.. |
editor
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removed deprecated Makefile stuff
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2007-05-03 15:16:27 +00:00 |
ai.c
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amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
ai.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ai2.c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
aipath.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aistruct.h
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initial import
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2006-03-20 17:12:09 +00:00 |
automap.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
automap.h
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
bm.c
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allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout
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2007-05-20 02:00:57 +00:00 |
bm.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.c
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Cleanups
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2007-07-18 22:23:06 +00:00 |
bmread.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cmd.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.c
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Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
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2007-07-16 00:28:22 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.c
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
collide.h
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
config.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
config.h
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
console.c
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
controls.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.h
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initial import
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2006-03-20 17:12:09 +00:00 |
credits.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
credits.h
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initial import
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2006-03-20 17:12:09 +00:00 |
crypt.c
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initial import
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2006-03-20 17:12:09 +00:00 |
desc_id.h
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initial import
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2006-03-20 17:12:09 +00:00 |
descent.cfg
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initial import
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2006-03-20 17:12:09 +00:00 |
desw.h
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
digi.h
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
digiobj.c
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
dumpmine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.h
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initial import
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2006-03-20 17:12:09 +00:00 |
endlevel.c
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main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
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2007-05-13 01:57:04 +00:00 |
endlevel.h
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.c
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2007-04-14 20:18:57 +00:00 |
escort.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
fireball.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.c
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
fvi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi_a.h
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initial import
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2006-03-20 17:12:09 +00:00 |
game.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
game.h
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Code cleanup and small fixes
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2007-07-22 01:34:00 +00:00 |
gamecntl.c
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
gamefont.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
gamefont.h
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
gamemine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.c
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fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:52:14 +00:00 |
gamepal.h
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
gamerend.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
gamesave.c
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
gamesave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
gameseg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseq.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
gameseq.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamestat.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gauges.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
gauges.h
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
hostage.c
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hud.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
hudmsg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
inferno.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.ini
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initial import
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2006-03-20 17:12:09 +00:00 |
ip_base.cpp
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
ip_base.h
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
ip_basec.h
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
ipclienc.c
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
ipclient.cpp
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
ipclient.h
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
ipserver.cpp
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Even more FindArg cleanups
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2007-07-22 20:40:39 +00:00 |
ipserver.h
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
joydefs.c
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kconfig.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
kconfig.h
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
kludge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
kmatrix.h
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initial import
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2006-03-20 17:12:09 +00:00 |
laser.c
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Removed old Tactile-code since ForceFeedback is currently out of question
|
2007-07-22 02:01:02 +00:00 |
laser.h
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initial import
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2006-03-20 17:12:09 +00:00 |
lighting.c
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
lighting.h
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initial import
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2006-03-20 17:12:09 +00:00 |
link.bat
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initial import
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2006-03-20 17:12:09 +00:00 |
menu.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
menu.h
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
mglobal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.c
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close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
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2007-05-27 05:48:16 +00:00 |
mission.h
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close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission
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2007-05-27 05:48:16 +00:00 |
modem.h
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.c
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
movie.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
movie.h
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
multi.c
|
Cleaned up more FindArg's - Networking Options; Some fixes
|
2007-07-16 02:34:51 +00:00 |
multi.h
|
Deactivated Multisave feature as default (multi.h define) - broken, not sure if it's worth to fix
|
2007-07-22 19:24:52 +00:00 |
multibot.c
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initial import
|
2006-03-20 17:12:09 +00:00 |
multibot.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
netmisc.c
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initial import
|
2006-03-20 17:12:09 +00:00 |
netmisc.h
|
fix more Mac errors for new UDP/IP
|
2007-06-10 04:52:39 +00:00 |
network.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
network.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
newdemo.c
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
newdemo.h
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initial import
|
2006-03-20 17:12:09 +00:00 |
newmenu.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
newmenu.h
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
object.c
|
Removed old Tactile-code since ForceFeedback is currently out of question
|
2007-07-22 02:01:02 +00:00 |
object.h
|
fixed compiler warnings in object header
|
2006-10-20 23:33:26 +00:00 |
paging.c
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initial import
|
2006-03-20 17:12:09 +00:00 |
paging.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
physics.c
|
Removed old Tactile-code since ForceFeedback is currently out of question
|
2007-07-22 02:01:02 +00:00 |
physics.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
piggy.c
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
piggy.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
player.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
player.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
playsave.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
playsave.h
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
polyobj.c
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
polyobj.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
powerup.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
powerup.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
render.c
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
render.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
reorder.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
robot.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
robot.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
scores.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
scores.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
screens.h
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
segment.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
segment.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
slew.c
|
Even more FindArg cleanups
|
2007-07-22 20:40:39 +00:00 |
slew.h
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
songs.c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
songs.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
sounds.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
state.c
|
Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
|
2007-07-26 23:57:29 +00:00 |
state.h
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
switch.c
|
main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
|
2007-05-13 01:57:04 +00:00 |
switch.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
terrain.c
|
initial import
|
2006-03-20 17:12:09 +00:00 |
terrain.h
|
initial import
|
2006-03-20 17:12:09 +00:00 |
texmerge.c
|
initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.h
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initial import
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2006-03-20 17:12:09 +00:00 |
text.c
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
text.h
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
textures.h
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initial import
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2006-03-20 17:12:09 +00:00 |
titles.c
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
titles.h
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move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:51:05 +00:00 |
vclip.c
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initial import
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2006-03-20 17:12:09 +00:00 |
vclip.h
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initial import
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2006-03-20 17:12:09 +00:00 |
vers_id.h
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
wall.c
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
wall.h
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.c
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
weapon.h
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |