dxx-rebirth/main
2007-06-14 12:32:18 +00:00
..
editor removed deprecated Makefile stuff 2007-05-03 15:16:27 +00:00
old initial import 2006-03-20 17:12:09 +00:00
ai.c amd64 fix - last revision was wrong, using hack now to prevent Ai_last_missile_camera goes wild in do_ai_frame_all() 2007-02-19 23:15:55 +00:00
ai.h initial import 2006-03-20 17:12:09 +00:00
ai2.c initial import 2006-03-20 17:12:09 +00:00
aipath.c initial import 2006-03-20 17:12:09 +00:00
aistruct.h initial import 2006-03-20 17:12:09 +00:00
automap.c merge and move automap border drawing code to draw_automap, so it could be used to draw the automap again just before showing a dialog box 2007-04-01 05:06:35 +00:00
automap.h initial import 2006-03-20 17:12:09 +00:00
bm.c allow built-in data files to go in the 'Data' directory, like original Mac D2 folder layout 2007-05-20 02:00:57 +00:00
bm.h initial import 2006-03-20 17:12:09 +00:00
bmread.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
bmread.h initial import 2006-03-20 17:12:09 +00:00
cmd.c initial import 2006-03-20 17:12:09 +00:00
cntrlcen.c add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout 2007-05-21 11:24:27 +00:00
cntrlcen.h initial import 2006-03-20 17:12:09 +00:00
collide.c improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
collide.h improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
config.c removed -nocdrom argument, only use Redbook audio if specified with -redbook 2007-04-15 11:02:55 +00:00
config.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
console.c include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
controls.c initial import 2006-03-20 17:12:09 +00:00
controls.h initial import 2006-03-20 17:12:09 +00:00
credits.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
credits.h initial import 2006-03-20 17:12:09 +00:00
crypt.c initial import 2006-03-20 17:12:09 +00:00
desc_id.h initial import 2006-03-20 17:12:09 +00:00
descent.cfg initial import 2006-03-20 17:12:09 +00:00
desw.h fixed more compiler warnings 2007-06-11 15:54:09 +00:00
digi.h initial import 2006-03-20 17:12:09 +00:00
digiobj.c initial import 2006-03-20 17:12:09 +00:00
dumpmine.c initial import 2006-03-20 17:12:09 +00:00
effects.c initial import 2006-03-20 17:12:09 +00:00
effects.h initial import 2006-03-20 17:12:09 +00:00
endlevel.c main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu 2007-05-13 01:57:04 +00:00
endlevel.h initial import 2006-03-20 17:12:09 +00:00
escort.c 2007-04-14 20:18:57 +00:00
escort.h initial import 2006-03-20 17:12:09 +00:00
fireball.c improved debris random stuff, added -persistentdebris feature 2007-02-10 23:19:21 +00:00
fireball.h initial import 2006-03-20 17:12:09 +00:00
fuelcen.c initial import 2006-03-20 17:12:09 +00:00
fuelcen.h initial import 2006-03-20 17:12:09 +00:00
fvi.c fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
fvi.h initial import 2006-03-20 17:12:09 +00:00
fvi_a.h initial import 2006-03-20 17:12:09 +00:00
game.c introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
game.h remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!) 2007-04-01 02:14:38 +00:00
gamecntl.c free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
gamefont.c warning fixes for gcc 4.0 2006-12-24 09:15:37 +00:00
gamefont.h initial import 2006-03-20 17:12:09 +00:00
gamemine.c initial import 2006-03-20 17:12:09 +00:00
gamemine.h initial import 2006-03-20 17:12:09 +00:00
gamepal.c initial import 2006-03-20 17:12:09 +00:00
gamepal.h fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gamerend.c introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
gamesave.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gamesave.h initial import 2006-03-20 17:12:09 +00:00
gameseg.c disabled another Assert. commented with FIXME's - debugging if needed 2006-07-16 19:47:25 +00:00
gameseg.h initial import 2006-03-20 17:12:09 +00:00
gameseq.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
gameseq.h initial import 2006-03-20 17:12:09 +00:00
gamestat.h initial import 2006-03-20 17:12:09 +00:00
gauges.c introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
gauges.h initial import 2006-03-20 17:12:09 +00:00
hostage.c initial import 2006-03-20 17:12:09 +00:00
hostage.h initial import 2006-03-20 17:12:09 +00:00
hud.c prevent string placeholders in HUD Messages which may crash the game 2007-04-21 08:27:21 +00:00
hudmsg.h initial import 2006-03-20 17:12:09 +00:00
inferno.c fixed more compiler warnings 2007-06-11 15:54:09 +00:00
inferno.h initial import 2006-03-20 17:12:09 +00:00
inferno.ini initial import 2006-03-20 17:12:09 +00:00
ip_base.cpp fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00
ip_base.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ip_basec.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipclienc.c Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipclient.cpp fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00
ipclient.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipserver.cpp Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
ipserver.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
joydefs.c initial import 2006-03-20 17:12:09 +00:00
joydefs.h initial import 2006-03-20 17:12:09 +00:00
kconfig.c Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
kconfig.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
kludge.c initial import 2006-03-20 17:12:09 +00:00
kmatrix.c introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage 2007-04-14 08:43:49 +00:00
kmatrix.h initial import 2006-03-20 17:12:09 +00:00
laser.c fixed speeding bug in homing system 2007-05-14 13:45:11 +00:00
laser.h initial import 2006-03-20 17:12:09 +00:00
