1430 lines
39 KiB
C
Executable file
1430 lines
39 KiB
C
Executable file
/* $Id: state.c,v 1.1.1.1 2006/03/17 19:55:39 zicodxx Exp $ */
|
|
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Functions to save/restore game state.
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <conf.h>
|
|
#endif
|
|
|
|
#ifdef WINDOWS
|
|
#include "desw.h"
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#if !defined(_MSC_VER) && !defined(macintosh)
|
|
#include <unistd.h>
|
|
#endif
|
|
#ifndef _WIN32_WCE
|
|
#include <errno.h>
|
|
#endif
|
|
#ifdef MACINTOSH
|
|
#include <Files.h>
|
|
#endif
|
|
|
|
#ifdef OGL
|
|
# ifdef _MSC_VER
|
|
# include <windows.h>
|
|
# endif
|
|
#if defined(__APPLE__) && defined(__MACH__)
|
|
#include <OpenGL/gl.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#endif
|
|
#include "ogl_init.h"
|
|
#endif
|
|
|
|
#include "pstypes.h"
|
|
#include "mono.h"
|
|
#include "inferno.h"
|
|
#include "segment.h"
|
|
#include "textures.h"
|
|
#include "wall.h"
|
|
#include "object.h"
|
|
#include "digi.h"
|
|
#include "gamemine.h"
|
|
#include "error.h"
|
|
#include "gamefont.h"
|
|
#include "gameseg.h"
|
|
#include "menu.h"
|
|
#include "switch.h"
|
|
#include "game.h"
|
|
#include "screens.h"
|
|
#include "newmenu.h"
|
|
#include "cfile.h"
|
|
#include "fuelcen.h"
|
|
#include "hash.h"
|
|
#include "key.h"
|
|
#include "piggy.h"
|
|
#include "player.h"
|
|
#include "cntrlcen.h"
|
|
#include "morph.h"
|
|
#include "weapon.h"
|
|
#include "render.h"
|
|
#include "gameseq.h"
|
|
#include "gauges.h"
|
|
#include "newdemo.h"
|
|
#include "automap.h"
|
|
#include "piggy.h"
|
|
#include "paging.h"
|
|
#include "titles.h"
|
|
#include "text.h"
|
|
#include "mission.h"
|
|
#include "pcx.h"
|
|
#include "u_mem.h"
|
|
#ifdef NETWORK
|
|
#include "network.h"
|
|
#endif
|
|
#include "args.h"
|
|
#include "ai.h"
|
|
#include "fireball.h"
|
|
#include "controls.h"
|
|
#include "laser.h"
|
|
#include "multibot.h"
|
|
#include "state.h"
|
|
|
|
#ifdef OGL
|
|
#include "gr.h"
|
|
#endif
|
|
#include "physfsx.h"
|
|
|
|
#define STATE_VERSION 22
|
|
#define STATE_COMPATIBLE_VERSION 20
|
|
// 0 - Put DGSS (Descent Game State Save) id at tof.
|
|
// 1 - Added Difficulty level save
|
|
// 2 - Added Cheats_enabled flag
|
|
// 3 - Added between levels save.
|
|
// 4 - Added mission support
|
|
// 5 - Mike changed ai and object structure.
|
|
// 6 - Added buggin' cheat save
|
|
// 7 - Added other cheat saves and game_id.
|
|
// 8 - Added AI stuff for escort and thief.
|
|
// 9 - Save palette with screen shot
|
|
// 12- Saved last_was_super array
|
|
// 13- Saved palette flash stuff
|
|
// 14- Save cloaking wall stuff
|
|
// 15- Save additional ai info
|
|
// 16- Save Light_subtracted
|
|
// 17- New marker save
|
|
// 18- Took out saving of old cheat status
|
|
// 19- Saved cheats_enabled flag
|
|
// 20- First_secret_visit
|
|
// 22- Omega_charge
|
|
|
|
#define NUM_SAVES 9
|
|
#define THUMBNAIL_W 100
|
|
#define THUMBNAIL_H 50
|
|
#define DESC_LENGTH 20
|
|
|
|
extern void multi_initiate_save_game();
|
|
extern void multi_initiate_restore_game();
|
|
extern void apply_all_changed_light(void);
|
|
|
|
extern int Do_appearance_effect;
|
|
extern fix Fusion_next_sound_time;
|
|
|
|
extern int Laser_rapid_fire;
|
|
extern int Physics_cheat_flag;
|
|
extern int Lunacy;
|
|
extern void do_lunacy_on(void);
|
|
extern void do_lunacy_off(void);
|
|
extern int First_secret_visit;
|
|
|
|
int sc_last_item= 0;
|
|
grs_bitmap *sc_bmp[NUM_SAVES+1];
|
|
|
|
char dgss_id[4] = "DGSS";
|
|
|
|
int state_default_item = -2;
|
|
|
|
uint state_game_id;
|
|
|
|
extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_controlled_time[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_last_send_time[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_last_message_time[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_send_pending[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_fired[MAX_ROBOTS_CONTROLLED];
|
|
extern sbyte robot_fire_buf[MAX_ROBOTS_CONTROLLED][18+3];
|
|
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
extern ubyte Hack_DblClick_MenuMode;
|
|
#endif
|
|
|
|
void compute_all_static_light(void);
|
|
|
|
//-------------------------------------------------------------------
|
|
void state_callback(int nitems,newmenu_item * items, int * last_key, int citem)
|
|
{
|
|
nitems = nitems;
|
|
last_key = last_key;
|
|
|
|
if ( citem > 0 ) {
|
|
if ( sc_bmp[citem-1] ) {
|
|
if (MenuHires) {
|
|
grs_canvas *save_canv = grd_curcanv;
|
|
grs_canvas *temp_canv = gr_create_canvas(THUMBNAIL_W*2,(THUMBNAIL_H*24/10));
|
|
grs_point vertbuf[3] = {{0,0}, {0,0}, {i2f(THUMBNAIL_W*2),i2f(THUMBNAIL_H*24/10)} };
|
|
gr_set_current_canvas(temp_canv);
|
|
scale_bitmap(sc_bmp[citem-1], vertbuf, 0 );
|
|
gr_set_current_canvas( save_canv );
|
|
#ifndef OGL
|
|
gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W*2)/2,items[0].y-10, &temp_canv->cv_bitmap);
|
|
#else
|
|
ogl_ubitmapm_cs((grd_curcanv->cv_bitmap.bm_w/2)-FONTSCALE_X(grd_curcanv->cv_font->ft_h*5),items[0].y-10,FONTSCALE_X(grd_curcanv->cv_font->ft_h*10),FONTSCALE_Y(grd_curcanv->cv_font->ft_h*5),&temp_canv->cv_bitmap,255,F1_0);
|
|
#endif
|
|
gr_free_canvas(temp_canv);
|
|
}
|
|
else {
|
|
gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void rpad_string( char * string, int max_chars )
|
|
{
|
|
int i, end_found;
|
|
|
|
end_found = 0;
|
|
for( i=0; i<max_chars; i++ ) {
|
|
if ( *string == 0 )
|
|
end_found = 1;
|
|
if ( end_found )
|
|
*string = ' ';
|
|
string++;
|
|
}
|
|
*string = 0; // NULL terminate
|
|
}
|
|
|
|
int state_get_save_file(char * fname, char * dsc, int multi, int blind_save)
|
|
{
|
|
PHYSFS_file *fp;
|
|
int i, choice, version;
|
|
newmenu_item m[NUM_SAVES+2];
|
|
char filename[NUM_SAVES+1][30];
|
|
char desc[NUM_SAVES+1][DESC_LENGTH+16];
|
|
char id[5];
|
|
int valid=0;
|
|
|
|
for (i=0;i<NUM_SAVES+1; i++ ) {
|
|
sc_bmp[i] = NULL;
|
|
if ( !multi )
|
|
sprintf( filename[i], Use_players_dir? "Players/%s.sg%x" : "%s.sg%x", Players[Player_num].callsign, i );
|
|
else
|
|
sprintf( filename[i], Use_players_dir? "Players/%s.mg%x" : "%s.mg%x", Players[Player_num].callsign, i );
|
|
valid = 0;
|
|
fp = PHYSFSX_openReadBuffered(filename[i]);
|
|
if ( fp ) {
|
|
//Read id
|
|
//FIXME: check for swapped file, react accordingly...
