Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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@ -1,5 +1,9 @@
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D2X-Rebirth Changelog
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20070821
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--------
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arch/linux/linuxnet.c, arch/win32/winnet.c, include/ipx.h, main/network.c: Added ipx_check_ready_to_join for driver element CheckReadyToJoin, making sure communication between UDP/IP clients
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20070816
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--------
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main/inferno.c: moved first call of gr_set_mode to before font loading, so OpenGL is initialised before it tries to load textures
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@ -260,6 +260,12 @@ void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * serv
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}
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}
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int ipx_check_ready_to_join(ubyte *server, ubyte *node){
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if (!driver->CheckReadyToJoin)
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return 1;
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return driver->CheckReadyToJoin(server,node);
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}
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int ipx_change_default_socket( ushort socket_number )
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{
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if ( !ipx_installed ) return -3;
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@ -243,6 +243,12 @@ void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * serv
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}
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}
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int ipx_check_ready_to_join(ubyte *server, ubyte *node){
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if (!driver->CheckReadyToJoin)
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return 1;
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return driver->CheckReadyToJoin(server,node);
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}
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int ipx_change_default_socket( ushort socket_number )
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{
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if ( !ipx_installed ) return -3;
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@ -51,6 +51,8 @@ extern int ipx_init(int socket_number);
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extern void ipx_close(void);
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extern int ipx_check_ready_to_join(ubyte *server, ubyte *node);
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extern int ipx_change_default_socket( ushort socket_number );
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// Returns a pointer to 6-byte address
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@ -2390,6 +2390,10 @@ void network_process_packet(ubyte *data, int length )
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}
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mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
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if (!ipx_check_ready_to_join(their->player.network.ipx.server,their->player.network.ipx.node))
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break;
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if (Network_status == NETSTAT_STARTING)
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{
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// Someone wants to join our game!
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