Kp
bcb26678e2
Remove unused hitpt on check_volatile_wall
2014-10-10 02:29:47 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
3714c0c645
Use new serializer for writing segment side wall/tmap
2014-10-04 17:53:14 +00:00
Kp
af26259158
Remove unnecessary padding in segment sides
2014-10-04 17:53:03 +00:00
Kp
2a63700d95
Use magic type for wall magic constants
2014-10-04 17:31:13 +00:00
Kp
6971dfbf4a
Use symbolic *_none constants for -1
2014-10-04 17:31:13 +00:00
Kp
93113bc400
Pass player_is_visible_from_object arg by &
2014-10-02 03:02:38 +00:00
Kp
3d6d2d3f14
Pass make_random_vector arg by &
2014-10-02 03:02:38 +00:00
Kp
02fd23f6af
Pass player_is_visible_from_object arg by const &
2014-10-02 03:02:37 +00:00
Kp
5b97433ce5
Make various ai functions take const vms_vector&
2014-10-02 03:02:36 +00:00
Kp
16b87b350f
Pass const vms_vector* to ai_follow_path
2014-10-02 03:02:36 +00:00
Kp
586f9ec0ee
Pass draw_polygon_model arg by const &
2014-10-02 03:02:35 +00:00
Kp
ff37e54087
Change Vertices to array<vertex>
2014-10-02 03:02:34 +00:00
Kp
0d0297553e
Simplify bm_free_extra_models
2014-09-28 21:55:59 +00:00
Kp
59cacbd8ce
Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II
2014-09-28 21:09:22 +00:00
Kp
dc511d0a5c
Pass array<> to iff_read_animbrush
2014-09-27 23:06:33 +00:00
Kp
78ad2adabf
Write weapon_info carefully
2014-09-27 22:46:25 +00:00
Kp
382afad2b8
Refactor weapon_info_read_n
...
Fix potential for initializing .children to wrong value with old data
files. Currently, this cannot be hit because no caller uses the right
combination of arguments to cause it.
Rely on partial_range to report invalid custom files.
2014-09-27 21:21:58 +00:00
Kp
93bb883563
Use array<> for weapon_info fields
2014-09-27 17:15:17 +00:00
Kp
afd995aa22
Centralize N_D2_* constants in bm.h
2014-09-27 15:42:45 +00:00
Kp
53035620d5
Fix clang build of wall constants
2014-09-22 03:35:34 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
7b36462700
Pass multiplayer message type to multi_process_data
2014-09-21 22:10:21 +00:00
Kp
e6b9f3f923
Use typedef for player number
2014-09-21 22:10:12 +00:00
Kp
6d5b9e3004
Move MAX_BITMAPS_PER_BRUSH definitions to piggy.h
2014-09-21 21:53:54 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
ef42a7cdad
Compact version number definition
2014-09-17 02:45:32 +00:00
Kp
5f8ede8d8f
Remove state_save_old_game
...
Saving old player structure is broken since d9e2337
switched to saving
the pointer to sg_player instead of the value of sg_player. No one
reported it in 6 years, so remove it.
2014-09-17 02:45:02 +00:00
Kp
191ecd2cdc
Remove write-only field matcen_info::interval
2014-09-17 02:07:55 +00:00
Kp
4b2ad9e3df
Remove write-only field matcen_info::hit_points
2014-09-17 02:07:50 +00:00
Kp
f0a1146b29
Unify MULTI_ROBOT_EXPLODE
...
Derive thief state locally. Remove unused player number. Use new
serializer.
2014-09-14 01:14:33 +00:00
Kp
44827606bc
Use serialize for multi_claim_robot
2014-09-13 23:45:13 +00:00
Kp
f5ee5f8813
Use array<> for side
2014-09-13 22:05:52 +00:00
Kp
01638a7eb0
Move N_render_segs into render_state_t
2014-09-07 23:56:37 +00:00
Kp
a02f78a171
Move saving window pointer into helper
2014-09-07 19:04:07 +00:00
Kp
73a0aee004
Use accessor for side::type
2014-09-06 22:36:58 +00:00
Kp
02e2e77ee6
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
Kp
d312248d45
Return int_fast32_t from find_connect_side
2014-09-06 04:06:18 +00:00
Kp
6af1b910df
Short circuit ambient_mark_bfs test for child segments
2014-09-04 02:24:54 +00:00
Kp
3e8ec8932f
Use array<> for player_config
2014-08-26 02:59:01 +00:00
Kp
fea751bc62
Use std::string for mission path
2014-08-24 17:45:30 +00:00
Kp
8d835f8e34
Reduce inclusion of compiler-begin.h
2014-08-24 03:36:35 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
66cb80c343
Propagate use of objptridx
2014-08-17 20:31:18 +00:00
Kp
83c6b60123
Use array<> for textures_list
2014-08-16 22:18:14 +00:00
Kp
1d16377d48
Change isyou to your_index and promote it out a layer
...
There is only ever one record for which isyou is true.