|
|
PHYSFS_read(fp, id, sizeof(char) * 4, 1);
|
|
if ( !memcmp( id, dgss_id, 4 )) {
|
|
//Read version
|
|
PHYSFS_read(fp, &version, sizeof(int), 1);
|
|
if (version >= STATE_COMPATIBLE_VERSION) {
|
|
// Read description
|
|
PHYSFS_read(fp, desc[i], sizeof(char) * DESC_LENGTH, 1);
|
|
valid = 1;
|
|
}
|
|
}
|
|
PHYSFS_close(fp);
|
|
}
|
|
if (!valid) {
|
|
strcpy( desc[i], TXT_EMPTY );
|
|
}
|
|
m[i].type = NM_TYPE_INPUT_MENU; m[i].text = desc[i]; m[i].text_len = DESC_LENGTH-1;
|
|
}
|
|
|
|
sc_last_item = -1;
|
|
if (blind_save && state_default_item >= 0)
|
|
choice = state_default_item;
|
|
else
|
|
choice = newmenu_do3(NULL, "Save Game", NUM_SAVES+1, m, state_callback, (state_default_item >= 0) ? state_default_item : 0, NULL, FONTSCALE_X(MenuHires?385:190), -1 );
|
|
|
|
for (i=0; i<NUM_SAVES; i++ ) {
|
|
if ( sc_bmp[i] )
|
|
gr_free_bitmap( sc_bmp[i] );
|
|
}
|
|
|
|
if (choice > -1) {
|
|
strcpy( fname, filename[choice] );
|
|
strcpy( dsc, desc[choice] );
|
|
state_default_item = choice;
|
|
return choice+1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int RestoringMenu=0;
|
|
extern int Current_display_mode;
|
|
|
|
int state_get_restore_file(char * fname, int multi)
|
|
{
|
|
PHYSFS_file *fp;
|
|
int i, choice, version, nsaves;
|
|
newmenu_item m[NUM_SAVES+2];
|
|
char filename[NUM_SAVES+1][30];
|
|
char desc[NUM_SAVES+1][DESC_LENGTH + 16];
|
|
char id[5];
|
|
int valid;
|
|
|
|
nsaves=0;
|
|
m[0].type = NM_TYPE_TEXT; m[0].text = "\n\n\n\n";
|
|
for (i=0;i<NUM_SAVES+1; i++ ) {
|
|
sc_bmp[i] = NULL;
|
|
if (!multi)
|
|
sprintf( filename[i], Use_players_dir? "Players/%s.sg%x" : "%s.sg%x", Players[Player_num].callsign, i );
|
|
else
|
|
sprintf( filename[i], Use_players_dir? "Players/%s.mg%x" : "%s.mg%x", Players[Player_num].callsign, i );
|
|
valid = 0;
|
|
fp = PHYSFSX_openReadBuffered(filename[i]);
|
|
if ( fp ) {
|
|
//Read id
|
|
//FIXME: check for swapped file, react accordingly...
|
|
PHYSFS_read(fp, id, sizeof(char) * 4, 1);
|
|
if ( !memcmp( id, dgss_id, 4 )) {
|
|
//Read version
|
|
PHYSFS_read(fp, &version, sizeof(int), 1);
|
|
if (version >= STATE_COMPATIBLE_VERSION) {
|
|
// Read description
|
|
PHYSFS_read(fp, desc[i], sizeof(char) * DESC_LENGTH, 1);
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
m[i+1].type = NM_TYPE_MENU; m[i+1].text = desc[i];
|
|
// Read thumbnail
|
|
sc_bmp[i] = gr_create_bitmap(THUMBNAIL_W,THUMBNAIL_H );
|
|
PHYSFS_read(fp, sc_bmp[i]->bm_data, THUMBNAIL_W * THUMBNAIL_H, 1);
|
|
if (version >= 9) {
|
|
ubyte pal[256*3];
|
|
PHYSFS_read(fp, pal, 3, 256);
|
|
gr_remap_bitmap_good( sc_bmp[i], pal, -1, -1 );
|
|
}
|
|
nsaves++;
|
|
valid = 1;
|
|
}
|
|
}
|
|
PHYSFS_close(fp);
|
|
}
|
|
if (!valid) {
|
|
strcpy( desc[i], TXT_EMPTY );
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
m[i+1].type = NM_TYPE_TEXT; m[i+1].text = desc[i];
|
|
}
|
|
}
|
|
|
|
if ( nsaves < 1 ) {
|
|
nm_messagebox( NULL, 1, "Ok", "No saved games were found!" );
|
|
return 0;
|
|
}
|
|
|
|
if (Current_display_mode == 3) //restore menu won't fit on 640x400
|
|
VR_screen_flags ^= VRF_COMPATIBLE_MENUS;
|
|
|
|
sc_last_item = -1;
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
Hack_DblClick_MenuMode = 1;
|
|
#endif
|
|
|
|
RestoringMenu=1;
|
|
choice = newmenu_do3( NULL, "Select Game to Restore", NUM_SAVES+2, m, state_callback, (state_default_item >= 0) ? state_default_item + 1 : 1, NULL, 190, -1 );
|
|
RestoringMenu=0;
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
Hack_DblClick_MenuMode = 0;
|
|
#endif
|
|
|
|
if (Current_display_mode == 3) //set flag back
|
|
VR_screen_flags ^= VRF_COMPATIBLE_MENUS;
|
|
|
|
|
|
for (i=0; i<NUM_SAVES+1; i++ ) {
|
|
if ( sc_bmp[i] )
|
|
gr_free_bitmap( sc_bmp[i] );
|
|
}
|
|
|
|
if (choice > 0) {
|
|
strcpy( fname, filename[choice-1] );
|
|
state_default_item = choice - 1;
|
|
return choice;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#define DESC_OFFSET 8
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// Imagine if C had a function to copy a file...
