03-20 17:12:09 +00:00
gamerend.c print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
gamesave.c orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG 2006-04-03 04:10:55 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c corrected position of shield/energy numbers if 200 2006-10-10 23:35:14 +00:00
gauges.h initial import 2006-03-20 17:12:09 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup 2006-10-08 23:19:46 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
kconfig.h initial import 2006-03-20 17:12:09 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c initial import 2006-03-20 17:12:09 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
Makefile.am initial import 2006-03-20 17:12:09 +00:00
menu.c if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
menu.h initial import 2006-03-20 17:12:09 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c initial import 2006-03-20 17:12:09 +00:00
mission.h initial import 2006-03-20 17:12:09 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c made file extension for TXB files lowercase to match filename case itself. makes easier to use external files 2006-10-10 00:47:10 +00:00
movie.h initial import 2006-03-20 17:12:09 +00:00
multi.c move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multi.h move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h initial import 2006-03-20 17:12:09 +00:00
network.c fixes for some menu glitches 2006-09-29 00:53:35 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
newmenu.h made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well 2006-08-18 09:47:07 +00:00
object.c fix crash when a robot's guided missile explodes (d2x-cvs takeover) 2006-10-02 13:16:09 +00:00
object.h initial import 2006-03-20 17:12:09 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:01:57 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c initial import 2006-03-20 17:12:09 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c added new control type: Joystick & Mouse (Thanks to The_Lion) 2006-10-07 01:12:25 +00:00
playsave.h initial import 2006-03-20 17:12:09 +00:00
polyobj.c new code for ogl_offscreen_render, used it to reduce flickering in credits 2006-08-22 00:01:06 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c compiler related changes (thanks to Chris Taylor) 2006-10-02 14:36:19 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:12:04 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c initial import 2006-03-20 17:12:09 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c midi repeat improvements 2006-05-05 14:18:42 +00:00
songs.h initial import 2006-03-20 17:12:09 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf 2006-10-08 15:57:11 +00:00
state.h initial import 2006-03-20 17:12:09 +00:00
switch.c initial import 2006-03-20 17:12:09 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c initial import 2006-03-20 17:12:09 +00:00
text.h initial import 2006-03-20 17:12:09 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
titles.h move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special 2006-10-10 09:53:58 +00:00
wall.c initial import 2006-03-20 17:12:09 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c initial import 2006-03-20 17:12:09 +00:00
weapon.h initial import 2006-03-20 17:12:09 +00:00