dxx-rebirth/main
2008-03-27 10:43:35 +00:00
..
editor Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
ai.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
ai.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ai2.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
aipath.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
aistruct.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
automap.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
automap.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
bm.c support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
bm.h support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
bmread.c add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
bmread.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cmd.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cntrlcen.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cntrlcen.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
collide.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
collide.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
config.c Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
config.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
controls.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
controls.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
credits.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
credits.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
crypt.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
desc_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digi.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digiobj.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
dumpmine.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
effects.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
effects.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
endlevel.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
endlevel.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
escort.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
escort.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fireball.c Fixed some memory problems; Adjusted timer_delay2 for robot briefings 2007-11-23 21:14:57 +00:00
fireball.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fuelcen.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
fuelcen.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
fvi.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
fvi_a.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
game.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
game.h Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
gamecntl.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gamefont.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
gamefont.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
gamemine.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamemine.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamepal.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gamepal.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gamerend.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gamesave.c Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
gamesave.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseg.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseg.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gameseq.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gameseq.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gamestat.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gauges.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
gauges.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
hostage.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hostage.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hud.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
hudmsg.h code cleaning 2007-10-30 00:01:55 +00:00
inferno.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
inferno.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
kconfig.c Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
kconfig.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
kmatrix.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
kmatrix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
laser.c Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
laser.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
lighting.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
lighting.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
menu.c Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
menu.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
mglobal.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mission.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
mission.h Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files 2008-01-23 17:28:28 +00:00
morph.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
morph.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
movie.c Do not actually blit movie frame if palette has been changed 2008-03-25 13:12:27 +00:00
movie.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
multi.c allow hoard.ham to go in 'Data' subdirectory 2008-03-22 06:23:19 +00:00
multi.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multibot.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
multibot.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
netdrv.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
netdrv_udp.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
netdrv_udp.h Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
netpkt.c use d_ memory functions in hmp2mid, since I already started to erroneously 2008-02-17 04:47:38 +00:00
netpkt.h Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
network.c add prototypes for show_game_stats and network_do_join_game to fix warnings 2008-03-22 04:57:52 +00:00
network.h Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c 2008-01-08 16:30:14 +00:00
newdemo.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
newdemo.h Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
newmenu.c include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
newmenu.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
object.c Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
object.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
paging.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
paging.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physics.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
physics.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
piggy.c add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
piggy.h support PC shareware files in full version build, make game data loading code easier to follow 2008-02-11 12:12:57 +00:00
player.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
player.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
playsave.c Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
playsave.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
polyobj.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
polyobj.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
powerup.c Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy 2007-10-28 20:14:25 +00:00
powerup.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
render.c Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
render.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
robot.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
robot.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
scores.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
scores.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
screens.h Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
segment.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segment.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segpoint.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
slew.c Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
slew.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
sounds.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
state.c Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
state.h Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code 2007-10-31 00:49:45 +00:00
switch.c Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
switch.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
terrain.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
terrain.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmerge.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
text.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
text.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
textures.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
titles.c include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
titles.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vclip.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vclip.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vers_id.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
wall.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
wall.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
weapon.c Removed key shortcuts for menus; Correctly aligned ScrollBox arrows; ScrollOffset now increments earlier is scrolling is done with keys; Fixed width for menu mouse selections; Fxied mouse selector for submenus in ScrollBoxes; Using defines for Arrow-chars in Weapon reordering 2007-09-24 08:05:56 +00:00
weapon.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00