Apply BUMP_HACK on walls only
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D2X-Rebirth Changelog
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20070829
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--------
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main/physics.c: Apply BUMP_HACK on walls only
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20070828
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--------
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d2x.ini, 2d/bitblt.c, include/args.h, main/automap.c, main/credits.c, main/gameseq.c, main/inferno.c, main/newmenu.c, main/piggy.c, main/titles.c, misc/args.c: Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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@ -839,7 +839,7 @@ void do_physics_sim(object *obj)
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#ifdef BUMP_HACK
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if (obj==ConsoleObject && (obj->mtype.phys_info.velocity.x==0 && obj->mtype.phys_info.velocity.y==0 && obj->mtype.phys_info.velocity.z==0) &&
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!(obj->mtype.phys_info.thrust.x==0 && obj->mtype.phys_info.thrust.y==0 && obj->mtype.phys_info.thrust.z==0)) {
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!(obj->mtype.phys_info.thrust.x==0 && obj->mtype.phys_info.thrust.y==0 && obj->mtype.phys_info.thrust.z==0) && fate == HIT_WALL) {
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vms_vector center,bump_vec;
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//bump player a little towards center of segment to unstick
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