dxx-rebirth/main
2007-09-01 14:02:49 +00:00
..
editor removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
ai.c amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c Cleaned up more FindArg's - Sound Options 2007-07-14 22:36:04 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
automap.h Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
bm.c allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout 2007-05-20 02:00:57 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c Cleanups 2007-07-18 22:23:06 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code 2007-07-16 00:28:22 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
collide.h Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
config.c Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
config.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
console.c include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h fixed more compiler warnings 2007-06-11 15:54:09 +00:00
digi.h Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
digiobj.c Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu 2007-05-13 01:57:04 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c 2007-04-14 20:18:57 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c doing pick_connected_segment in D1 way - more reliable 2007-08-16 18:01:52 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
game.h Code cleanup and small fixes 2007-07-22 01:34:00 +00:00
gamecntl.c allow framerate indicator to be toggled in-game again 2007-08-24 00:01:39 +00:00
gamefont.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
gamefont.h Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes 2007-06-14 20:52:14 +00:00
gamepal.h fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gamerend.c HUD alignment improvements 2007-08-31 00:10:43 +00:00
gamesave.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c HUD alignment improvements 2007-08-31 00:10:43 +00:00
gauges.h Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c Preventing redundancy of doubled messages correctly 2007-08-26 11:46:10 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
ip_base.cpp Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
ip_base.h Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
ip_basec.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipclienc.c Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipclient.cpp Some debugging-related cleanups, Fixed memleak 2007-08-09 14:29:53 +00:00
ipclient.h Fixed some compiler warnings 2007-08-20 21:48:55 +00:00
ipserver.cpp Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
ipserver.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
kconfig.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
menu.c Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
menu.h Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c Moved piggy init loading for D1 missions to load_mission_d1 2007-08-24 13:36:01 +00:00
mission.h close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission 2007-05-27 05:48:16 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
movie.h Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
multi.c Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy 2007-08-25 23:35:19 +00:00
multi.h Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix 2007-07-22 19:24:52 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00
network.c Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients 2007-08-20 21:33:26 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
newmenu.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
object.c Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
object.h fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c Apply BUMP_HACK on walls only 2007-08-28 22:53:37 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
playsave.h Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
polyobj.c Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c Even more FindArg cleanups 2007-07-22 20:40:39 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
songs.h Control Redbook activity with GameArg.SndEnableRedbook only 2007-07-27 13:35:40 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo 2007-07-26 23:57:29 +00:00
state.h Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup 2007-07-14 20:33:42 +00:00
switch.c main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu 2007-05-13 01:57:04 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c Cleaned up more FindArg's - general Debug Options; Cleanups 2007-07-18 20:13:17 +00:00
text.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c Moved 'if' for HiresGFX to apply after gr_set_mode call; Fixed problems with HiresGFX=0 in Pilot selection and Briefings; Fixed define for CREDITS_FILE so cfexist checks for txb-, not tex-file 2007-09-01 14:02:49 +00:00
titles.h Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so) 2007-08-08 12:38:13 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
wall.c do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical) 2007-03-25 09:18:22 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00
weapon.h Removed old Tactile-code since ForceFeedback is currently out of question 2007-07-22 02:01:02 +00:00