2014-08-16 21:56:46 +00:00
Kp
2a3176dc98
Use array<> for segment members
2014-08-16 18:14:00 +00:00
Kp
47d0ecee39
Use array<> for get_side_verts
2014-08-16 17:42:23 +00:00
Kp
d945a95d47
Use std::default_delete<Mission> for Mission_ptr
2014-08-16 04:22:01 +00:00
Kp
8cd2cd216d
Fix Player_num regression in multiplayer startup
2014-08-13 03:20:59 +00:00
Kp
d6b81d2fe3
Deduce create_bfs_list max_segs
2014-08-13 03:19:13 +00:00
Kp
c3086f0875
Split out boss action messages
2014-08-13 03:19:13 +00:00
Kp
9979302303
Change IS_CHILD to inline function
2014-08-13 03:19:12 +00:00
Kp
915b78b5e1
Add vvalptridx_t for always-valid valptridx values
2014-08-13 03:19:12 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
2764e3652a
Propagate use of objptridx_t
2014-08-13 02:56:58 +00:00
Kp
81c6f27f44
Change point_seg::segnum to short
2014-08-13 02:56:58 +00:00
Kp
bfda4c554e
Inline med_get_vertex_list
2014-08-12 03:01:14 +00:00
Kp
7888c13b6b
Write point_seg carefully
2014-08-12 02:55:23 +00:00
Kp
cec32ce3f5
Move render state arrays onto stack
2014-08-12 02:28:03 +00:00
Kp
d0db98fe01
Use array<> for netgame_info members
2014-08-09 16:43:55 +00:00
Kp
79d2c968a3
Use array<> for Players
2014-08-08 03:02:59 +00:00
Kp
597a55558f
Use array<> for Segment_points
2014-08-08 03:02:43 +00:00
Kp
1c064b8efb
Remove unused find_hitpoint_uv l parameter
2014-08-08 02:51:02 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
553f17a3be
Initialize MarkerObject properly
2014-08-05 03:10:04 +00:00
Kp
d667772b21
Move valptridx operator- into DEFINE_VALPTRIDX_SUBTYPE
2014-08-02 00:46:56 +00:00
Kp
b29f2ef7bd
Replace hashtable with std::map
2014-08-02 00:46:56 +00:00
Kp
4fadbbc92c
Replace render globals with const
2014-07-30 03:06:41 +00:00
Kp
0f7e561775
Add helper to iterate over objects in segment
2014-07-30 03:06:40 +00:00
Kp
13b233b7d7
Fix Windows build
2014-07-26 22:53:41 +00:00
Kp
b37c295c59
Pick default extra_version from git tag
2014-07-26 22:53:41 +00:00
Kp
9e619f73d5
Inline polymodel_read_n
2014-07-26 04:18:06 +00:00
Kp
51fdeea84b
Use unique_ptr for model_data
2014-07-26 04:01:35 +00:00
Kp
ebb1b70350
Fix polymodel writing on x64
...
Packed writing a structure containing a pointer, but reading it as an
int, is wrong on x64.
2014-07-26 04:01:35 +00:00
Kp
af912ea84d
Use unique_ptr for level_names
2014-07-25 02:54:31 +00:00
Kp
d1eaa1819c
Use unique_ptr for secret_level_names
2014-07-25 02:54:31 +00:00
Kp
3bf30f9cf7
Use unique_ptr for secret_level_table
2014-07-25 02:54:31 +00:00
Kp
6020c9c013
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
Kp
2ddc37d804
Write tmap_info carefully
2014-07-25 02:54:31 +00:00
Kp
79708e14f4
Use unique_ptr for alternate_ham_file
2014-07-25 01:48:36 +00:00
Kp
6826e966a7
Use unique_ptr for Current_mission
2014-07-22 23:48:23 +00:00
Kp
c1d184240d
Use unique_ptr to manage fonts
2014-07-22 23:48:23 +00:00
Kp
bd1c6d8c5d
Reduce header includes of physfsx.h
2014-07-22 23:48:23 +00:00
Kp
3a35179e50
List initialize avg_color_rgb
2014-07-19 03:09:58 +00:00
Kp
6370292202
Pass array<> to create_*_vertex_lists
2014-07-17 03:29:57 +00:00
Kp
7552ceb259
Remove unused arguments
2014-07-16 03:24:40 +00:00
Kp
3946be044c
Replace newmenu template specializations with free functions
2014-07-16 03:21:04 +00:00
Kp
41e016954a
Remove unused add_flicker
2014-07-14 02:17:40 +00:00
Kp
08d72ae525
Mark find_connected_distance vms_vector const
2014-07-13 22:57:45 +00:00
Kp
e765fd74fc
Move Highest_segment_index into Segments
2014-07-13 03:43:32 +00:00
Kp
b2a7195643
Remove unused multi_dump_robots
2014-07-13 03:43:32 +00:00
Kp
082bb43ede
Fold valptridx_t features into template
2014-07-13 03:43:32 +00:00
Kp
dd70a3f03d
Use array<> for PowerupsInMine, MaxPowerupsAllowed
2014-07-12 19:23:37 +00:00
Kp
c1aebe6771
Remove unused OBJ_FLARE
2014-07-12 16:38:33 +00:00
Kp
fa24a40033
Move Highest_object_index into Objects[]
2014-07-06 03:34:43 +00:00
Kp
08546489c3
Require integral index to Objects[]
2014-07-06 03:34:43 +00:00
Kp
44d1924e96
Use special type for player callsign
2014-07-05 19:20:56 +00:00
Kp
e259857fea
List initialize UDP mdata pkt_num array
2014-07-04 04:12:45 +00:00
Kp
d5b55cf512
List initialize kill_matrix
2014-07-04 04:07:14 +00:00
Kp
9f03076a58
Remove write-only variable Beam_brightness
2014-07-02 02:31:32 +00:00
Kp
8958a0dfbe
Remove unnecessary typename usage
2014-06-30 03:25:47 +00:00
Kp
39a56ae244
Unpack UDP_mdata_store
2014-06-27 03:11:39 +00:00
Kp
6091496b28
Unpack UDP_mdata_info
2014-06-26 03:17:23 +00:00
Kp
c7b161cf2d
Unpack UDP_frame_info
2014-06-26 03:17:23 +00:00
Kp
f1970ad129
Unpack netplayer_info
2014-06-26 03:17:23 +00:00
Kp
291d11d17e
Unpack UDP_sequence_packet
2014-06-26 03:17:23 +00:00
Kp
65fedf7b59
Unpack netgame_info
2014-06-26 03:17:23 +00:00
Kp
e99b496d72
Unpack game_cheats
2014-06-26 03:17:23 +00:00
zico
f6a18e05a6
Reworked packet loss prevention system to send and receive protected packets in correct order
2014-06-24 14:49:18 +02:00
Kp
da1bd2fd08
Precompute collision tables
2014-06-24 03:40:31 +00:00
Kp
b9de0787ce
Optimize multi_send_drop_marker
2014-06-22 20:59:04 +00:00
Kp
362f0a5d23
Use array<> for Point_segs
2014-06-22 20:56:47 +00:00
Kp
c4b31f875f
Use array<> for MarkerMessage
2014-06-22 18:53:42 +00:00
Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp
78143eb045
Read walls carefully
2014-06-21 23:56:27 +00:00
Kp
b3dc2a1bc0
Move D1X trigger read out of line
2014-06-21 23:56:27 +00:00
Kp
993f778e61
Write active_door carefully
2014-06-20 02:59:53 +00:00
Kp
5af9e8d5b2
Use array<> for ActiveDoors
2014-06-20 02:59:53 +00:00
Kp
2e95d8c0a8
Use array<> for Walls
2014-06-20 02:59:53 +00:00
Kp
176525cf71
Read cloaking_wall structures carefully
2014-06-20 02:59:53 +00:00
Kp
0ef949ab9e
Use array<> for CloakingWalls
2014-06-20 02:59:53 +00:00
Kp
d3ecca360c
Read matcen_info structures carefully
2014-06-20 02:59:53 +00:00
Kp
2d26de003a
Read trigger structures carefully
2014-06-20 02:59:53 +00:00
Kp
3c6f787e15
Use array<> for Polygon_models
2014-06-20 02:59:53 +00:00
Kp
58350edab7
Convert polymodel_read_n to call polymodel_read
2014-06-20 02:59:53 +00:00
Kp
7b33018cb5
Use array<> for Textures
2014-06-20 02:59:53 +00:00
Kp
3200823a8b
Use array<> for TmapInfo
2014-06-20 02:59:53 +00:00
Kp
be8c9d5d2d
Split out trigger_write
...
Conditional trigger_write is hard to read.
2014-06-20 02:59:53 +00:00
Kp
8cc3e2c9e9
Use array<> for Triggers
2014-06-20 02:59:53 +00:00
Kp
fa77105084
Simplify D2X trigger upgrade code
2014-06-20 02:59:53 +00:00
Kp
952fc31449
Simplify d1_matcen_info_read
2014-06-20 02:59:53 +00:00
Kp
92814475a9
Use array<> for RobotCenters
2014-06-20 02:59:52 +00:00
Kp
d510438fd4
Use array<> for WallAnims
2014-06-15 03:35:21 +00:00
Kp
bd35eb7469
Use array<> for wclip arrays
2014-06-14 23:13:38 +00:00
Kp
1cf1373fb2
Use array<> for control_center_triggers members
2014-06-14 23:13:38 +00:00
Kp
9ab8a587b8
Write FuelCenter structures carefully
2014-06-14 23:13:38 +00:00
Kp
4bc9475076
Use array<> for Station
2014-06-14 23:13:37 +00:00
Kp
93ec327a10
Write powerup_type_info structures carefully
2014-06-14 23:13:37 +00:00
Kp
7c62bf98ef
Use array<> for Powerup_info
2014-06-14 01:15:33 +00:00
Kp
743cb49ed8
Make cockpit_decode_alpha static
2014-06-08 00:05:33 +00:00
Kp
6f9cdcd01c
Pass player number to multibot functions
2014-06-08 00:05:33 +00:00
Kp
e5673ae8ea
Pass pnum to boss action
2014-06-08 00:05:33 +00:00
Kp
b7a9701564
Get rid of MarkerPoint
...
Hope MT's ambiguous "horrible bug" is long gone since he never said what
it was.
2014-06-08 00:05:33 +00:00
Kp
41dc39c64c
Remove unused v19_door
2014-06-08 00:05:33 +00:00
Kp
20164b0639
Use symbolic constants for trigger types
2014-06-08 00:05:33 +00:00
Kp
6f84624f4c
Remove write-only D1X trigger field type
2014-06-08 00:05:32 +00:00
Kp
ebfb559fe1
Add dummy parameter version to D2 matcen_info_read
2014-06-08 00:05:32 +00:00
Kp
0257b9ca1c
Disallow using signed offsets with partial_range
2014-06-08 00:05:32 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
72b7ff6720
Write vclip structures carefully
2014-02-01 19:26:16 +00:00
Kp
9b0fb5da0a
Write eclip structures carefully
2014-02-01 18:55:18 +00:00
Kp
24706b50c8
Remove unused MP commands
2014-01-25 21:59:39 +00:00
Kp
d4da8b1f1d
Move multi_send_data type into template parameter
2014-01-25 21:44:34 +00:00
Kp
6ba95cb83b
Use objptridx_t for detect_escort_goal_accomplished
2014-01-25 18:06:54 +00:00
Kp
e7d16f095e
Remove redundant FuelCenter::Center
2014-01-25 17:21:56 +00:00
Kp
b9764fb45e
Use array<> for Effects
2014-01-25 17:21:56 +00:00
Kp
917ef39258
Use array<> for Vclip
2014-01-23 03:48:25 +00:00
Kp
a2427f58b5
Use special type to reduce pointer/index conversions
2014-01-12 19:32:12 +00:00
Kp
da8e5459d6
Return objptridx_t from obj_create_copy
2014-01-12 19:32:10 +00:00
Kp
599af3e1ba
Return objptridx_t from obj_allocate
2014-01-12 19:14:16 +00:00
Kp
89a383e6a9
Pass objptridx_t in newdemo.cpp
2014-01-12 01:44:07 +00:00
Kp
e402b0ee51
Pass objptridx_t to draw_powerup
2014-01-12 00:33:33 +00:00
Kp
e2afc332ac
Pass objptridx_t to explode_object
2014-01-12 00:33:28 +00:00
Kp
9d2c847b02
Pass objptridx_t to do_debris_frame
2014-01-12 00:33:19 +00:00
Kp
3a889b5825
Pass objptridx_t to apply_damage_to_robot
2014-01-12 00:33:14 +00:00
Kp
b17bafa29f
Pass objptridx_t to apply_damage_to_controlcen
2014-01-12 00:33:03 +00:00
Kp
27c9bea1a8
Pass objptridx_t to object_create_badass_explosion
2014-01-12 00:32:46 +00:00
Kp
9d0cc8324e
Pass objptridx_t to net_destroy_controlcen
2014-01-12 00:32:30 +00:00
Kp
a8aa9965e8
Pass objptridx_t to collide_*_and_*
2014-01-12 00:19:12 +00:00
Kp
8cffd14b8c
Pass objptridx_t to collide_two_objects
2014-01-11 23:19:44 +00:00
Kp
c0ae10a0d6
Pass objptridx_t to explode_badass_weapon
2014-01-11 23:11:04 +00:00
Kp
1c7f58b448
Pass objptridx_t to collide_object_with_wall
2014-01-11 23:07:51 +00:00
Kp
377626541d
Pass objptridx_t to render_object
2014-01-11 23:06:33 +00:00
Kp
24570e2726
Pass objptridx_t to compute_object_light
2014-01-11 22:58:58 +00:00
Kp
a3dd2ea963
Pass objptridx_t to create_player_appearance_effect
2014-01-11 22:57:55 +00:00
Kp
2effc847aa
Pass objptridx_t to create_path_points
2014-01-11 22:55:21 +00:00
Kp
0b529d16c7
Pass objptridx_t to do_controlcen_destroyed_stuff
2014-01-11 22:54:46 +00:00
Kp
70b8a2bb6d
Disallow using operator-(objptridx_t,Objects)
...
Implicit conversions made this work, but it just does extra work for no gain.
