.. |
editor
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
old
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initial import
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2006-03-20 17:12:09 +00:00 |
ai.c
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amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all()
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2007-02-19 23:15:55 +00:00 |
ai.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ai2.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aipath.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aistruct.h
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initial import
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2006-03-20 17:12:09 +00:00 |
automap.c
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
automap.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cmd.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
collide.h
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
config.c
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
config.h
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
console.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.h
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initial import
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2006-03-20 17:12:09 +00:00 |
credits.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
credits.h
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initial import
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2006-03-20 17:12:09 +00:00 |
crypt.c
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initial import
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2006-03-20 17:12:09 +00:00 |
desc_id.h
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initial import
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2006-03-20 17:12:09 +00:00 |
descent.cfg
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initial import
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2006-03-20 17:12:09 +00:00 |
desw.h
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
digi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
digiobj.c
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initial import
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2006-03-20 17:12:09 +00:00 |
dumpmine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.h
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initial import
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2006-03-20 17:12:09 +00:00 |
endlevel.c
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
endlevel.h
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
escort.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.c
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
fireball.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi_a.h
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initial import
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2006-03-20 17:12:09 +00:00 |
game.c
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
game.h
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
gamecntl.c
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
gamefont.c
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warning fixes for gcc 4.0
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2006-12-24 09:15:37 +00:00 |
gamefont.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamerend.c
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
gamesave.c
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
gamesave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
gameseg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseq.c
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
gameseq.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamestat.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gauges.c
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
gauges.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.c
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hud.c
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allow Quick-Exit with SHIFT+ESC; blocking 'SUPER LASER MAXED OUT' redundancy in stdout
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2007-03-25 21:14:02 +00:00 |
hudmsg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.c
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
inferno.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.ini
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.c
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kconfig.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
kconfig.h
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
kludge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
kmatrix.h
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initial import
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2006-03-20 17:12:09 +00:00 |
laser.c
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
laser.h
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initial import
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2006-03-20 17:12:09 +00:00 |
lighting.c
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
lighting.h
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initial import
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2006-03-20 17:12:09 +00:00 |
link.bat
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initial import
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2006-03-20 17:12:09 +00:00 |
Makefile.am
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
menu.c
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
menu.h
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make sure Menu_pcx_name gets loaded correctly if resolution is lowres
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2007-02-05 10:45:16 +00:00 |
mglobal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.c
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remove add_alternate_hogfile because it couldn't close the main hog file (it's normally in use)
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2007-03-25 02:51:04 +00:00 |
mission.h
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initial import
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2006-03-20 17:12:09 +00:00 |
modem.h
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.c
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.h
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initial import
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2006-03-20 17:12:09 +00:00 |
movie.c
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
movie.h
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since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution
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2007-02-08 15:36:56 +00:00 |
multi.c
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
multi.h
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
multibot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
multibot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.c
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.h
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initial import
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2006-03-20 17:12:09 +00:00 |
network.c
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
network.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newdemo.c
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fixed demo playback Afterburner gauge and Primary weapon ammo info
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2007-02-08 02:43:55 +00:00 |
newdemo.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newmenu.c
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
newmenu.h
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
object.c
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
object.h
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fixed compiler warnings in object header
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2006-10-20 23:33:26 +00:00 |
paging.c
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initial import
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2006-03-20 17:12:09 +00:00 |
paging.h
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initial import
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2006-03-20 17:12:09 +00:00 |
physics.c
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
physics.h
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initial import
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2006-03-20 17:12:09 +00:00 |
piggy.c
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
piggy.h
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initial import
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2006-03-20 17:12:09 +00:00 |
player.c
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initial import
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2006-03-20 17:12:09 +00:00 |
player.h
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initial import
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2006-03-20 17:12:09 +00:00 |
playsave.c
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
playsave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
polyobj.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
polyobj.h
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.c
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.h
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initial import
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2006-03-20 17:12:09 +00:00 |
render.c
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removed inaccurate 4D hack
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2007-01-20 12:29:57 +00:00 |
render.h
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initial import
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2006-03-20 17:12:09 +00:00 |
reorder.h
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
scores.c
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
scores.h
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initial import
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2006-03-20 17:12:09 +00:00 |
screens.h
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draw mine view directly to screen for non-OpenGL build, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-24 04:37:33 +00:00 |
segment.c
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initial import
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2006-03-20 17:12:09 +00:00 |
segment.h
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initial import
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2006-03-20 17:12:09 +00:00 |
segpoint.h
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.c
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.h
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fix error when building editor with RELEASE (d2x-cvs takeover)
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2006-10-02 13:07:06 +00:00 |
songs.c
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
songs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
sounds.h
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initial import
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2006-03-20 17:12:09 +00:00 |
state.c
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complete removal of broken Autosave feature
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2007-02-02 18:57:42 +00:00 |
state.h
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.c
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.h
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.c
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.h
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.h
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initial import
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2006-03-20 17:12:09 +00:00 |
text.c
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
text.h
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initial import
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2006-03-20 17:12:09 +00:00 |
textures.h
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initial import
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2006-03-20 17:12:09 +00:00 |
titles.c
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
titles.h
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move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:51:05 +00:00 |
vclip.c
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initial import
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2006-03-20 17:12:09 +00:00 |
vclip.h
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initial import
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2006-03-20 17:12:09 +00:00 |
vers_id.h
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
wall.c
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do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical)
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2007-03-25 09:18:22 +00:00 |
wall.h
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.c
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fixed suddenly broken special chars
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2007-01-18 15:09:12 +00:00 |
weapon.h
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initial import
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2006-03-20 17:12:09 +00:00 |