Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs

This commit is contained in:
zicodxx 2007-10-28 21:52:10 +00:00
parent 50ec34ddba
commit 4ee1ca5020
2 changed files with 2 additions and 1 deletions

View file

@ -4,6 +4,7 @@ D2X-Rebirth Changelog
--------
arch/ogl/ogl.c, include/args.h, main/collide.c, main/fuelcen.c, main/game.c, main/gamecntl.c, main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c, main/laser.c, main/network.c, main/powerup.c, misc/args.c: Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Some HUD message redundancy
main/hud.c: For HUD messages redundancy check, compare all messages and check if message already printed and is a typical "ALREADY HAVE" message - waste them if so
main/newmenu.c: Using FONTSCALE_X instead of MENSCALE_X to scale netlist tabs
20071018
--------

View file

@ -299,7 +299,7 @@ void nm_string( bkg * b, int w1,int x, int y, char * s)
s2 = d_strdup(s);
for (i=0;i<6;i++) {
XTabs[i]=(LHX(XTabs[i]))*MENSCALE_X;
XTabs[i]=FONTSCALE_X(LHX(XTabs[i]));
XTabs[i]+=x;
}