|
|
int copy_file(char *old_file, char *new_file)
|
|
{
|
|
sbyte *buf;
|
|
int buf_size;
|
|
PHYSFS_file *in_file, *out_file;
|
|
|
|
out_file = PHYSFS_openWrite(new_file);
|
|
|
|
if (out_file == NULL)
|
|
return -1;
|
|
|
|
in_file = PHYSFS_openRead(old_file);
|
|
|
|
if (in_file == NULL)
|
|
return -2;
|
|
|
|
buf_size = PHYSFS_fileLength(in_file);
|
|
while (buf_size && !(buf = d_malloc(buf_size)))
|
|
buf_size /= 2;
|
|
if (buf_size == 0)
|
|
return -5; // likely to be an empty file
|
|
|
|
while (!PHYSFS_eof(in_file))
|
|
{
|
|
int bytes_read;
|
|
|
|
bytes_read = PHYSFS_read(in_file, buf, 1, buf_size);
|
|
if (bytes_read < 0)
|
|
Error("Cannot read from file <%s>: %s", old_file, PHYSFS_getLastError());
|
|
|
|
Assert(bytes_read == buf_size || PHYSFS_eof(in_file));
|
|
|
|
if (PHYSFS_write(out_file, buf, 1, bytes_read) < bytes_read)
|
|
Error("Cannot write to file <%s>: %s", new_file, PHYSFS_getLastError());
|
|
}
|
|
|
|
d_free(buf);
|
|
|
|
if (!PHYSFS_close(in_file))
|
|
{
|
|
PHYSFS_close(out_file);
|
|
return -3;
|
|
}
|
|
|
|
if (!PHYSFS_close(out_file))
|
|
return -4;
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern int Final_boss_is_dead;
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// blind_save means don't prompt user for any info.
|
|
int state_save_all(int between_levels, int secret_save, char *filename_override, int blind_save)
|
|
{
|
|
int rval, filenum = -1;
|
|
|
|
char filename[128], desc[DESC_LENGTH+1];
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
#ifdef NETWORK
|
|
if ( Game_mode & GM_MULTI ) {
|
|
multi_initiate_save_game();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if ((Current_level_num < 0) && (secret_save == 0)) {
|
|
HUD_init_message( "Can't save in secret level!" );
|
|
return 0;
|
|
}
|
|
|
|
if (Final_boss_is_dead) //don't allow save while final boss is dying
|
|
return 0;
|
|
|
|
mprintf(( 0, "CL=%d, NL=%d\n", Current_level_num, Next_level_num ));
|
|
|
|
// If this is a secret save and the control center has been destroyed, don't allow
|
|
// return to the base level.
|
|
if (secret_save && (Control_center_destroyed)) {
|
|
mprintf((0, "Deleting secret.sgb so player can't return to base level.\n"));
|
|
PHYSFS_delete(SECRETB_FILENAME);
|
|
return 0;
|
|
}
|
|
|
|
stop_time();
|
|
|
|
if (secret_save == 1) {
|
|
filename_override = filename;
|
|
sprintf(filename_override, SECRETB_FILENAME);
|
|
} else if (secret_save == 2) {
|
|
filename_override = filename;
|
|
sprintf(filename_override, SECRETC_FILENAME);
|
|
} else {
|
|
if (!(filenum = state_get_save_file(filename, desc, 0, blind_save)))
|
|
{
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// MK, 1/1/96
|
|
// If not in multiplayer, do special secret level stuff.
|
|
// If secret.sgc exists, then copy it to Nsecret.sgc (where N = filenum).
|
|
// If it doesn't exist, then delete Nsecret.sgc
|
|
if (!secret_save && !(Game_mode & GM_MULTI)) {
|
|
int rval;
|
|
char temp_fname[32], fc;
|
|
|
|
if (filenum != -1) {
|
|
|
|
if (filenum >= 10)
|
|
fc = (filenum-10) + 'a';
|
|
else
|
|
fc = '0' + filenum;
|
|
|
|
sprintf(temp_fname, Use_players_dir? "Players/%csecret.sgc" : "%csecret.sgc", fc);
|
|
|
|
mprintf((0, "Trying to copy secret.sgc to %s.\n", temp_fname));
|
|
|
|
if (PHYSFS_exists(temp_fname))
|
|
{
|
|
mprintf((0, "Deleting file %s\n", temp_fname));
|
|
if (!PHYSFS_delete(temp_fname))
|
|
Error("Cannot delete file <%s>: %s", temp_fname, PHYSFS_getLastError());
|
|
}
|
|
|
|
if (PHYSFS_exists(SECRETC_FILENAME))
|
|
{
|
|
mprintf((0, "Copying secret.sgc to %s.\n", temp_fname));
|
|
rval = copy_file(SECRETC_FILENAME, temp_fname);
|
|
Assert(rval == 0); // Oops, error copying secret.sgc to temp_fname!
|
|
}
|
|
}
|
|
}
|
|
|
|
rval = state_save_all_sub(filename, desc, between_levels);
|
|
if (rval && !secret_save)
|
|
HUD_init_message("Game saved.");
|
|
|
|
return rval;
|
|
}
|
|
|
|
extern fix Flash_effect, Time_flash_last_played;
|
|
|
|
|
|
int state_save_all_sub(char *filename, char *desc, int between_levels)
|
|
{
|
|
int i,j;
|
|
PHYSFS_file *fp;
|
|
grs_canvas * cnv;
|
|
ubyte *pal;
|
|
#ifdef OGL
|
|
GLint gl_draw_buffer;
|
|
#endif
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
/* if ( Game_mode & GM_MULTI ) {
|
|
{
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}*/
|
|
|
|
#ifndef NDEBUG
|
|
if (Use_players_dir && strncmp(filename, "Players/", 8))
|
|
Int3();
|
|
#endif
|
|
|
|
fp = PHYSFSX_openWriteBuffered(filename);
|
|
if ( !fp ) {
|
|
if ( !(Game_mode & GM_MULTI) )
|
|
nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace.");
|
|
start_time();
|
|
return 0;
|
|
}
|
|
|
|
//Save id
|
|
PHYSFS_write(fp, dgss_id, sizeof(char) * 4, 1);
|
|
|
|
//Save version
|
|
i = STATE_VERSION;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
|
|
//Save description
|
|
PHYSFS_write(fp, desc, sizeof(char) * DESC_LENGTH, 1);
|
|
|
|
// Save the current screen shot...
|
|
|
|
cnv = gr_create_canvas( THUMBNAIL_W, THUMBNAIL_H );
|
|
if ( cnv )
|
|
{
|
|
#ifdef OGL
|
|
ubyte *buf;
|
|
int k;
|
|
#endif
|
|
grs_canvas * cnv_save;
|
|
cnv_save = grd_curcanv;
|
|
|
|
gr_set_current_canvas( cnv );
|
|
|
|
render_frame(0, 0);
|
|
|
|
#if defined(OGL)
|
|
# if 1
|
|
buf = d_malloc(THUMBNAIL_W * THUMBNAIL_H * 3);
|
|
glGetIntegerv(GL_DRAW_BUFFER, &gl_draw_buffer);
|
|
glReadBuffer(gl_draw_buffer);
|
|
glReadPixels(0, SHEIGHT - THUMBNAIL_H, THUMBNAIL_W, THUMBNAIL_H, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
|
k = THUMBNAIL_H;
|
|
for (i = 0; i < THUMBNAIL_W * THUMBNAIL_H; i++) {
|
|
if (!(j = i % THUMBNAIL_W))
|
|
k--;
|
|
cnv->cv_bitmap.bm_data[THUMBNAIL_W * k + j] =
|
|
gr_find_closest_color(buf[3*i]/4, buf[3*i+1]/4, buf[3*i+2]/4);
|
|
}
|
|
d_free(buf);
|
|
# else // simpler d1x method, not tested yet
|
|
ogl_ubitblt_tolinear(grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h, 0, 0, 0, 0, &grd_curscreen->sc_canvas.cv_bitmap, &grd_curcanv->cv_bitmap);
|
|
# endif
|
|
#endif
|
|
|
|
pal = gr_palette;
|
|
|
|
PHYSFS_write(fp, cnv->cv_bitmap.bm_data, THUMBNAIL_W * THUMBNAIL_H, 1);
|
|
|
|
gr_set_current_canvas(cnv_save);
|
|
gr_free_canvas( cnv );
|
|
PHYSFS_write(fp, pal, 3, 256);
|
|
}
|
|
else
|
|
{
|
|
ubyte color = 0;
|
|
for ( i=0; i<THUMBNAIL_W*THUMBNAIL_H; i++ )
|
|
PHYSFS_write(fp, &color, sizeof(ubyte), 1);
|
|
}
|
|
|
|
// Save the Between levels flag...
|
|
PHYSFS_write(fp, &between_levels, sizeof(int), 1);
|
|
|
|
// Save the mission info...
|
|
mprintf ((0, "HEY! Mission name is %s\n", Current_mission_filename));
|
|
PHYSFS_write(fp, Current_mission_filename, 9 * sizeof(char), 1);
|
|
|
|
//Save level info
|
|
PHYSFS_write(fp, &Current_level_num, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Next_level_num, sizeof(int), 1);
|
|
|
|
//Save GameTime
|
|
PHYSFS_write(fp, &GameTime, sizeof(fix), 1);
|
|
|
|
// If coop save, save all
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
{
|
|
PHYSFS_write(fp, &state_game_id,sizeof(int), 1);
|
|
PHYSFS_write(fp, &Netgame,sizeof(netgame_info), 1);
|
|
PHYSFS_write(fp, &NetPlayers,sizeof(AllNetPlayers_info), 1);
|
|
PHYSFS_write(fp, &N_players,sizeof(int), 1);
|
|
PHYSFS_write(fp, &Player_num,sizeof(int), 1);
|
|
for (i=0;i<N_players;i++)
|
|
PHYSFS_write(fp, &Players[i], sizeof(player), 1);
|
|
|
|
#ifdef RISKY_PROPOSITION
|
|
PHYSFS_write(fp, &robot_controlled[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_agitation[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_controlled_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_last_send_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_last_message_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_send_pending[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_write(fp, &robot_fired[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
|
|
for (i=0;i<MAX_ROBOTS_CONTROLLED;i++)
|
|
PHYSFS_write(fp, robot_fire_buf[i][0], 18 + 3, 1);
|
|
#endif
|
|
|
|
}
|
|
#endif
|
|
|
|
//Save player info
|
|
PHYSFS_write(fp, &Players[Player_num], sizeof(player), 1);
|
|
|
|
// Save the current weapon info
|
|
PHYSFS_write(fp, &Primary_weapon, sizeof(sbyte), 1);
|
|
PHYSFS_write(fp, &Secondary_weapon, sizeof(sbyte), 1);
|
|
|
|
// Save the difficulty level
|
|
PHYSFS_write(fp, &Difficulty_level, sizeof(int), 1);
|
|
// Save cheats enabled
|
|
PHYSFS_write(fp, &Cheats_enabled,sizeof(int), 1);
|
|
|
|
if ( !between_levels ) {
|
|
|
|
//Finish all morph objects
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
if ( (Objects[i].type != OBJ_NONE) && (Objects[i].render_type==RT_MORPH)) {
|
|
morph_data *md;
|
|
md = find_morph_data(&Objects[i]);
|
|
if (md) {
|
|
md->obj->control_type = md->morph_save_control_type;
|
|
md->obj->movement_type = md->morph_save_movement_type;
|
|
md->obj->render_type = RT_POLYOBJ;
|
|
md->obj->mtype.phys_info = md->morph_save_phys_info;
|
|
md->obj = NULL;
|
|
} else { //maybe loaded half-morphed from disk
|
|
Objects[i].flags |= OF_SHOULD_BE_DEAD;
|
|
Objects[i].render_type = RT_POLYOBJ;
|
|
Objects[i].control_type = CT_NONE;
|
|
Objects[i].movement_type = MT_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Save object info
|
|
i = Highest_object_index+1;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
PHYSFS_write(fp, Objects, sizeof(object), i);
|
|
|
|
//Save wall info
|
|
i = Num_walls;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
PHYSFS_write(fp, Walls, sizeof(wall), i);
|
|
|
|
//Save exploding wall info
|
|
i = MAX_EXPLODING_WALLS;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
PHYSFS_write(fp, expl_wall_list, sizeof(*expl_wall_list), i);
|
|
|
|
//Save door info
|
|
i = Num_open_doors;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
PHYSFS_write(fp, ActiveDoors, sizeof(active_door), i);
|
|
|
|
//Save cloaking wall info
|
|
i = Num_cloaking_walls;
|
|
PHYSFS_write(fp, &i, sizeof(int), 1);
|
|
PHYSFS_write(fp, CloakingWalls, sizeof(cloaking_wall), i);
|
|
|
|
//Save trigger info
|
|
PHYSFS_write(fp, &Num_triggers, sizeof(int), 1);
|
|
PHYSFS_write(fp, Triggers, sizeof(trigger), Num_triggers);
|
|
|
|
//Save tmap info
|
|
for (i = 0; i <= Highest_segment_index; i++)
|
|
{
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
PHYSFS_write(fp, &Segments[i].sides[j].wall_num, sizeof(short), 1);
|
|
PHYSFS_write(fp, &Segments[i].sides[j].tmap_num, sizeof(short), 1);
|
|
PHYSFS_write(fp, &Segments[i].sides[j].tmap_num2, sizeof(short), 1);
|
|
}
|
|
}
|
|
|
|
// Save the fuelcen info
|
|
PHYSFS_write(fp, &Control_center_destroyed, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Countdown_timer, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Num_robot_centers, sizeof(int), 1);
|
|
PHYSFS_write(fp, RobotCenters, sizeof(matcen_info), Num_robot_centers);
|
|
PHYSFS_write(fp, &ControlCenterTriggers, sizeof(control_center_triggers), 1);
|
|
PHYSFS_write(fp, &Num_fuelcenters, sizeof(int), 1);
|
|
PHYSFS_write(fp, Station, sizeof(FuelCenter), Num_fuelcenters);
|
|
|
|
// Save the control cen info
|
|
PHYSFS_write(fp, &Control_center_been_hit, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Control_center_player_been_seen, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Control_center_next_fire_time, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Control_center_present, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Dead_controlcen_object_num, sizeof(int), 1);
|
|
|
|
// Save the AI state
|
|
ai_save_state( fp );
|
|
|
|
// Save the automap visited info
|
|
PHYSFS_write(fp, Automap_visited, sizeof(ubyte), MAX_SEGMENTS);
|
|
|
|
}
|
|
PHYSFS_write(fp, &state_game_id, sizeof(uint), 1);
|
|
PHYSFS_write(fp, &Laser_rapid_fire, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Lunacy, sizeof(int), 1); // Yes, writing this twice. Removed the Ugly robot system, but didn't want to change savegame format.
|
|
PHYSFS_write(fp, &Lunacy, sizeof(int), 1);
|
|
|
|
// Save automap marker info
|
|
|
|
PHYSFS_write(fp, MarkerObject, sizeof(MarkerObject) ,1);
|
|
PHYSFS_write(fp, MarkerOwner, sizeof(MarkerOwner), 1);
|
|
PHYSFS_write(fp, MarkerMessage, sizeof(MarkerMessage), 1);
|
|
|
|
PHYSFS_write(fp, &Afterburner_charge, sizeof(fix), 1);
|
|
|
|
//save last was super information
|
|
PHYSFS_write(fp, &Primary_last_was_super, sizeof(Primary_last_was_super), 1);
|
|
PHYSFS_write(fp, &Secondary_last_was_super, sizeof(Secondary_last_was_super), 1);
|
|
|
|
// Save flash effect stuff
|
|
PHYSFS_write(fp, &Flash_effect, sizeof(int), 1);
|
|
PHYSFS_write(fp, &Time_flash_last_played, sizeof(int), 1);
|
|
PHYSFS_write(fp, &PaletteRedAdd, sizeof(int), 1);
|
|
PHYSFS_write(fp, &PaletteGreenAdd, sizeof(int), 1);
|
|
PHYSFS_write(fp, &PaletteBlueAdd, sizeof(int), 1);
|
|
|
|
PHYSFS_write(fp, Light_subtracted, sizeof(Light_subtracted[0]), MAX_SEGMENTS);
|
|
|
|
PHYSFS_write(fp, &First_secret_visit, sizeof(First_secret_visit), 1);
|
|
|
|
if (PHYSFS_write(fp, &Omega_charge, sizeof(Omega_charge), 1) < 1)
|
|
{
|
|
if ( !(Game_mode & GM_MULTI) ) {
|
|
nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace.");
|
|
PHYSFS_close(fp);
|
|
PHYSFS_delete(filename);
|
|
}
|
|
} else {
|
|
PHYSFS_close(fp);
|
|
|
|
#ifdef MACINTOSH // set the type and creator of the saved game file
|
|
{
|
|
FInfo finfo;
|
|
OSErr err;
|
|
Str255 pfilename;
|
|
|
|
strcpy(pfilename, filename);
|
|
c2pstr(pfilename);
|
|
err = HGetFInfo(0, 0, pfilename, &finfo);
|
|
finfo.fdType = 'SVGM';
|
|
finfo.fdCreator = 'DCT2';
|
|
err = HSetFInfo(0, 0, pfilename, &finfo);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
start_time();
|
|
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// Set the player's position from the globals Secret_return_segment and Secret_return_orient.
|
|
void set_pos_from_return_segment(void)
|
|
{
|
|
int plobjnum = Players[Player_num].objnum;
|
|
|
|
compute_segment_center(&Objects[plobjnum].pos, &Segments[Secret_return_segment]);
|
|
obj_relink(plobjnum, Secret_return_segment);
|
|
reset_player_object();
|
|
Objects[plobjnum].orient = Secret_return_orient;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
int state_restore_all(int in_game, int secret_restore, char *filename_override)
|
|
{
|
|
char filename[128];
|
|
int filenum = -1;
|
|
|
|
#ifdef NETWORK
|
|
if ( Game_mode & GM_MULTI ) {
|
|
#ifdef MULTI_SAVE
|
|
multi_initiate_restore_game();
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if (in_game && (Current_level_num < 0) && (secret_restore == 0)) {
|
|
HUD_init_message( "Can't restore in secret level!" );
|
|
return 0;
|
|
}
|
|
|
|
if ( Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_stop_recording();
|
|
|
|
if ( Newdemo_state != ND_STATE_NORMAL )
|
|
return 0;
|
|
|
|
stop_time();
|
|
|
|
if (filename_override) {
|
|
strcpy(filename, filename_override);
|
|
filenum = NUM_SAVES+1; // place outside of save slots
|
|
} else if (!(filenum = state_get_restore_file(filename, 0))) {
|
|
start_time();
|
|
return 0;
|
|
}
|
|
|
|
// MK, 1/1/96
|
|
// If not in multiplayer, do special secret level stuff.
|
|
// If Nsecret.sgc (where N = filenum) exists, then copy it to secret.sgc.
|
|
// If it doesn't exist, then delete secret.sgc
|
|
if (!secret_restore && !(Game_mode & GM_MULTI)) {
|
|
int rval;
|
|
char temp_fname[32], fc;
|
|
|
|
if (filenum != -1) {
|
|
if (filenum >= 10)
|
|
fc = (filenum-10) + 'a';
|
|
else
|
|
fc = '0' + filenum;
|
|
|
|
sprintf(temp_fname, Use_players_dir? "Players/%csecret.sgc" : "%csecret.sgc", fc);
|
|
|
|
mprintf((0, "Trying to copy %s to secret.sgc.\n", temp_fname));
|
|
|
|
if (PHYSFS_exists(temp_fname))
|
|
{
|
|
mprintf((0, "Copying %s to secret.sgc\n", temp_fname));
|
|
rval = copy_file(temp_fname, SECRETC_FILENAME);
|
|
Assert(rval == 0); // Oops, error copying temp_fname to secret.sgc!
|
|
} else
|
|
PHYSFS_delete(SECRETC_FILENAME);
|
|
}
|
|
}
|
|
|
|
if ( !secret_restore && in_game ) {
|
|
int choice;
|
|
choice = nm_messagebox( NULL, 2, "Yes", "No", "Restore Game?" );
|
|
if ( choice != 0 ) {
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
start_time();
|
|
|
|
return state_restore_all_sub(filename, 0, secret_restore);
|
|
}
|
|
|
|
extern void init_player_stats_new_ship(void);
|
|
|
|
void ShowLevelIntro(int level_num);
|
|
|
|
extern void do_cloak_invul_secret_stuff(fix old_gametime);
|
|
extern void copy_defaults_to_robot(object *objp);
|
|
|
|
int state_restore_all_sub(char *filename, int multi, int secret_restore)
|
|
{
|
|
int ObjectStartLocation;
|
|
int version,i, j, segnum;
|
|
object * obj;
|
|
PHYSFS_file *fp;
|
|
int current_level, next_level;
|
|
int between_levels;
|
|
char mission[16];
|
|
char desc[DESC_LENGTH+1];
|
|
char id[5];
|
|
char org_callsign[CALLSIGN_LEN+16];
|
|
#ifdef NETWORK
|
|
int found;
|
|
int nplayers; //,playid[12],mynum;
|
|
player restore_players[MAX_PLAYERS];
|
|
#endif
|
|
fix old_gametime = GameTime;
|
|
|
|
#ifndef NDEBUG
|
|
if (Use_players_dir && strncmp(filename, "Players/", 8))
|
|
Int3();
|
|
#endif
|
|
|
|
fp = PHYSFSX_openReadBuffered(filename);
|
|
if ( !fp ) return 0;
|
|
|
|
//Read id
|
|
//FIXME: check for swapped file, react accordingly...
|
|
PHYSFS_read(fp, id, sizeof(char) * 4, 1);
|
|
if ( memcmp( id, dgss_id, 4 )) {
|
|
PHYSFS_close(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read version
|
|
PHYSFS_read(fp, &version, sizeof(int), 1);
|
|
if (version < STATE_COMPATIBLE_VERSION) {
|
|
PHYSFS_close(fp);
|
|
return 0;
|
|
}
|
|
|
|
// Read description
|
|
PHYSFS_read(fp, desc, sizeof(char) * DESC_LENGTH, 1);
|
|
|
|
// Skip the current screen shot...
|
|
PHYSFS_seek(fp, PHYSFS_tell(fp) + THUMBNAIL_W * THUMBNAIL_H);
|
|
|
|
// And now...skip the goddamn palette stuff that somebody forgot to add
|
|
PHYSFS_seek(fp, PHYSFS_tell(fp) + 768);
|
|
|
|
// Read the Between levels flag...
|
|
PHYSFS_read(fp, &between_levels, sizeof(int), 1);
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
// Read the mission info...
|
|
PHYSFS_read(fp, mission, sizeof(char) * 9, 1);
|
|
mprintf ((0,"Missionname to load = %s\n",mission));
|
|
|
|
if (!load_mission_by_name( mission )) {
|
|
nm_messagebox( NULL, 1, "Ok", "Error!\nUnable to load mission\n'%s'\n", mission );
|
|
PHYSFS_close(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read level info
|
|
PHYSFS_read(fp, ¤t_level, sizeof(int), 1);
|
|
PHYSFS_read(fp, &next_level, sizeof(int), 1);
|
|
|
|
//Restore GameTime
|
|
PHYSFS_read(fp, &GameTime, sizeof(fix), 1);
|
|
|
|
// Start new game....
|
|
if (!multi) {
|
|
Game_mode = GM_NORMAL;
|
|
Function_mode = FMODE_GAME;
|
|
#ifdef NETWORK
|
|
change_playernum_to(0);
|
|
#endif
|
|
strcpy( org_callsign, Players[0].callsign );
|
|
N_players = 1;
|
|
if (!secret_restore) {
|
|
InitPlayerObject(); //make sure player's object set up
|
|
init_player_stats_game(); //clear all stats
|
|
}
|
|
} else {
|
|
strcpy( org_callsign, Players[Player_num].callsign );
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
PHYSFS_read(fp, &state_game_id, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Netgame, sizeof(netgame_info), 1);
|
|
PHYSFS_read(fp, &NetPlayers, sizeof(AllNetPlayers_info), 1);
|
|
PHYSFS_read(fp, &nplayers, sizeof(N_players), 1);
|
|
PHYSFS_read(fp, &Player_num, sizeof(Player_num), 1);
|
|
for (i=0;i<nplayers;i++)
|
|
PHYSFS_read(fp, &restore_players[i], sizeof(player), 1);
|
|
#ifdef RISKY_PROPOSITION
|
|
PHYSFS_read(fp, &robot_controlled[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_agitation[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_controlled_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_last_send_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_last_message_time[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_send_pending[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
PHYSFS_read(fp, &robot_fired[0], 4 * MAX_ROBOTS_CONTROLLED, 1);
|
|
|
|
for (i=0;i<MAX_ROBOTS_CONTROLLED;i++)
|
|
PHYSFS_read(fp, &robot_fire_buf[i][0],21,1);
|
|
#endif
|
|
|
|
for (i=0;i<nplayers;i++)
|
|
{
|
|
found=0;
|
|
for (j=0;j<nplayers;j++)
|
|
{
|
|
if ((!strcmp (restore_players[i].callsign,Players[j].callsign)) && Players[j].connected==1)
|
|
found=1;
|
|
}
|
|
restore_players[i].connected=found;
|
|
}
|
|
memcpy (&Players,&restore_players,sizeof(player)*nplayers);
|
|
N_players=nplayers;
|
|
|
|
if (network_i_am_master())
|
|
{
|
|
for (i=0;i<N_players;i++)
|
|
{
|
|
if (i==Player_num)
|
|
continue;
|
|
Players[i].connected=0;
|
|
}
|
|
}
|
|
|
|
//Viewer = ConsoleObject = &Objects[Players[Player_num].objnum];
|
|
}
|
|
|
|
#endif
|
|
|
|
//Read player info
|
|
|
|
{
|
|
StartNewLevelSub(current_level, 1, secret_restore);
|
|
|
|
if (secret_restore) {
|
|
player dummy_player;
|
|
|
|
PHYSFS_read(fp, &dummy_player, sizeof(player), 1);
|
|
if (secret_restore == 1) { // This means he didn't die, so he keeps what he got in the secret level.
|
|
Players[Player_num].level = dummy_player.level;
|
|
Players[Player_num].last_score = dummy_player.last_score;
|
|
Players[Player_num].time_level = dummy_player.time_level;
|
|
|
|
Players[Player_num].num_robots_level = dummy_player.num_robots_level;
|
|
Players[Player_num].num_robots_total = dummy_player.num_robots_total;
|
|
Players[Player_num].hostages_rescued_total = dummy_player.hostages_rescued_total;
|
|
Players[Player_num].hostages_total = dummy_player.hostages_total;
|
|
Players[Player_num].hostages_on_board = dummy_player.hostages_on_board;
|
|
Players[Player_num].hostages_level = dummy_player.hostages_level;
|
|
Players[Player_num].homing_object_dist = dummy_player.homing_object_dist;
|
|
Players[Player_num].hours_level = dummy_player.hours_level;
|
|
Players[Player_num].hours_total = dummy_player.hours_total;
|
|
do_cloak_invul_secret_stuff(old_gametime);
|
|
} else {
|
|
Players[Player_num] = dummy_player;
|
|
}
|
|
} else {
|
|
PHYSFS_read(fp, &Players[Player_num], sizeof(player), 1);
|
|
}
|
|
}
|
|
strcpy( Players[Player_num].callsign, org_callsign );
|
|
|
|
// Set the right level
|
|
if ( between_levels )
|
|
Players[Player_num].level = next_level;
|
|
|
|
// Restore the weapon states
|
|
PHYSFS_read(fp, &Primary_weapon, sizeof(sbyte), 1);
|
|
PHYSFS_read(fp, &Secondary_weapon, sizeof(sbyte), 1);
|
|
|
|
select_weapon(Primary_weapon, 0, 0, 0);
|
|
select_weapon(Secondary_weapon, 1, 0, 0);
|
|
|
|
// Restore the difficulty level
|
|
PHYSFS_read(fp, &Difficulty_level, sizeof(int), 1);
|
|
|
|
// Restore the cheats enabled flag
|
|
|
|
PHYSFS_read(fp, &Cheats_enabled, sizeof(int),1);
|
|
|
|
if ( !between_levels ) {
|
|
Do_appearance_effect = 0; // Don't do this for middle o' game stuff.
|
|
|
|
ObjectStartLocation = PHYSFS_tell(fp);
|
|
//Clear out all the objects from the lvl file
|
|
for (segnum=0; segnum <= Highest_segment_index; segnum++)
|
|
Segments[segnum].objects = -1;
|
|
reset_objects(1);
|
|
|
|
//Read objects, and pop 'em into their respective segments.
|
|
PHYSFS_read(fp, &i, sizeof(int), 1);
|
|
Highest_object_index = i-1;
|
|
PHYSFS_read(fp, Objects, sizeof(object) * i, 1);
|
|
|
|
Object_next_signature = 0;
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
obj = &Objects[i];
|
|
obj->rtype.pobj_info.alt_textures = -1;
|
|
segnum = obj->segnum;
|
|
obj->next = obj->prev = obj->segnum = -1;
|
|
if ( obj->type != OBJ_NONE ) {
|
|
obj_link(i,segnum);
|
|
if ( obj->signature > Object_next_signature )
|
|
Object_next_signature = obj->signature;
|
|
}
|
|
|
|
//look for, and fix, boss with bogus shields
|
|
if (obj->type == OBJ_ROBOT && Robot_info[obj->id].boss_flag) {
|
|
fix save_shields = obj->shields;
|
|
|
|
copy_defaults_to_robot(obj); //calculate starting shields
|
|
|
|
//if in valid range, use loaded shield value
|
|
if (save_shields > 0 && save_shields <= obj->shields)
|
|
obj->shields = save_shields;
|
|
else
|
|
obj->shields /= 2; //give player a break
|
|
}
|
|
|
|
}
|
|
special_reset_objects();
|
|
Object_next_signature++;
|
|
|
|
// 1 = Didn't die on secret level.
|
|
// 2 = Died on secret level.
|
|
if (secret_restore && (Current_level_num >= 0)) {
|
|
set_pos_from_return_segment();
|
|
if (secret_restore == 2)
|
|
init_player_stats_new_ship();
|
|
}
|
|
|
|
//Restore wall info
|
|
PHYSFS_read(fp, &i, sizeof(int), 1);
|
|
Num_walls = i;
|
|
PHYSFS_read(fp, Walls, sizeof(wall), Num_walls);
|
|
|
|
//now that we have the walls, check if any sounds are linked to
|
|
//walls that are now open
|
|
for (i=0;i<Num_walls;i++) {
|
|
if (Walls[i].type == WALL_OPEN)
|
|
digi_kill_sound_linked_to_segment(Walls[i].segnum,Walls[i].sidenum,-1); //-1 means kill any sound
|
|
}
|
|
|
|
//Restore exploding wall info
|
|
if (version >= 10) {
|
|
PHYSFS_read(fp, &i, sizeof(int), 1);
|
|
PHYSFS_read(fp, expl_wall_list, sizeof(*expl_wall_list), i);
|
|
}
|
|
|
|
//Restore door info
|
|
PHYSFS_read(fp, &i, sizeof(int), 1);
|
|
Num_open_doors = i;
|
|
PHYSFS_read(fp, ActiveDoors, sizeof(active_door), Num_open_doors);
|
|
|
|
if (version >= 14) { //Restore cloaking wall info
|
|
PHYSFS_read(fp, &i, sizeof(int), 1);
|
|
Num_cloaking_walls = i;
|
|
PHYSFS_read(fp, CloakingWalls, sizeof(cloaking_wall), Num_cloaking_walls);
|
|
}
|
|
|
|
//Restore trigger info
|
|
PHYSFS_read(fp, &Num_triggers, sizeof(int), 1);
|
|
PHYSFS_read(fp, Triggers, sizeof(trigger), Num_triggers);
|
|
|
|
//Restore tmap info
|
|
for (i=0; i<=Highest_segment_index; i++ ) {
|
|
for (j=0; j<6; j++ ) {
|
|
PHYSFS_read(fp, &Segments[i].sides[j].wall_num, sizeof(short), 1);
|
|
PHYSFS_read(fp, &Segments[i].sides[j].tmap_num, sizeof(short), 1);
|
|
PHYSFS_read(fp, &Segments[i].sides[j].tmap_num2, sizeof(short), 1);
|
|
}
|
|
}
|
|
|
|
//Restore the fuelcen info
|
|
PHYSFS_read(fp, &Control_center_destroyed, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Countdown_timer, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Num_robot_centers, sizeof(int), 1);
|
|
PHYSFS_read(fp, RobotCenters, sizeof(matcen_info), Num_robot_centers);
|
|
PHYSFS_read(fp, &ControlCenterTriggers, sizeof(control_center_triggers), 1);
|
|
PHYSFS_read(fp, &Num_fuelcenters, sizeof(int), 1);
|
|
PHYSFS_read(fp, Station, sizeof(FuelCenter), Num_fuelcenters);
|
|
|
|
// Restore the control cen info
|
|
PHYSFS_read(fp, &Control_center_been_hit, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Control_center_player_been_seen, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Control_center_next_fire_time, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Control_center_present, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Dead_controlcen_object_num, sizeof(int), 1);
|
|
|
|
// Restore the AI state
|
|
ai_restore_state( fp, version );
|
|
|
|
// Restore the automap visited info
|
|
PHYSFS_read(fp, Automap_visited, sizeof(ubyte), MAX_SEGMENTS);
|
|
|
|
// Restore hacked up weapon system stuff.
|
|
Fusion_next_sound_time = GameTime;
|
|
Auto_fire_fusion_cannon_time = 0;
|
|
Next_laser_fire_time = GameTime;
|
|
Next_missile_fire_time = GameTime;
|
|
Last_laser_fired_time = GameTime;
|
|
|
|
}
|
|
state_game_id = 0;
|
|
|
|
if ( version >= 7 ) {
|
|
PHYSFS_read(fp, &state_game_id, sizeof(uint), 1);
|
|
PHYSFS_read(fp, &Laser_rapid_fire, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Lunacy, sizeof(int), 1); // Yes, writing this twice. Removed the Ugly robot system, but didn't want to change savegame format.