lighting.c fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game 2006-10-15 12:26:13 +00:00
lighting.h initial import 2006-03-20 17:12:09 +00:00
link.bat initial import 2006-03-20 17:12:09 +00:00
menu.c improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
menu.h make sure Menu_pcx_name gets loaded correctly if resolution is lowres 2007-02-05 10:45:16 +00:00
mglobal.c initial import 2006-03-20 17:12:09 +00:00
mission.c close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission 2007-05-27 05:48:16 +00:00
mission.h close add-on hog when loading another mission, so the add-on hog's custom MIDI music isn't played when playing the built-in mission 2007-05-27 05:48:16 +00:00
modem.h initial import 2006-03-20 17:12:09 +00:00
morph.c initial import 2006-03-20 17:12:09 +00:00
morph.h initial import 2006-03-20 17:12:09 +00:00
movie.c add add_to_end parameter to cfile_init, allowing custom MIDI music to be found in an add-on hog 2007-05-27 02:24:00 +00:00
movie.h since Movies are initiated once in runtime, indroduced SCREEN_MOVIE to set desired movie resolutions seperatly from menu or game resolution 2007-02-08 15:36:56 +00:00
multi.c add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout 2007-05-21 11:24:27 +00:00
multi.h move hoard data saving from main to save_hoard_data (d2x-cvs takeover) 2006-10-02 13:29:04 +00:00
multibot.c initial import 2006-03-20 17:12:09 +00:00
multibot.h initial import 2006-03-20 17:12:09 +00:00
netmisc.c initial import 2006-03-20 17:12:09 +00:00
netmisc.h fix more Mac errors for new UDP/IP 2007-06-10 04:52:39 +00:00
network.c improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
network.h initial import 2006-03-20 17:12:09 +00:00
newdemo.c fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
newdemo.h initial import 2006-03-20 17:12:09 +00:00
newmenu.c fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
newmenu.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
object.c using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
object.h fixed compiler warnings in object header 2006-10-20 23:33:26 +00:00
paging.c initial import 2006-03-20 17:12:09 +00:00
paging.h initial import 2006-03-20 17:12:09 +00:00
physics.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
physics.h initial import 2006-03-20 17:12:09 +00:00
piggy.c using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
piggy.h initial import 2006-03-20 17:12:09 +00:00
player.c initial import 2006-03-20 17:12:09 +00:00
player.h initial import 2006-03-20 17:12:09 +00:00
playsave.c fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
playsave.h add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout 2007-05-21 11:24:27 +00:00
polyobj.c using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
polyobj.h initial import 2006-03-20 17:12:09 +00:00
powerup.c initial import 2006-03-20 17:12:09 +00:00
powerup.h initial import 2006-03-20 17:12:09 +00:00
render.c using size_t when it comes to integer to pointer conversions 2007-06-14 12:32:18 +00:00
render.h initial import 2006-03-20 17:12:09 +00:00
reorder.h initial import 2006-03-20 17:12:09 +00:00
robot.c initial import 2006-03-20 17:12:09 +00:00
robot.h initial import 2006-03-20 17:12:09 +00:00
scores.c introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage 2007-04-14 08:43:49 +00:00
scores.h initial import 2006-03-20 17:12:09 +00:00
screens.h remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index) 2007-04-05 13:23:44 +00:00
segment.c initial import 2006-03-20 17:12:09 +00:00
segment.h initial import 2006-03-20 17:12:09 +00:00
segpoint.h initial import 2006-03-20 17:12:09 +00:00
slew.c initial import 2006-03-20 17:12:09 +00:00
slew.h fix error when building editor with RELEASE (d2x-cvs takeover) 2006-10-02 13:07:06 +00:00
songs.c removed -nocdrom argument, only use Redbook audio if specified with -redbook 2007-04-15 11:02:55 +00:00
songs.h initial import 2006-03-20 17:12:09 +00:00
sounds.h initial import 2006-03-20 17:12:09 +00:00
state.c make sure the right slot is saved to, and it shows the save screen if appropriate, when using fast save (F6) 2007-05-22 11:06:19 +00:00
state.h add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout 2007-05-21 11:24:27 +00:00
switch.c main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu 2007-05-13 01:57:04 +00:00
switch.h initial import 2006-03-20 17:12:09 +00:00
terrain.c initial import 2006-03-20 17:12:09 +00:00
terrain.h initial import 2006-03-20 17:12:09 +00:00
texmerge.c initial import 2006-03-20 17:12:09 +00:00
texmerge.h initial import 2006-03-20 17:12:09 +00:00
text.c GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks 2006-12-19 02:25:50 +00:00
text.h Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
textures.h initial import 2006-03-20 17:12:09 +00:00
titles.c introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups 2007-06-10 16:21:53 +00:00
titles.h move titles, loading screen and order form showing to titles.c (d2x-cvs takeover) 2006-10-02 13:51:05 +00:00
vclip.c initial import 2006-03-20 17:12:09 +00:00
vclip.h initial import 2006-03-20 17:12:09 +00:00
vers_id.h Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface 2007-05-30 14:16:49 +00:00
wall.c do not close movies for now to prevent leaks (PhysFS should do that); fixed crash with malformed N_players if Netgame start is forced in DEBUG; improved briefing screen loading and delay; made wall warning-message not show up in NDEBUG (non-critical) 2007-03-25 09:18:22 +00:00
wall.h initial import 2006-03-20 17:12:09 +00:00
weapon.c fixed suddenly broken special chars 2007-01-18 15:09:12 +00:00
weapon.h initial import 2006-03-20 17:12:09 +00:00