2014-01-11 22:50:07 +00:00
Kp
e06f53feb8
Pass objptridx_t to draw_weapon_vclip
2014-01-11 22:47:38 +00:00
Kp
93db613176
Reduce includes in vclip.h
2014-01-11 22:47:38 +00:00
Kp
7af7f60ffb
Pass objptridx_t to add_stuck_object
2014-01-11 22:47:38 +00:00
Kp
f9c7311214
Pass objptridx_t to do_physics_sim
2014-01-11 22:47:37 +00:00
Kp
85b95efc70
Fix ugly hack of using -4 for fuelcen reached
2014-01-11 22:24:55 +00:00
Kp
21c9aa6c16
Remove unused ESCORT_GOAL_EXIT2
2014-01-11 22:20:48 +00:00
Kp
09767b933f
Pass objptridx_t to player_is_visible_from_object
2014-01-11 21:54:44 +00:00
Kp
8e6e450df6
Pass objptridx_t to do_controlcen_frame
2014-01-11 21:54:44 +00:00
Kp
cc6d72b9ee
Unpack player to fix build on old compilers
2014-01-11 21:53:09 +00:00
Kp
8cbd85a77d
Unpack laser_info to fix build on old compilers
2014-01-11 21:51:29 +00:00
Kp
fca105e95d
Pass objptridx_t to create_small_fireball_on_object
2014-01-11 17:25:26 +00:00
Kp
a0ac77569b
Pass objptridx_t to obj_delete
2014-01-11 17:22:11 +00:00
Kp
0b820e1e7b
Pass objptridx_t to object_move_one
2014-01-11 17:19:22 +00:00
Kp
813bbb079f
Pass objptridx_t to do_ai_frame
2014-01-11 17:14:20 +00:00
Kp
1296662e96
Pass objptridx_t to object_create_badass_explosion
2014-01-10 04:02:53 +00:00
Kp
0d49f5b55a
Use objptridx_t for object_create_badass_explosion
2014-01-10 03:23:57 +00:00
Kp
58ed12ffce
Use objptridx_t for create_morph_robot
2014-01-10 03:20:11 +00:00
Kp
ab3806af83
Use objptridx_t for object_create_explosion
2014-01-10 03:20:11 +00:00
Kp
f1a6757693
Use objptridx_t for obj_create
2014-01-10 03:20:11 +00:00
Kp
9843406588
Remove unused return value of explode_badass_weapon
2014-01-10 03:17:55 +00:00
Kp
d6fab53199
Remove unused return value of object_create_muzzle_flash
2014-01-10 03:14:14 +00:00
Kp
61ad220d42
Remove unused who_killed_controlcen
2014-01-08 03:54:44 +00:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
67741cf603
Remove unused multi_explode_robot_sub parameter killer
2014-01-04 22:04:34 +00:00
Kp
3ca0a6aca6
Remove unused return value of explode_badass_player
2014-01-04 18:03:10 +00:00
Kp
8218af34b5
Add special type to let obj_*link take either pointer or index
2014-01-03 04:04:04 +00:00
Kp
888f44336f
Use segment array for render visited[]
2014-01-01 03:42:00 +00:00
Kp
40e90fea22
Move Light_subtracted[] to Segments[].light_subtracted
2014-01-01 03:33:27 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
d7d052857a
Use bitmask for hitobj_list
...
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp
549d7ea261
Use correct size for flickering_light mask
2013-12-31 00:11:05 +00:00
Kp
cf7a3edee3
Move object::rtype up to improve packing
2013-12-29 04:54:22 +00:00
Kp
745633eabe
Use vector to allow rendering unlimited robots
2013-12-29 04:54:08 +00:00
Kp
7cf6877e2a
Rename D1 ai_local::wait_time to ::next_action_time to match D2
2013-12-29 04:33:30 +00:00
Kp
cf5343db18
Move ai_local into ai_static
...
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp
64e2ab55a0
Combine control_center_triggers_read and _swap variant
2013-12-29 03:56:41 +00:00
Kp
dd583e9c2b
Add packed *_rw versions of object subfields
2013-12-29 00:32:58 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
67ad7811bd
Remove unused physics_info::brakes
2013-12-28 22:47:46 +00:00
Kp
cc9f7f669d
Tighten definition of SWAPSHORT
2013-12-28 22:36:59 +00:00
Kp
38b2dbe639
Move object* -> objnum conversion into init_ai_object
2013-12-28 22:10:24 +00:00
Kp
79fe1d899c
Simplify control_center_triggers_read_n
2013-12-28 22:04:47 +00:00
Kp
aa16a01fec
Mark control_center_triggers_write input as const
2013-12-25 23:51:28 +00:00
Kp
8c63ad4d09
Use dedicated type for Objects[] array
2013-12-25 23:49:04 +00:00
Kp
a7bd19a7ca
Convert fvi to use countarray for segment list
...
Also fixes a bug where seglist could receive wrong elements when
fvi_sub recursive call returns a type other than HIT_NONE. Bug caused
by badly named variables:
int ii;
for (ii=0;i < temp_n_segs && *n_segs < MAX_FVI_SEGS-1;)
seglist[(*n_segs)++] = temp_seglist[ii++];
The wrong counter is used for first part of the conditional, so
uninitialized elements of temp_seglist could be read back if i
(==n_segs_visited) is smaller than temp_n_segs or elements could be
skipped if i is greater than temp_n_segs.
2013-12-22 20:56:53 +00:00
Kp
038bbad26a
Rearrange headers to build under all test modes
2013-12-22 20:56:35 +00:00
Kp
c28d0c984c
Combine nearby d1/d2 guard in powerup.h
2013-12-22 20:56:35 +00:00
Kp
44f1814b45
Store boss gate/teleport segments in countarray objects
2013-12-22 20:02:42 +00:00
Kp
403d412000
Remove BEFORE/AFTER arguments to for_each_multiplayer_command
2013-12-22 20:02:22 +00:00
Kp
99626b2f34
Clear visited segment array in constructor
2013-12-22 05:27:46 +00:00
Kp
c31c67c587
Store selected segments in countarray object
2013-12-22 01:54:15 +00:00
Kp
4fb6990b6c
Make Stolen_items[] a C++ array
2013-12-22 01:53:26 +00:00
Kp
5b5c8a3c6a
Remove write-only variable TmapList
2013-12-22 01:16:16 +00:00
Kp
0c30fa7cf3
Whitelist MAX flash missiles as valid laser type
2013-12-22 01:15:40 +00:00
Kp
11f7bc51ee
Use unsigned count of frames in a vclip
2013-12-22 00:05:13 +00:00
Kp
1e8036bd24
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
Kp
c2f6e9f999
Remove obsolete setjmp/longjmp
2013-12-21 01:40:56 +00:00
Kp
86a88bedbd
Use enum for CockpitMode
...
This makes the debugger output nicer.
2013-12-20 03:14:16 +00:00
Kp
d2a2103cc2
Combine MULTI_PLAYER_EXPLODE and MULTI_PLAYER_DROP
...
Add a selector byte and use a common primary command code.
2013-12-20 03:11:23 +00:00
Kp
3ca5b4af47
Inline multi_send_quit
2013-12-20 03:11:06 +00:00
Kp
c561c3d514
Move multi_send_data_direct type into template parameter
...
Optimizing compilers may now delete the size check.
2013-12-20 03:08:19 +00:00
Kp
ad90c245b6
Improve interaction of Del+F with normal map usage
...
Refactor edge computation into helper.
Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp
f0bae2c8cd
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
2013-12-20 02:51:24 +00:00
Kp
985972186f
Use separate type for ai_static_rw in Descent, too
2013-12-19 15:11:41 +00:00
zico
35266309d0
Made version mismatch screen spill out some explanatory information about Multi protocol version
2013-12-19 14:03:00 +01:00
zico
5f005baa3b
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
2013-12-19 13:48:33 +01:00
Kp
d2c2dfe95c
Make Segments[] a C++ array
2013-12-19 03:31:24 +00:00
Kp
aba6c2dfee
Pass glow_values as array<> to retain size information
2013-12-19 03:31:24 +00:00
Kp
0938e819e5
Advertise map-mode via overload of typing-mode
...
Tell other clients when map mode is active, for the same reason that
typing mode is advertised.
2013-12-18 04:51:46 +00:00
Kp
8c74708ad4
Improve layout of D2 powerup_info
2013-12-18 04:51:46 +00:00
Kp
9776827a33
Make Objects[] a C++ array
2013-12-18 04:51:46 +00:00
Kp
7caf9bbcd4
Unify WALL_IS_DOORWAY
...
Both games used the same meaning, but called values by different names.
2013-12-18 04:51:46 +00:00
Kp
2f18c5037d
Store group lists as countarray objects
2013-12-18 03:48:52 +00:00
Kp
be742f8848
Use powerup_basic_str instead of powerup_basic where possible
2013-12-17 04:03:34 +00:00
Kp
65657c6809
Use nm_messagebox_str instead of nm_messagebox where possible
2013-12-17 04:03:34 +00:00
Kp
d15347f16f
Use HUD_init_message_literal instead of HUD_init_message where possible
2013-12-17 04:03:34 +00:00
Kp
21de8bc8f6
Use buddy_message_str instead of buddy_message where possible
2013-12-17 04:03:34 +00:00
Kp
38a5c03d5d
Add type checking for newmenu_listbox
2013-12-17 03:58:17 +00:00
Kp
92e8cb7a31
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
Kp
3908215e73
Add type checking to nm_messagebox format string
2013-12-15 21:54:17 +00:00
Kp
5d306d06be
Switch endlevel message dialog not to use nm_messagebox1
2013-12-15 19:00:59 +00:00
Kp
3fb0ffa19b
Add typedef for newmenu subfunction
2013-12-15 18:57:54 +00:00
Kp
cea46651fc
Check type of window handler function
2013-12-15 18:51:26 +00:00
Kp
f05b6f0008
Use on-stack bit array for tracking AI segment visits
2013-12-15 18:50:39 +00:00
Kp
7088720507
Use C++ array for Automap_visited
2013-12-15 18:46:42 +00:00
Kp
2ce15e5703
Remove unused extern object variables
2013-12-15 01:59:05 +00:00
Kp
ddffec01c7
Use enum for multi_send_msgsend_state values
2013-12-15 01:52:13 +00:00
Kp
6779dc4991
Remove unused command MULTI_DROP_ORB
2013-12-15 01:45:19 +00:00
Kp
00a9ca2423
Remove unused MULTI_PLAY_BY_PLAY
...