|
|
PHYSFS_read(fp, &Lunacy, sizeof(int), 1);
|
|
if ( Lunacy )
|
|
do_lunacy_on();
|
|
}
|
|
|
|
if (version >= 17) {
|
|
PHYSFS_read(fp, MarkerObject, sizeof(MarkerObject), 1);
|
|
PHYSFS_read(fp, MarkerOwner, sizeof(MarkerOwner), 1);
|
|
PHYSFS_read(fp, MarkerMessage, sizeof(MarkerMessage), 1);
|
|
}
|
|
else {
|
|
int num,dummy;
|
|
|
|
// skip dummy info
|
|
|
|
PHYSFS_read(fp, &num,sizeof(int), 1); // was NumOfMarkers
|
|
PHYSFS_read(fp, &dummy,sizeof(int), 1); // was CurMarker
|
|
|
|
PHYSFS_seek(fp, PHYSFS_tell(fp) + num * (sizeof(vms_vector) + 40));
|
|
|
|
for (num=0;num<NUM_MARKERS;num++)
|
|
MarkerObject[num] = -1;
|
|
}
|
|
|
|
if (version>=11) {
|
|
if (secret_restore != 1)
|
|
PHYSFS_read(fp, &Afterburner_charge, sizeof(fix), 1);
|
|
else {
|
|
fix dummy_fix;
|
|
PHYSFS_read(fp, &dummy_fix, sizeof(fix), 1);
|
|
}
|
|
}
|
|
if (version>=12) {
|
|
//read last was super information
|
|
PHYSFS_read(fp, &Primary_last_was_super, sizeof(Primary_last_was_super), 1);
|
|
PHYSFS_read(fp, &Secondary_last_was_super, sizeof(Secondary_last_was_super), 1);
|
|
}
|
|
|
|
if (version >= 12) {
|
|
PHYSFS_read(fp, &Flash_effect, sizeof(int), 1);
|
|
PHYSFS_read(fp, &Time_flash_last_played, sizeof(int), 1);
|
|
PHYSFS_read(fp, &PaletteRedAdd, sizeof(int), 1);
|
|
PHYSFS_read(fp, &PaletteGreenAdd, sizeof(int), 1);
|
|
PHYSFS_read(fp, &PaletteBlueAdd, sizeof(int), 1);
|
|
} else {
|
|
Flash_effect = 0;
|
|
Time_flash_last_played = 0;
|
|
PaletteRedAdd = 0;
|
|
PaletteGreenAdd = 0;
|
|
PaletteBlueAdd = 0;
|
|
}
|
|
|
|
// Load Light_subtracted
|
|
if (version >= 16) {
|
|
PHYSFS_read(fp, Light_subtracted, sizeof(Light_subtracted[0]), MAX_SEGMENTS);
|
|
apply_all_changed_light();
|
|
compute_all_static_light(); // set static_light field in segment struct. See note at that function.
|
|
} else {
|
|
int i;
|
|
for (i=0; i<=Highest_segment_index; i++)
|
|
Light_subtracted[i] = 0;
|
|
}
|
|
|
|
if (!secret_restore) {
|
|
if (version >= 20) {
|
|
PHYSFS_read(fp, &First_secret_visit, sizeof(First_secret_visit), 1);
|
|
mprintf((0, "File: [%s] Read First_secret_visit: New value = %i\n", filename, First_secret_visit));
|
|
} else
|
|
First_secret_visit = 1;
|
|
} else
|
|
First_secret_visit = 0;
|
|
|
|
if (version >= 22)
|
|
{
|
|
if (secret_restore != 1)
|
|
PHYSFS_read(fp, &Omega_charge, sizeof(fix), 1);
|
|
else {
|
|
fix dummy_fix;
|
|
PHYSFS_read(fp, &dummy_fix, sizeof(fix), 1);
|
|
}
|
|
}
|
|
|
|
PHYSFS_close(fp);
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI) // Get rid of ships that aren't
|
|
{ // connected in the restored game
|
|
for (i=0;i<nplayers;i++)
|
|
{
|
|
mprintf ((0,"Testing %s = %d\n",Players[i].callsign,Players[i].connected));
|
|
if (Players[i].connected!=1)
|
|
{
|
|
network_disconnect_player (i);
|
|
create_player_appearance_effect(&Objects[Players[i].objnum]);
|
|
mprintf ((0,"Killing player ship %s!\n",Players[i].callsign));
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
// Load in bitmaps, etc..
|
|
//!! piggy_load_level_data(); //already done by StartNewLevelSub()
|
|
|
|
return 1;
|
|
}
|
|
|
|
// When loading a saved game, segp->static_light is bogus.
|
|
// This is because apply_all_changed_light, which is supposed to properly update this value,
|
|
// cannot do so because it needs the original light cast from a light which is no longer there.
|
|
// That is, a light has been blown out, so the texture remaining casts 0 light, but the static light
|
|
// which is present in the static_light field contains the light cast from that light.
|
|
void compute_all_static_light(void)
|
|
{
|
|
int i, j, k;
|
|
|
|
for (i=0; i<=Highest_segment_index; i++) {
|
|
fix total_light;
|
|
segment *segp;
|
|
|
|
segp = &Segments[i];
|
|
total_light = 0;
|
|
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
|
|
side *sidep;
|
|
|
|
sidep = &segp->sides[j];
|
|
|
|
for (k=0; k<4; k++)
|
|
total_light += sidep->uvls[k].l;
|
|
}
|
|
|
|
if (total_light<F1_0*2)
|
|
Segment2s[i].static_light = total_light/(MAX_SIDES_PER_SEGMENT*4);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
int state_get_game_id(char *filename)
|
|
{
|
|
int version;
|
|
PHYSFS_file *fp;
|
|
int between_levels;
|
|
char mission[16];
|
|
char desc[DESC_LENGTH+1];
|
|
char id[5];
|
|
int dumbint;
|
|
|
|
mprintf((0, "Restoring multigame from [%s]\n", filename));
|
|
|
|
fp = PHYSFS_openRead(filename);
|
|
if (!fp) return 0;
|
|
|
|
//Read id
|
|
//FIXME: check for swapped file, react accordingly...
|
|
PHYSFS_read(fp, id, sizeof(char) * 4, 1);
|
|
if ( memcmp( id, dgss_id, 4 )) {
|
|
PHYSFS_close(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read version
|
|
PHYSFS_read(fp, &version, sizeof(int), 1);
|
|
if (version < STATE_COMPATIBLE_VERSION) {
|
|
PHYSFS_close(fp);
|
|
return 0;
|
|
}
|
|
|
|
// Read description
|
|
PHYSFS_read(fp, desc, sizeof(char) * DESC_LENGTH, 1);
|
|
|
|
// Skip the current screen shot...
|
|
PHYSFS_seek(fp, PHYSFS_tell(fp) + THUMBNAIL_W * THUMBNAIL_H);
|
|
|
|
// And now...skip the palette stuff that somebody forgot to add
|
|
PHYSFS_seek(fp, PHYSFS_tell(fp) + 768);
|
|
|
|
// Read the Between levels flag...
|
|
PHYSFS_read(fp, &between_levels, sizeof(int), 1);
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
// Read the mission info...
|
|
PHYSFS_read(fp, mission, sizeof(char) * 9, 1);
|
|
//Read level info
|
|
PHYSFS_read(fp, &dumbint, sizeof(int), 1);
|
|
PHYSFS_read(fp, &dumbint, sizeof(int), 1);
|
|
|
|
//Restore GameTime
|
|
PHYSFS_read(fp, &dumbint, sizeof(fix), 1);
|
|
|
|
PHYSFS_read(fp, &state_game_id, sizeof(int), 1);
|
|
|
|
return (state_game_id);
|
|
}
|