The sending function has been disabled since Bazaar import.
2013-12-15 01:45:19 +00:00
zico
ec516b5675
Disable powerup capping for cooperative game mode as it potentially deletes weapons carried over from another level
2013-12-14 02:53:45 +01:00
Kp
cb4fd7c1b4
Compact known file extension storage
2013-12-13 03:58:01 +00:00
Kp
2bd302cddd
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00
zico
e195290fe4
Added quick load ability for savestates
2013-12-10 18:13:32 +01:00
zico
dae83f9edc
Set PPS limits from 5 to 40
2013-12-09 14:25:32 +01:00
zico
2e407fa5a8
Removed short packets and added segment number to quaternion structure
2013-12-09 14:00:23 +01:00
Kp
38e92ddce0
Remove useless __pack__ on PlayerCfg
2013-12-08 00:15:13 +00:00
Kp
141ead1830
Move ramped controls into template structure
2013-12-07 21:13:37 +00:00
Kp
c3dd634cce
Remove unused flag OF_HARMLESS
2013-12-07 18:41:35 +00:00
Kp
9de54cfa74
Switch to C++ linkage
...
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
2013-12-06 03:35:32 +00:00
Kp
3620392f56
Remove unused nm_messagebox_fixedfont
2013-12-06 00:24:07 +00:00
Drakona
04d84ae61d
Pass shot orientation with each weapon packet
2013-12-05 13:11:49 +01:00
Kp
18aea17f9e
Move */main/fireball.c -> similar/main/fireball.c
2013-12-02 00:21:31 +00:00
Kp
2ac98f7269
Move */main/gamemine.c -> similar/main/gamemine.c
2013-12-01 23:55:29 +00:00
Kp
38832fd1af
Restructure gamemine.c for merge
2013-12-01 23:52:27 +00:00
Kp
2d01f3a649
Optimize references to player ship
2013-12-01 22:53:25 +00:00
Kp
74ac85076f
Store joystick button text in one allocation
2013-12-01 22:42:47 +00:00
Kp
5354d05fbf
Store joystick axis text in one allocation
2013-12-01 22:42:47 +00:00
Kp
08efe14586
Remove unused Laser_player_fire parameter harmless_flag
2013-11-28 02:12:13 +00:00
Kp
3e2c0b5e1b
Switch multi_allow_powerup_text to [][] from *[]
2013-11-28 02:09:30 +00:00
Kp
5d1769cd2c
Switch RankStrings to be [][14] instead of *[]
...
Saves 10 .rel.ro entries and 6 bytes on x86 / 46 bytes on x64.
2013-11-28 02:08:54 +00:00
Kp
541961a2f7
Make Object_type_names const
2013-11-28 00:27:43 +00:00
Kp
68732756e8
Make Wall_names const
2013-11-28 00:27:43 +00:00
Kp
cbc46e343d
Remove unused MULTI_ANGER
2013-11-24 23:11:30 +00:00
Kp
a65d774c83
Improve packing of struct segment
...
Shrinks Segments[] by 36000 bytes.
2013-11-24 23:08:32 +00:00
Kp
c70c6c98b3
Remove obsolete segment::degenerated flag
...
Shrinks Segments[] by 36000 bytes.
2013-11-24 23:08:32 +00:00
Kp
6be79cadce
Unify ai_follow_path
2013-11-23 22:41:01 +00:00
Kp
7a9db6716a
Make ready_to_fire static
2013-11-18 04:51:33 +00:00
Kp
f4cbfca8e2
Use helper to test for thief flag
2013-11-18 04:51:33 +00:00
Kp
dc72fb5932
Use player_awareness_type_t for create_awareness_event
2013-11-18 04:51:33 +00:00
Kp
6becfdacca
Remove NUM_DXX_REBIRTH_CONTROLS
2013-11-18 00:54:59 +00:00
Kp
a842b31a20
Remove NUM_MOUSE_CONTROLS
2013-11-18 00:54:59 +00:00
Kp
04b0bd892d
Remove NUM_JOYSTICK_CONTROLS
2013-11-18 00:54:59 +00:00
Kp
bf7063080e
Remove NUM_KEY_CONTROLS
2013-11-18 00:54:59 +00:00
Kp
c3d328ea5c
Use helper to test for guidebot flag
2013-11-16 23:24:12 +00:00
Kp
d0514455b3
Use automap_state instead of automap_count
2013-11-16 23:24:12 +00:00
Kp
321e240744
Use rear_view_state instead of rear_view_count
2013-11-16 23:24:12 +00:00
Kp
cda0b60687
Remove unused fire_secondary_count
2013-11-16 23:24:12 +00:00
Kp
494c380abb
Switch automap to use fire_primary_state
...
Counting is unnecessary here.
2013-11-16 23:24:12 +00:00
Kp
1312369c94
Restructure ai.c for merging
2013-11-16 23:20:30 +00:00
Kp
e2a2cc579a
Remove unused piggy_dump_all
2013-11-10 19:08:12 +00:00
Kp
6e6b480082
Use enum for weapon types
2013-11-02 04:26:51 +00:00
Kp
6fc8d110f3
Only give secondaries that exist
2013-11-02 04:25:33 +00:00
Kp
58958e091b
Only give primaries that exist
2013-11-02 04:24:14 +00:00
Kp
765f34eb0a
Remove unused function med_check_all_vertices
2013-10-29 03:24:42 +00:00
Kp
aa7f36e3b7
Provide HUD prototypes in Descent 1
2013-10-29 03:24:42 +00:00
Kp
68e936b809
Disable Parallax AI path debug printing
2013-10-29 03:24:41 +00:00
Kp
4fcf34fdbb
Make create_weapon_object static
2013-10-28 04:16:45 +00:00
Kp
19fef0a51d
Simplify full_palette_save calls
2013-10-28 04:16:44 +00:00
Kp
8ed99faf5c
Make headers freestanding
2013-10-26 03:50:28 +00:00
Kp
fdd2dd65c7
Use underlying type for state_game_id
...
This avoids the need for a header to declare it.
2013-10-26 03:50:27 +00:00
Kp
3693743d41
Move similar/main/mission.c -> similar/main/mission.cpp
2013-10-20 22:49:12 +00:00
Kp
e663767201
Move similar/main/menu.c -> similar/main/menu.cpp
2013-10-20 22:49:12 +00:00
Kp
cf2c153c77
Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp
2013-10-20 22:49:11 +00:00
Kp
1d073475e7
Mark various headers for C linkage
2013-10-20 22:49:11 +00:00
Kp
5b0c4b10ac
Use accessor for most get/set object->id accesses
2013-10-20 22:49:09 +00:00
Kp
852a4c7f4d
Use enum weapon_type_t in more places
2013-10-19 17:06:16 +00:00
Kp
14d7c8cef4
Match MAX_SECRET_LEVELS_PER_MISSION type to N_secret_levels
2013-10-19 17:03:11 +00:00
Kp
2bcc7bb371
Only create lasers for known weapon types
2013-10-09 01:54:12 +00:00
Kp
a8050a462f
Only fire valid level lasers
2013-10-09 01:54:12 +00:00
Kp
553dc95b05
Use helper to check for laser type weapons
2013-10-09 01:54:12 +00:00
Kp
798774294f
Use weapon_type_t for Laser_create_new* weapon type
2013-10-08 02:10:18 +00:00
Kp
bd46b7ea73
Make CONTROLCEN_WEAPON_NUM a weapon_type_t member
2013-10-08 02:07:39 +00:00
Kp
00f0fddabc
Centralize handling of SysUsePlayersDir
2013-10-06 21:04:29 +00:00
Kp
7dd7d6704b
Make write_player_file void
2013-10-06 17:56:37 +00:00
Kp
fa1b1a1217
Restructure dumpmine.c for merging
2013-10-06 16:20:00 +00:00
Kp
e73205faac
Use enum for player awareness types
2013-10-05 21:35:58 +00:00
Kp
bd467b4140
Move similar/main/inferno.c -> similar/main/inferno.cpp
2013-10-05 21:35:58 +00:00
Kp
9c65aa3cc5
Move similar/main/gauges.c -> similar/main/gauges.cpp
2013-10-05 21:35:58 +00:00
Kp
4db024f953
Move similar/main/gamesave.c -> similar/main/gamesave.cpp
2013-10-05 21:35:58 +00:00
Kp
06c83c9393
Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
2013-10-05 21:35:58 +00:00
Kp
d656bd4115
Move similar/main/game.c -> similar/main/game.cpp
2013-10-05 21:35:58 +00:00
Kp
782372d6b8
Move similar/main/effects.c -> similar/main/effects.cpp
2013-10-05 21:35:58 +00:00
Kp
c7e34f5330
Move similar/main/digiobj.c -> similar/main/digiobj.cpp
2013-10-05 21:35:58 +00:00
Kp
f4393ca1b6
Move similar/main/credits.c -> similar/main/credits.cpp
2013-10-05 21:35:58 +00:00
Kp
ba4b87d44a
Move similar/main/controls.c -> similar/main/controls.cpp
2013-10-05 21:35:58 +00:00
Kp
b1dbeb6199
Move similar/main/config.c -> similar/main/config.cpp
2013-10-05 21:35:58 +00:00
Kp
64350f83b8
Move similar/main/cntrlcen.c -> similar/main/cntrlcen.cpp
2013-10-05 21:35:58 +00:00
Kp
584fc93f34
Move similar/main/automap.c -> similar/main/automap.cpp
2013-10-05 21:35:58 +00:00
Kp
e5ee9b72f1
Move similar/main/aipath.c -> similar/main/aipath.cpp
2013-10-05 21:35:58 +00:00
Kp
b4107e6526
Remove duplicate declarations
2013-10-03 03:11:52 +00:00
Kp
c58c4e4d06
Move declarations to headers
2013-10-03 03:11:52 +00:00